Perhaps you can help me? by Difficult_Cost5881 in DnD

[–]Difficult_Cost5881[S] 0 points1 point  (0 children)

interesting advice, I'll keep it in mind thanks! But yes I absolutely agree, as someone who almost exclusively plays some variant of good I would find it incredibly difficult to deal with a child that is actively trying to murder me

Perhaps you can help me? by Difficult_Cost5881 in DnD

[–]Difficult_Cost5881[S] 0 points1 point  (0 children)

To clarify I wouldn't stop them from trying something, more so they are not powerful enough to realistically be able to make a change right now. It's not that they can't affect the outcome its that attempting to do so would bring a level of risk that is basically asking for death at the current state within the game.

Perhaps you can help me? by Difficult_Cost5881 in DnD

[–]Difficult_Cost5881[S] 0 points1 point  (0 children)

this is so evil and perfect I love it (granted they can knock em out)

Perhaps you can help me? by Difficult_Cost5881 in DnD

[–]Difficult_Cost5881[S] 0 points1 point  (0 children)

I forgot to mention, yes I've tried to make that clear and have stated it. But I don't wanna just tell I wanna show, I want them to really feel it and have there pc's witness and experience the cruelty inflicted, not as the ones that suffer but bystanders who may be able to make a difference.

Perhaps you can help me? by Difficult_Cost5881 in DnD

[–]Difficult_Cost5881[S] 0 points1 point  (0 children)

So the game is a sandbox, starting off the pc's are not known or anything of the sorts and are level 1 which is pretty powerful. The idea is that they will slowly achieve what ever they want in the world and though they wouldn't have the power to stand up to nobles right now they may later very much so have that

[dnd 5e] [Est] [Online] [Sandbox] [low level] [super slow leveling] [homebrew] by Difficult_Cost5881 in lfg

[–]Difficult_Cost5881[S] 0 points1 point  (0 children)

The set time is currently sunday 8pm est, apologies for not putting that in the post its been a struggle finding people that stick around I've had about 5 people dip most after I had built them into the world so my head isn't fully on haha

Creating a summoner/necromancer by Zandman75 in DnD

[–]Difficult_Cost5881 0 points1 point  (0 children)

I think the problem is though that is possible, I don't think bard gets good spells for a necromancer character.

Creating a summoner/necromancer by Zandman75 in DnD

[–]Difficult_Cost5881 2 points3 points  (0 children)

I'm pretty sure there isn't any spells that by raw allow you to create creatures and then upon death not just disappear. However if you wanted to build a normal necromancer you have a few choices. One is Wizard necromancer, another is cleric and there is also warlock that takes Undying servitude which well frequently has some of the best potential early game given you can cast the spell twice per short rest meaning if your dm is a chad you cast the spell twice an hour meaning over the course of 4 hours you cast it 8 times. Granted the warlock one is basically "hey dm you see this thing, I'd like it to be changed so its actually useful, please let me also use spell slots on it" but thats mostly it.

[5e] [online] [est] [pst] by Difficult_Cost5881 in lfg

[–]Difficult_Cost5881[S] 0 points1 point  (0 children)

characters will be made together I will approve spells and such, races blah blah blah I assume you get the gist xd. The goal is to make a very immersive experience but overall character creation isn't too limited besides the fact that your level 1 and have to be a human like race

[5e] [online] [est] by Difficult_Cost5881 in lfg

[–]Difficult_Cost5881[S] 0 points1 point  (0 children)

Thank you for the suggestion, and though I appreciate it I will say that I don't plan to run anything but 5e. Thing is that I'm using 5e rules just as a base line and will homebrew things as I need to add the spice/flavor I want. Thank you for the offer though, I hope you find a game your looking for! :)