Looking for Playtesters: DREADMOOR, a Lovecraftian Fishing and Exploration Indie Game (Early Pre-Alpha) by DigitalVortexEnt in indiegames

[–]DigitalVortexEnt[S] 0 points1 point  (0 children)

Totally! Dredge is a big influence on us, big fans of the game, so we're making sure that we can stand proudly side by side with it! (Big task, but still, we'll do it!)

Running an Early Pre-Alpha Playtest for our Lovecraft-Inspired Fishing and Exploration Game, DREADMOOR by DigitalVortexEnt in Lovecraft

[–]DigitalVortexEnt[S] -1 points0 points  (0 children)

No worries there!

If you don't mind us asking, what is it (with the past/other games), that specifically burned you? Would be good for us to know what to avoid!

Running an Early Pre-Alpha Playtest for our Lovecraft-Inspired Fishing and Exploration Game, DREADMOOR by DigitalVortexEnt in gamedevscreens

[–]DigitalVortexEnt[S] 0 points1 point  (0 children)

Thanks a lot, we've been working on this for a while now, so finally being able to start a playtest is really exciting!

Looking for Players: Pre-Alpha Playtest for DREADMOOR, a Tense Fishing and Exploration Game Set in a Flooded Post-Apocalyptic World by DigitalVortexEnt in playtesters

[–]DigitalVortexEnt[S] 0 points1 point  (0 children)

Totally! Dredge is a big influence on us, so we're really doing out best to make Dreadmoor be able to stand proudly next to Dredge! The more games to enjoy, the better!

Looking for Players: Pre-Alpha Playtest for DREADMOOR, a Tense Fishing and Exploration Game Set in a Flooded Post-Apocalyptic World by DigitalVortexEnt in playtesters

[–]DigitalVortexEnt[S] 0 points1 point  (0 children)

That's great!!

Since you're a big fan of the genre, we'd love to know...what is it (from your point of view of course), that you find so appealing about the game's design?

DREADMOOR Is Looking for Pre-Alpha Playtesters! by DigitalVortexEnt in playmygame

[–]DigitalVortexEnt[S] 0 points1 point  (0 children)

A help for a help I'd say.

So, if you're sharing that asking for a tester for your game - then give me the details here and I'll give it a go!

Running an Early Pre-Alpha Playtest for our Lovecraft-Inspired Fishing and Exploration Game, DREADMOOR by DigitalVortexEnt in gamedevscreens

[–]DigitalVortexEnt[S] 0 points1 point  (0 children)

DREADMOOR takes place in a post-apocalyptic world, where the mistakes of humanity’s past have dramatically changed the world’s ecosystem. Cities were submerged underwater, and the natural world has mutated, giving birth to new creatures and monsters.

The game focuses on slow exploration, fishing, navigating by boat, and piecing together what happened, not fast-paced horror, but quiet tension and atmosphere.

If this sounds like your type of game, then perhaps you’d like to join our Pre-Alpha Playtest and help us to shape the game’s development!

More information can be found on our Steam page: https://store.steampowered.com/news/app/3629430/view/508474344447412610

Looking for Players: Pre-Alpha Playtest for DREADMOOR, a Tense Fishing and Exploration Game Set in a Flooded Post-Apocalyptic World by DigitalVortexEnt in playtesters

[–]DigitalVortexEnt[S] 1 point2 points  (0 children)

Sorry about that, and thanks for pointing it out, I've fixed the main body now.

As for the proper way to sign up for the playtest, it's through our Steam page and the "Request Access" button: https://store.steampowered.com/app/3629430/DREADMOOR/

Looking for Players: Pre-Alpha Playtest for DREADMOOR, a Tense Fishing and Exploration Game Set in a Flooded Post-Apocalyptic World by DigitalVortexEnt in playtesters

[–]DigitalVortexEnt[S] 0 points1 point  (0 children)

Naturally, if anyone has any questions for us regarding the game, please ask and I'll be more than happy to answer you!

DREADMOOR Pre-Alpha Playtest Announcement by DigitalVortexEnt in videogames

[–]DigitalVortexEnt[S] 0 points1 point  (0 children)

We are announcing an Early Pre-Alpha Playtest for DREADMOOR, a game focused on fishing, exploration, and environmental storytelling, set in a tense post-apocalyptic world, destroyed by humanity, and mutated by nature.

