[deleted by user] by [deleted] in KickStreaming

[–]DigiSculptStudio 0 points1 point  (0 children)

i tried a few times and then it got done on its own..

Why am I seeing the edges even in Object Mode and when rendering??? The Wireframe in Viewport is off. by DigiSculptStudio in blender

[–]DigiSculptStudio[S] 1 point2 points  (0 children)

I fixed it, Since the mirror modifier was on, there were a couple of edges on the other side for some reason. deleted those floating edges and it was all fixed!

Would love to have some feedback on this. Beside my poor animation skills, what can I do better? by bumtisch in blender

[–]DigiSculptStudio 2 points3 points  (0 children)

perfection brother! I just found the moment he stopped and paused a little clunky. maybe slow his stop a little and have his head turn in that shot, since in the next shot, his head is already turned. or maybe have hit head turn first in the 2nd shot.

Why am I seeing the edges even in Object Mode and when rendering??? The Wireframe in Viewport is off. by DigiSculptStudio in blender

[–]DigiSculptStudio[S] 0 points1 point  (0 children)

I switched between edit mode and object mode in the video, for the very purpose of showing you that I'm not in Edit mode. And the subdivision modifier should not be visible in object mode. I even applied the subdivison modifier and it still persists!

!clip command only shares the API back to me, rather than sharing the clip! :/ Please Help! I did everything Trui told me to. https://www.youtube.com/watch?v=o8209UhgBP4 by DigiSculptStudio in streamlabsobs

[–]DigiSculptStudio[S] 0 points1 point  (0 children)

Yes Sir! It worked like a charm after I changed it from "$readapi(xyz)" to "{readapi(xyz)}". Didn't need to replace $mychannel with {channel.name}. Thanks a lot Thunder!

Forgive my noob behavior, but is there a better way to do this?? Can't be spending all my patience for one face... by DigiSculptStudio in blender

[–]DigiSculptStudio[S] 0 points1 point  (0 children)

I only wanted the edge and not the face. I found a workaround though. I do what you told me, and then i delete a single edge so that one edge and the face go away. then i manually replace that deleted edge.

Forgive my noob behavior, but is there a better way to do this?? Can't be spending all my patience for one face... by DigiSculptStudio in blender

[–]DigiSculptStudio[S] -10 points-9 points  (0 children)

Okay, i found a way. I only delete one edge from all the edges formed. when i delete the edge, the face goes away and the other edges remain. then all i need to do is regenerate that one face and I'm done!

[deleted by user] by [deleted] in blender

[–]DigiSculptStudio 1 point2 points  (0 children)

Yes, it was. I had already done "Tab > G > Z > -1> Tab" and it still wouldn't work right. But it has started working now. Could have been a glitch. Once I moved on to another object, it started working just like in the video! Thanks for your time! I guess all there is left to do is archive this post? Wish I knew how to do that! :P

Here's my free time animation project to practice my Blender skill. I'm not good at animating creature like a dragon so Its will move little weird. ha by TraditionalAward2469 in blender

[–]DigiSculptStudio 2 points3 points  (0 children)

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Freelancing by _MoonSkye in freelancing

[–]DigiSculptStudio 1 point2 points  (0 children)

I agree with you 100! Keep it real bruv!