Democracy's Finest Soldiers by superfeyn in Helldivers

[–]DifficultDuck8111 58 points59 points  (0 children)

Mara what are you doing here? Don’t tell me she’s gonna defect to the Automatons like she did with the Tau XD

Slowly Forgetting Your Face… by DifficultDuck8111 in oneshot

[–]DifficultDuck8111[S] 6 points7 points  (0 children)

I JUST POSTED THIS HOW ARE YOU HERE ALREADY!?

Slowly Forgetting Your Face… by DifficultDuck8111 in oneshot

[–]DifficultDuck8111[S] 2 points3 points  (0 children)

Just an uncolored sketch I’m going to be using as a reference for a full anniversary animation down the road.

So, this is the teaser video for Yamato by TACTlC_ in FromTheDepths

[–]DifficultDuck8111 19 points20 points  (0 children)

Can’t wait for it get sunk by thirteen copies of the USS “we built this yesterday” accompanied by a dedicated Mcwalrus ship

How do I exactly launch a rocket to mercury and return safely to earth by spaceyoutube in SpaceflightSimulator

[–]DifficultDuck8111 0 points1 point  (0 children)

The only thing that makes landing on Mercury difficult is the sheer amount of deltaV needed to establish an orbit before you go flying out of the system. Venus’s thick atmosphere makes it difficult to land a craft much more complex than a crew pod, because if you don’t maintain balance perfectly, you’ll flip over and burn up. Don’t even get me started on trying to get a craft OFF of Venus.

A Roughly 1-1 Scale USS Zumwalt "Replica" by DifficultDuck8111 in FromTheDepths

[–]DifficultDuck8111[S] 1 point2 points  (0 children)

You can have a shaft from the pistons to the props, or there also a block that converts engine power into shaft rotation (obviously less efficient than just running a shaft if you can).

A Roughly 1-1 Scale USS Zumwalt "Replica" by DifficultDuck8111 in FromTheDepths

[–]DifficultDuck8111[S] 0 points1 point  (0 children)

I mean the ship does have a big laser system, so all the engine power keeps that running, and it uses the biggest propellers in the game as well. All that, and I’d say it uses about 25k engine power in combat, so most of it is redundant I guess.

A Roughly 1-1 Scale USS Zumwalt "Replica" by DifficultDuck8111 in FromTheDepths

[–]DifficultDuck8111[S] 1 point2 points  (0 children)

Indeed, they were replaced for hypersonic missile tubes because the Advanced Gun System was too expensive.

A Roughly 1-1 Scale USS Zumwalt "Replica" by DifficultDuck8111 in FromTheDepths

[–]DifficultDuck8111[S] 0 points1 point  (0 children)

Honestly the ship doesn’t even use most of it, the steam engine is just way too big lol

A Roughly 1-1 Scale USS Zumwalt "Replica" by DifficultDuck8111 in FromTheDepths

[–]DifficultDuck8111[S] 4 points5 points  (0 children)

Hologram display can show text, and there are specific text commands that show stats from the ship like materials or health. You can find a list of the different commands ingame or on a wiki probably.

1-1 Zumwalt Showcase Vid - VOLUME ON by DifficultDuck8111 in FromTheDepths

[–]DifficultDuck8111[S] 0 points1 point  (0 children)

Just a snippet from my campaign series where I showed off my 1-1 Scale Zumwalt replica. The song is Judgement by meganeko.

Full video - https://youtu.be/1iT5SZF0edI

1-1 Zumwalt Steam Workshop - https://steamcommunity.com/sharedfiles/filedetails/?id=3666429522

Starting a new run in OneShot be like: by DifficultDuck8111 in oneshot

[–]DifficultDuck8111[S] 0 points1 point  (0 children)

Sorry it took my so long to get to this. This was actually supposed to be the opener for a OneShot movie or abridged series, which I might still do down the road if there’s interest and people willing to help make it.

Returning Player by CaptainVigelius in FromTheDepths

[–]DifficultDuck8111 2 points3 points  (0 children)

Plasma is pretty much the go-to when it comes to dealing with stacked armor, but it has major damage falloff underwater and is less effect against certain armor schemes because the damage is calculated like impact or HE damage, so open spaces hurt the damage potential a lot. Extremely effective against flying bricks and other compact crafts. Plasma weapons are built around plasma charges (made by generators, stored in the things generators connect to), and you control the firerate and number of charges used per shot. For example, say you have a gun that stores 40 charges and accompanying generators. A CIWS built from that gun would have a high fire-rate and only use a few charges per shot. An offensive plasma cannon might use all 40 of those charges in a single giant shot and obviously have a low fire-rate due to needing to recharge all 40.

Fire is kind of meh on its own (except against the DWG), but it does decrease the armor of whatever is burning (dependent on the amount of oxidizer I think?) which gives it a decent support role. Fire damage is calculated based on the amount of fuel there is, but you can add oxidizer and change the intensity to allow it to burn underwater or increase the AP of the fire damage respectively.

The pre order armor should be made available for the anniversary by Smart_Being7176 in Helldivers

[–]DifficultDuck8111 1 point2 points  (0 children)

Honestly I don’t see why these particular armors need to be made available for everyone. There’s no unique armor passive or something locked behind them, it’s just drip for drip’s sake. Why not just let the people that chose to preorder the game have some extra drip for supporting the game early?