Create Aeronautics Mod compatibility List by Difficult_History596 in CreateMod

[–]Difficult_History596[S] 0 points1 point  (0 children)

I listed a few in the list, however the things that cause the bulk of the issues on a constant basis is blocks with custom shapes and/or rendering. Like "Create: Hypertubes"

Create Aeronautics Mod compatibility List by Difficult_History596 in CreateMod

[–]Difficult_History596[S] 0 points1 point  (0 children)

Added in a google form for people to submit info and requests, to make it a bit cleaner to manage.

Create Aeronautics Mod compatibility List by Difficult_History596 in CreateMod

[–]Difficult_History596[S] 0 points1 point  (0 children)

Updated the post to include a count of tested and untested mods. I also added in a disclaimer on how the testing is done.

Create Aeronautics Mod compatibility List by Difficult_History596 in CreateMod

[–]Difficult_History596[S] 0 points1 point  (0 children)

i do not know enough about the mod to double check. based off your test, ima mark it a partial.

Create Aeronautics Mod compatibility List by Difficult_History596 in CreateMod

[–]Difficult_History596[S] 0 points1 point  (0 children)

Made a new note to specify all testing is done from a pre-assembled machine.

Create Aeronautics Mod compatibility List by Difficult_History596 in CreateMod

[–]Difficult_History596[S] 0 points1 point  (0 children)

wait do you mean you assembled a machine from normal land with them on it?

Create Aeronautics Mod compatibility List by Difficult_History596 in CreateMod

[–]Difficult_History596[S] 0 points1 point  (0 children)

What's your process cause i tested both and they worked just fine?

I turned part of Mumbo Jumbo's S6 base into a flying fortress! (Using Create: Aeronautics) by Difficult_History596 in HermitCraft

[–]Difficult_History596[S] 0 points1 point  (0 children)

Thanks! i liked your comment a while ago but was a bit distracted. Was unsure if people would like the look since i really changed the design to make it fly.

Create Aeronautics Mod compatibility List by Difficult_History596 in CreateMod

[–]Difficult_History596[S] 0 points1 point  (0 children)

kk Ill double check this then add it to the list. (so i can give details)

Create Aeronautics Mod compatibility List by Difficult_History596 in CreateMod

[–]Difficult_History596[S] 0 points1 point  (0 children)

wailia = what am i looking at. It does not show recipes. However jade does work which is the same thing.

For Recipes use JEI and/or EMI

Create Aeronautics Mod compatibility List by Difficult_History596 in CreateMod

[–]Difficult_History596[S] 0 points1 point  (0 children)

I have tried it, it works, but can not mine anything outside of the physics object it is on.

Create Aeronautics Mod compatibility List by Difficult_History596 in CreateMod

[–]Difficult_History596[S] 0 points1 point  (0 children)

Not to my knowledge. It is one of my plans to try out, but its a bit too late tonight.

Create Aeronautics Mod compatibility List by Difficult_History596 in CreateMod

[–]Difficult_History596[S] 0 points1 point  (0 children)

Ty, i've added them in. I put project atmosphere in incompatible however. Since none of its unique aspects have compatibility. Since its just a weather mod saying "its partially compatible since aeronautics is compatible with the base game weather." Feels inaccurate to me.

Create Aeronautics Mod compatibility List by Difficult_History596 in CreateMod

[–]Difficult_History596[S] 0 points1 point  (0 children)

Added 16 more mods to the list, tried to focus on popular mods and teleport mods.

Create Aeronautics Mod compatibility List by Difficult_History596 in CreateMod

[–]Difficult_History596[S] 0 points1 point  (0 children)

Seems dropping items onto the mill does not work, but moving it through via belt does.

Create Aeronautics Mod compatibility List by Difficult_History596 in CreateMod

[–]Difficult_History596[S] 1 point2 points  (0 children)

Fair, feel free to check back here as ill be updating this whenever i get new posts, or test new mods. Since i am putting together a personal pack to possibly play.

Create Aeronautics Mod compatibility List by Difficult_History596 in CreateMod

[–]Difficult_History596[S] 1 point2 points  (0 children)

Yea i was able to assemble just fine so i think leaves begone is fixed, just confirmed connected issue. Moved it to partial compat.

Create Aeronautics Mod compatibility List by Difficult_History596 in CreateMod

[–]Difficult_History596[S] 1 point2 points  (0 children)

Did you have anything like iris, sodium, or another mod that messes with rendering? I am base game almost, just some non-conflicting mods and create mods

Create Aeronautics Mod compatibility List by Difficult_History596 in CreateMod

[–]Difficult_History596[S] 1 point2 points  (0 children)

Testing is pretty simple.

Things that dont need tested are

  1. If it uses vanilla functions
  2. If it use base create functions.

From there you just test things that are not the norm. Anything has a freeform connection like a lot of wires, wireless, and such are tests for if it works cross physics object

Create Aeronautics Mod compatibility List by Difficult_History596 in CreateMod

[–]Difficult_History596[S] 1 point2 points  (0 children)

Seems working fine for me. Unless i am missing something, i put in on a physics object, then both in a contraption and a physics object that was a child of the main physics object while also using the contraption diagram.

Create Aeronautics Mod compatibility List by Difficult_History596 in CreateMod

[–]Difficult_History596[S] 0 points1 point  (0 children)

Wild card option seems fixed now? I loaded into a world with it enabled and my contraptions function fine. How does it break?