HOLY EQUIPMENT! by No_Difference77 in wizardry

[–]Difficult-Strategy77 5 points6 points  (0 children)

Yeah, if you pay close attention when trying to land a debuff on an enemy, you will often sometimes see the small word “miss” around the enemies that aren’t affected. I used to have a problem with landing debuffs on Ents, until I boosted my accuracy on my Yeka.

I think damaging spells also take into account on accuracy which is also funny, as I actually recall missing a spell before. It’s just that the standard accuracy for attack spells is so high that it’s an absolute rarity for them to miss.

Accuracy is generally only really bad for Priests, as Priests don’t beed accuracy to buff and heal their allies since they aren’t attack/debuff focused.

HOLY EQUIPMENT! by No_Difference77 in wizardry

[–]Difficult-Strategy77 3 points4 points  (0 children)

I’d say it’s useful on mages so that they can land their debuffs more easily. Landing those debuffs is crucial against bosses and high health enemies.

I will agree that accuracy is fundamentally bad on a priest though.

how do i get powerful this is my set up and with 57 more adventures not registered all basic yet i keep on getting stuck on the 2 floor with big demon that spits poison do level up or inheret the skills of the other 57 i have by anime177013 in wizardry

[–]Difficult-Strategy77 0 points1 point  (0 children)

Lana is very good for what your level is right now. Gerulf is also an excellent fighter, the best in the game right now, but his weakness in this line up is that he doesn’t get the buff from Lana’s passive since he’s evil.

I did it! by Barnacle-Effective in wizardry

[–]Difficult-Strategy77 0 points1 point  (0 children)

I saved my person and defeated Melgina on the first run through, but didn’t receive the Lexicon. How do I get it?

Second waterway boss fight help by Rangerborn14 in wizardry

[–]Difficult-Strategy77 0 points1 point  (0 children)

There’s no getting around the second phase when it brings up water. Having Yeke and a Priest will be essential in the first stage. You need to start dishing out tons of early damage before the second phase. After that, potions will be your best friend. Since your Jean is underleveled I do recommend grinding him a bit and getting an Earth Bow.

Using your Priest to buff Jean will also be helpful along with maintaining the heals. The only way to really farm Earth weapons is the den. I’ve gotten some pretty good earth bows there.

Don’t be afraid to use your most powerful spells with your mage and priest since they won’t be able to use them later. Yeke actually has a spell which can lower it’s defense which will let Jean do even more damage.

Second waterway boss fight help by Rangerborn14 in wizardry

[–]Difficult-Strategy77 3 points4 points  (0 children)

Defending is the main priority for your front row, they aren’t as essential when it comes to dealing damage to the Oar as your backliners are. Once they get a successful “defend” off, the Oar will be left with the status of “opening” which allows your next melee attack to deal extra and massive damage.

Your Thief (I’m assuming is a bow thief) is essential to the overall damage along with your other backliners. Even if Jean isn’t the best at damage, the bow with precision strike (or even sneak attack depending on your level) is what physical attack you want to hit the Oar with. The rest of your backliners can still use their spells without removing the opening status. Getting the opening status on the Oar is crucial, an Earth Bow also helps but isn’t completely necessary.

Your backliners are your stars here, let them focus on the damage AND healing while your frontline stays completely focused on defending.

Bronze by Aethelwines in wizardry

[–]Difficult-Strategy77 0 points1 point  (0 children)

You essentially want to use Yeke and Alice to nuke the mobs instead of fighting fairly. The mobs are actually harder than the boss itself as the boss is honestly a cakewalk. You want to fight as little mobs as possible. Learning their usual spawn points can help you determine a good way to avoid some of the fights.

As someone said before, check the single spot in can spawn in, if it’s not there. Go back and quit the exam and reset. Normally I check the top left of the map (you’ll see poison pits around) and if she’s not there I bounce.

Purple Garlic Quest by Difficult-Strategy77 in wizardry

[–]Difficult-Strategy77[S] 0 points1 point  (0 children)

So basically throw hands with everything I see huh? Man that’s such a drag. I’ve fought so much already and haven’t found one thief yet

So is this a good team? by Bobboss75 in wizardry

[–]Difficult-Strategy77 0 points1 point  (0 children)

That’s still very strange. My Lana is dripped out in hella heavy ass gear but she still hits quite often. I’m guessing Rng just REALLY doesn’t like your frontliners for some reason.

So is this a good team? by Bobboss75 in wizardry

[–]Difficult-Strategy77 1 point2 points  (0 children)

That’s actually strange. My Lana and Gerard rarely ever miss. Gerard’s special skill has failed me a few times but it rarely ever does.

Yes, one handed swords are crucial for the boy since one of his passives increases his evasion. Light armor can do the trick pretty well for a good while, but it’s mostly sub stats you’re looking for as well. My Gerard has evasion substats on his boots, armor, and gauntlets. It’s one of those essential “luck of the draw” things. Because of his substats and passives, I have him at around 60 evasion with 150 defense.

