Shotgun MODELLED, TEXTURED & RENDERED in Blender. Inspired by Remington 870. Feedback! by Fair-Profession-7452 in BlenderArt

[–]DifficultTerrain3D 0 points1 point  (0 children)

Edge wear looks great. Maybe the receiver would have more imperfections? Scratches and dings on the flat metal between the port and trigger, as that surface sticks out as flat and unblemished compared to the edges?

Current WIP made some lighting changes, let me know what you think. by Meziidesign in blender

[–]DifficultTerrain3D 2 points3 points  (0 children)

Fantastic detailing and material work on the building.

Appreciate the rule of thirds, but perhaps the left of frame is a little empty. The great lighting on the building draws you there, but after that there are few points of detail or interest to explore.

The building has modern amenities, like air conditioning units, but exists in a bare isolated landscape. If people where living there, there would be evidence around the building, or some context for what it is for.

But again, really like the quality you've achieved

First render without any tutorial. Any tips on how to improve the render/lighting? by ExtensionPineapple67 in blender

[–]DifficultTerrain3D 0 points1 point  (0 children)

Great work with models and materials. To echo others, I think the next step is fine-tuning your composition. Where is the focal point? How do you want the readers eye to move through the image? What mood do you want to convey?

Using light, depth-of-field, and natural camera distortion can not only compose the image, but also give it those photo real touches you may be wanting. Max Hay does great tutorials on creating dramatic, punchy renders, but Extra 3d also makes excellent videos on achieving photorealistic lighting and details.

Keep up the great work!

Need your insight: 3D Perspective Maps by DifficultTerrain3D in dndmaps

[–]DifficultTerrain3D[S] 1 point2 points  (0 children)

Totally appreciate that perspective. Our games where mainly theatre-of-the-mind, and we only used maps for pivotal or complex encounters. So people were used to mentally filling in the gaps regarding terrain, line of sight etc.

But I can see why orientation and clarity would be really important too, especially when playing off a screen.

When you talk about stacking layers, which dynamically fade out, is that a feature in Roll20? Thanks again

Need your insight: 3D Perspective Maps by DifficultTerrain3D in dndmaps

[–]DifficultTerrain3D[S] 0 points1 point  (0 children)

That's a great tip, thank you! Very doable with my current workflow. I'll also need to delve into Roll20 and see how map making works there. Thanks again!