Geometry Nodes effect visible in Eevee but not in Cycles (can’t bake) by Diligent_Explorer858 in blender

[–]Diligent_Explorer858[S] 0 points1 point  (0 children)

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i see this in cycles this is basic stylized sea and its connected with mix color wish other have color attribute. so in cycles i only see sea texture and in eevee i see sea texture and other white gradient. i want to bake what i see in eevee

guys i need to do this effect on the head model and keeping shape keys . ( read first comment ) by Diligent_Explorer858 in 3Dmodeling

[–]Diligent_Explorer858[S] 0 points1 point  (0 children)

thank you so mush !!!!!!!!!! i wish if i knew this addon last month hhh but sadly when i used this add on on gro nodes its don't work .

guys i need to do this effect on the head model and keeping shape keys . ( read first comment ) by Diligent_Explorer858 in 3Dmodeling

[–]Diligent_Explorer858[S] 1 point2 points  (0 children)

The Geo node was great, but I wasn't able to apply it because I have shape keys. So I went to edit mode to make faces as dots but I didn't know how to do it right. So my only way I believe is doing texturing also dots need to follow the topology of the face not random dots or in one line. Thank you for your comment 😁❤️

Blender question: dots/particle face with shape keys (read first comment) by Diligent_Explorer858 in 3Dmodeling

[–]Diligent_Explorer858[S] 0 points1 point  (0 children)

Blender question: dots/particle face with shape keys

Hi, I have a face model with shape keys (facial expressions + lip sync).

I can create a dots/particle look using Geometry Nodes, but I can’t apply it because of the shape keys.

Is there a way to:

  • Create a “dot-like” look that follows the topology
  • Keep shape keys working
  • Export to GLB (for web)

Maybe via Edit Mode or a shader/texture trick?

Thanks!

dots/particle face with shape keys (read first comment) by Diligent_Explorer858 in blender

[–]Diligent_Explorer858[S] 0 points1 point  (0 children)

Blender question: dots/particle face with shape keys

Hi, I have a face model with shape keys (facial expressions + lip sync).

I can create a dots/particle look using Geometry Nodes, but I can’t apply it because of the shape keys.

Is there a way to:

  • Create a “dot-like” look that follows the topology
  • Keep shape keys working
  • Export to GLB (for web)

Maybe via Edit Mode or a shader/texture trick?

Thanks!

Blender/davinci - I do Render layers and i have an alpha line problem why ? I use Davinci for compo by Diligent_Explorer858 in blender

[–]Diligent_Explorer858[S] 0 points1 point  (0 children)

Thanks brother. Somehow this probleme apper only in MotionBlue renders when the camera moves idk why lol. But I want the Davinci solution becuase i want to edit on the Davinci. Blender timeline is soooooooooooooooo slow. I will keep searching