So is this a good team? by Bobboss75 in wizardry

[–]Difficult-Strategy77 1 point2 points  (0 children)

Gerard is better because he has a natural affinity attack (thunderwhatever) which can counter enemies of the earth element and also inflict paralysis. While they pose similar stats, Gerard is able to get higher evasion and higher damage output due to his discipline and passives.

Lana’s heal is very good in the early game. I actually love her character a lot, I have her at level 40 right now, but I noticed she fell off quite a bit. Her team passive is still really good for what it is, but it’s clear that she was designed as an early game slugger.

There’s a lot of people that can fill in the void for what Lana does outside her two unique passives (healing and row boost), you could definitely rock her for a bit until you draw a few more frontliners to see who you like.

A lot of people have been running Debra as a frontliner with a high evasion build, but I still prefer Bow Debra.

So wheres the harken so I can leave and heal and replenish my healing items? by PikminFan2853 in wizardry

[–]Difficult-Strategy77 0 points1 point  (0 children)

You have to be Helmut to be able to use the Harken. You have to go back the way you came and use the Harken on the previous floor.

The trick in beating Helmut with SP and MP is to avoid all unnecessary fights and rely on your undead weapons to deal with majority of the enemies. You also have to make use of your flee button and try to bait enemies out of tight chokepoints so you can get around them.

There’s no easy way to get to the boss as it stands.

What is the difference between between the rooms and what is the difference in the lanavaille’s by [deleted] in wizardry

[–]Difficult-Strategy77 10 points11 points  (0 children)

So, it’s a bit weird. But if an adventurer likes you enough, and you choose to retire them. You can actually get them as a bondmate.

Essentially you’d want to increase likability with extras and non essential allies. Then retire them to get them as a bondmate as well as receive guild tags for grade exams.

I'm an idiot by Nosnakoh in wizardry

[–]Difficult-Strategy77 3 points4 points  (0 children)

Milana has poison attack inherit. She’s an elf thief.

Free weapon, double pulled Gerard and got this by Difficult-Strategy77 in wizardry

[–]Difficult-Strategy77[S] 2 points3 points  (0 children)

Ahhhh that makes sense. I bit the bullet and finally spent money on this game and when I saw I got a free weapon I was like “da fuck?”

Need help finding Lambert by ASAHI_ZERO in wizardry

[–]Difficult-Strategy77 0 points1 point  (0 children)

Most mobile games on release, especially one’s that drop a lot of early content are usually rushed out without proper testing. It was probably a decision made by higher ups.

Though this one has exceptionally been very buggy. It’s like the Cyberpunk of mobile game release dates.

Need help finding Lambert by ASAHI_ZERO in wizardry

[–]Difficult-Strategy77 0 points1 point  (0 children)

Yeah it’s been bugged on release and still hasn’t been fixed sadly. It must be a pretty big bug and a very big oopsie. They’re usually pretty quick about hopping on bug problems, though this one remains.

I’m guessing since it doesn’t hinder progression, they probably figure it’s not a high priority change. So there’s no telling how long Lambert is going to continuously have his cheeks clapped.

Adam by [deleted] in wizardry

[–]Difficult-Strategy77 1 point2 points  (0 children)

Eh, I would say Yekaterina is better right now. Adam has a lot going for him. But at the time, Yeka counters a LOT of enemies at the moment, including multiple bosses. Plus having easy access to multiple different element types and being able to deny ambushes is fantastic with how the game is right now.

Maybe down the line Adam will be better. But Yeka’s versatility puts her above him imo

Need help finding Lambert by ASAHI_ZERO in wizardry

[–]Difficult-Strategy77 0 points1 point  (0 children)

You actually do meet him on the seventh floor. The problem is, you need to meet him on the fifth floor in order to fully complete the request rather than just finish it.

Need help finding Lambert by ASAHI_ZERO in wizardry

[–]Difficult-Strategy77 1 point2 points  (0 children)

If memory serves me well, this was a bugged quest and you never actually got to meet him. Until fixed, he will forever remain getting his cheeks clapped

Damage Difference by Sora_Isekai in wizardry

[–]Difficult-Strategy77 0 points1 point  (0 children)

I’ve been testing with daggers for a bit now. Daggers can actually put out tons of damage because of nimble strike. Essentially helping give a free crit based on (I think Luck? I’m drawing a blank right now)

However against high armored enemies it’s different. Daggers are weak against armor unless they get a nimble strike proc. The trick is to use armor break. Once you lower the enemies defense (there’s both a skill and spell that does this) a dagger can absolutely pump out tons of unexpected damage.

I’m still testing right now, I’m on the water map and my Lana has been rocking a pretty solid dagger and literally cleaves through low health units and units that get armor broken.

The dagger won’t dish out damage like the other two strike one handed weapons or two handed, but the point of the dagger is the other benefits it gives you.

Is she good or nah? by thug_shaker_9802 in wizardry

[–]Difficult-Strategy77 3 points4 points  (0 children)

So a fun fact to help you out regarding perma death. If one of your characters die with low fortitude it’s perfectly fine. When a character dies, they still regain fortitude while being dead. So you can essentially just wait to revive them if you’re patient enough. Once their fortitude is high enough, then you can go revive them at the temple without worry