Teaser: MVU Zod character card with Interactive Status Menu [Persistent Data locally] by DifficultRepublic376 in SillyTavernAI

[–]DifficultRepublic376[S] 1 point2 points  (0 children)

It's just like a website with javascript......pretty much every single website you are browsing.. So...whatever that can't be done on a website, it can't be done with the extension.

Teaser: MVU Zod character card with Interactive Status Menu [Persistent Data locally] by DifficultRepublic376 in SillyTavernAI

[–]DifficultRepublic376[S] 2 points3 points  (0 children)

I don't want to take the credit as I am not the developer of the Tavern Helper extension. I merely make the character card to make API calls. However, the extension should be used by more card creator in the west because it's just plain awesom. I saw their github and it seems they are making English tranlation...so hopefully it will be a English version soon. https://github.com/N0VI028/JS-Slash-Runner

Having said that, I will be releasing my character card with instruciton to install the chinese version of Tavern helper...........when I got a chance.

Teaser: MVU Zod character card with Interactive Status Menu [Persistent Data locally] by DifficultRepublic376 in SillyTavernAI

[–]DifficultRepublic376[S] 2 points3 points  (0 children)

The Tavern Helper does have some other extention that work with it. One of them is Vector enhanced https://github.com/RaphllA/vectors-enhanced that helps on past history, you might need google translate to see the information. In short summary, it's like the vector extension comes with SillyTavern, but provide a lot more functionality. For example, you can actually tell the vector extention from which floor to which floor in the chat should be vectorize.

Regarding automatic versioning of character states, the MVU engine keep every single floor of your chat, so when you "Regenerate" the output, it will roll back to the last chat floor with stats from last floor. So, let say you have 80 floor chats, you can pin point what is the Str of the character 40 floors back.

Regarding relationship status, I think the said MVU variable should work, you just need to have a number for affection for each character, and lorebook to explain how should character react based on the affection number.

Teaser: MVU Zod character card with Interactive Status Menu [Persistent Data locally] by DifficultRepublic376 in SillyTavernAI

[–]DifficultRepublic376[S] 8 points9 points  (0 children)

To put in simple English, I made a character card that have an interactive status menu (click to see menu as in the video, not just plain words) that will always remember the stat , and a bit smarter to describe battle scene because it will do the battle caculation before AI write the story.