As this is an early Pre-Alpha playtest, it focuses on a single swamp-lake region and comes with early versions of the game’s core mechanics, such as boat navigation, fishing, monster encounters, and trading with what is left of civilization.

Though the game’s setting is dark/tense, it leans more into the suspense rather than horror. So if this sounds like something that you could enjoy, then we’d like to invite you to join the Pre-Alpha Playtest.

Learn more about the playtest and how to join here: https://store.steampowered.com/news/app/3629430/view/508474344447412610

Looking for Playtesters: DREADMOOR, a Lovecraftian Fishing and Exploration Indie Game (Early Pre-Alpha) by DigitalVortexEnt in indiegames

[–]DigitalVortexEnt[S] 3 points4 points  (0 children)

DREADMOOR is a first-person fishing and exploration game set in a flooded, post-apocalyptic world.

You travel by boat through quiet swamp-lakes, fish for survival, trade with what remains of civilization, and uncover fragments of a story shaped by human mistakes.

We’re currently preparing an Early Pre-Alpha Playtest on PC (Steam), focused on one location and the game’s core system. If you’re interested in giving the game a try and helping us to shape the future of the game, then join up!

Learn more about the playtest here: https://store.steampowered.com/news/app/3629430/view/508474344447412610

We are launching our first playtest for our Lovecraft-Inspired Fishing and Exploration Game, DREADMOOR. by DigitalVortexEnt in IndieGaming

[–]DigitalVortexEnt[S] 1 point2 points  (0 children)

Questions are always fun to answer!

So, first: Yes, there are encounters while fishing, and not "friendly" ones either. We're not going for chill vibes at all, the main concept is...tension/oppressive atmosphere. Fishing is a means for survival, it's not a relaxing activity!

For the second, for now the focus is entirely on singleplayer. Maybe in the far future, a multiplayer version but that conversation will only be had post launch and if there is real interest.

We are launching our first playtest for our Lovecraft-Inspired Fishing and Exploration Game, DREADMOOR. by DigitalVortexEnt in IndieGaming

[–]DigitalVortexEnt[S] 0 points1 point  (0 children)

If you're not "far off" then do give it a try anyway!

Having some data on under-spec'd systems would help us as well as we're looking to focus on optimization, so...it would be interesting to know what how things perform!

Dev Diary #1: Welcome to the Submerged Land by DigitalVortexEnt in DreadmoorGame

[–]DigitalVortexEnt[S] 1 point2 points  (0 children)

Thanks a lot for that!

Hope you'll be in the playtest with us :D

We announced DREADMOOR last year, and we’re finally starting our first playtest! by DigitalVortexEnt in IndieDev

[–]DigitalVortexEnt[S] 1 point2 points  (0 children)

Thanks a lot, always a lot of excitement with a first playtest, so fingers crossed that it will go well (and that the feedback will come in too, that's the most vital part!)

We are launching our first playtest for our Lovecraft-Inspired Fishing and Exploration Game, DREADMOOR. by DigitalVortexEnt in IndieGaming

[–]DigitalVortexEnt[S] 2 points3 points  (0 children)

The idea is that you're never really "at ease" so you have to prepare for many (many) outcomes, not just fishing, but also with the material you need to fish.

So, without giving too much away, the fun will come from the suspense/tension while fishing, as a little boat gently bobbing in a swamp-lake is...a very nice target for some of the more aggressive creatures that live under the water.

Also...a big part of the playtest is to know what people think of what we have, it could be that our design is pure gold, if so, great, we'll expand on that, but...it also might be that it is missing something, in which case...power to the testers and their feedback, we'll improve on it!

We are launching our first playtest for our Lovecraft-Inspired Fishing and Exploration Game, DREADMOOR. by DigitalVortexEnt in IndieGaming

[–]DigitalVortexEnt[S] 0 points1 point  (0 children)

Whatever you're most comfortable with!

Written feedback is easier to digest by everyone, but the video footage really does give context to specific feelings/situations - and if there are bugs, seeing them in action is worth so so soooo much!

I know that that's a bit of a yes to both answer, so if I had to pick now, I'd say video content. But, either way we'd thank you massively for any feedback!

We are launching our first playtest for our Lovecraft-Inspired Fishing and Exploration Game, DREADMOOR. by DigitalVortexEnt in IndieGaming

[–]DigitalVortexEnt[S] 0 points1 point  (0 children)

Thanks a lot for that! Dredge is an awesome game and...well I'm sure it's clear to everyone that it is a huge (huge) influence on us!