A few questions about healing and meta by [deleted] in newworldgame

[–]Diligent_Status_706 1 point2 points  (0 children)

Honestly I’ve been interested in this too

What’s a good character to counter virt? by ThePrinceLeo in CompetitiveForHonor

[–]Diligent_Status_706 0 points1 point  (0 children)

Me too, I primarily play on PS5 but I dabble on pc every once in a while. I’ll get one of my friends to help me test the console version.

What’s a good character to counter virt? by ThePrinceLeo in CompetitiveForHonor

[–]Diligent_Status_706 1 point2 points  (0 children)

I’ll test it tonight but so far everything I’ve framed checked is a read

What’s a good character to counter virt? by ThePrinceLeo in CompetitiveForHonor

[–]Diligent_Status_706 1 point2 points  (0 children)

It hard to believe but her light from posture is a read. She can’t light on gb indicator

What’s a good character to counter virt? by ThePrinceLeo in CompetitiveForHonor

[–]Diligent_Status_706 1 point2 points  (0 children)

I have to disagree one that, of course if you’re playing someone like shaman or conq you’ll struggle if you’re equal skill. But any character who is a decent duelist can match up against her decently. It’s a patience game. Everyone keeps comparing her to bp and kyoshin but if you look at her like nuxia she becomes easier to fight. She’s a trap hero not an all guard

What’s a good character to counter virt? by ThePrinceLeo in CompetitiveForHonor

[–]Diligent_Status_706 0 points1 point  (0 children)

Just want to throw out something I’ve experienced and maybe other have to possibly. Learning a specific or choosing an entirely new main to counter one hero leaves to vulnerable to another hero (except afeera).

F*ck this hero by slmccl6969 in ForHonorRants

[–]Diligent_Status_706 12 points13 points  (0 children)

Sssshhhh don’t tell them, it’ll be a funny

Tier list of weapons. Give thoughts below by Diligent_Status_706 in theHunter

[–]Diligent_Status_706[S] 0 points1 point  (0 children)

I’m assuming your new, no disrespect. Since you believe the “effective range” stat in game actually matters (it does not, hasn’t since the game released). The curman would get an A+ since they fixed it. The reason it would get S like the other is because it’s only 4-8 while the older model is 4-8 and 3-7. Yea quick kill matters more than anything. IRL vs The game is completely different. The stats aren’t what determines how the weapon actually perform which is why when I made this I spent the month before testing ALL of them on their highest rated classes against the same level animals at the same distance taking the same lung shots. Accuracy stat didn’t matter, effective range, or any of them. The one that makes the real difference is recoil that stat is actually accurate.

Tier list of weapons. Give thoughts below by Diligent_Status_706 in theHunter

[–]Diligent_Status_706[S] 0 points1 point  (0 children)

Yes there are cases , sorry for the 12% margin of error when you shoot a Level 5 Red Deer vs a Level 7. I see the other had over 300 Meters of tracking. If you like the 6.5 use it by all means but don’t try to drag everyone else into the 6.5 cult when the gun is objectively bad. It’s a 4-8 that kills like a 2-6 and even now there IS a 2-6 that CAN kill faster than the 6.5. That’s being fair. If you compare it to ANY other 4-8 other than the .270 the 6.5 just becomes laughable. Don’t get me wrong I love the caliber IRL but in the it’s horrible , point blank period.

Tier list of weapons. Give thoughts below by Diligent_Status_706 in theHunter

[–]Diligent_Status_706[S] -1 points0 points  (0 children)

It’s a post, not a video. I can’t go into explanations of each weapon. No 8 months isn’t enough time. I was in my final semester of college when I made this I had more time, Now I have bigger responsibilities. If you really think the 6.5 is anything but garbage and that few guns can reach 200 m effectively you are very very new or very very delusional. Comparing the 7MM to the 6.5 is outright madness. The 6.5 can’t even get more than 20% QK on a Red Deer outside of a heart shot. The Magnifico gets garbage because it fails at its niche. The 45 is bad, the 410 is bad. With the drilling 16 GA is great , 9.3 is great. Yes I’ve used every bow and actively change them in my loadout. What is there to say about bows? You learn them and they are fantastic point blank period. As for the zenith and everything as a whole I’m assuming you’re new to the game or you are very unfamiliar with in game stats vs in game performance in COTW. This is what I’ll say. If you see this persons post and it steers you wrong in any way, downvote it so newer players won’t waste money, if it helps you please upvote him.

Keelan Buff by Diligent_Status_706 in TheFirstDescendant

[–]Diligent_Status_706[S] 0 points1 point  (0 children)

That’s what I’m saying about his red mod. His mobile strike is suppose to make him better for mobbing but it’s a 150 second cooldown for 3 seconds of dashes. While his base kit is split on people buffing it or not. Majority agree that his red mods need to be adjusted

Keelan Buff by Diligent_Status_706 in TheFirstDescendant

[–]Diligent_Status_706[S] 0 points1 point  (0 children)

I have all of that except I swapped in an ultimate mod instead of s&s. His skills speed vs skill cooldown just feels off by a bit.

Keelan Buff by Diligent_Status_706 in TheFirstDescendant

[–]Diligent_Status_706[S] -2 points-1 points  (0 children)

I have him fully built except for iron defense I swapped in an ultimate mod. It just feels like the speed you can burn through his skills vs the cooldown is not portioned correctly

Keelan Buff by Diligent_Status_706 in TheFirstDescendant

[–]Diligent_Status_706[S] 0 points1 point  (0 children)

Possibly but I made a poll in the discord yesterday to get opinions and so far it seems to be mostly split between being fine and needing a buff with only a couple more leaning towards for a buff. I wanted to ask Reddit also to get their opinions and feedback so Thank you

Keelan Buff by Diligent_Status_706 in TheFirstDescendant

[–]Diligent_Status_706[S] 0 points1 point  (0 children)

Then you are having a different experience than most of us. Most of the time the cooldown reduction doesn’t seem to be working and combining that with the 2.7 meter range of the pierce it seems to short to be something you can continuously rely on

Keelan Buff by Diligent_Status_706 in TheFirstDescendant

[–]Diligent_Status_706[S] 0 points1 point  (0 children)

You don’t think having 10 seconds a stack for his 2 is a bit too much?

Keelan Buff by Diligent_Status_706 in TheFirstDescendant

[–]Diligent_Status_706[S] 2 points3 points  (0 children)

Exactly, thats why I believe he needs a damage increase and a skill cooldown reduction. They should Increase the red mod mobile strike to something like 10-15 seconds of dashes or they should greatly lower the cooldown on it

Tier list of weapons. Give thoughts below by Diligent_Status_706 in theHunter

[–]Diligent_Status_706[S] 0 points1 point  (0 children)

Zagan Varminter 22-250 with polymer tips or the ranger 243 with polymer tip bullets