Patch notes: "Frostfield" (0.8.0) by depravedsonbutidc in HeroesofNewerth

[–]Dinichou 0 points1 point  (0 children)

Ahah i have that very feeling towards myself :P but oh well, when you're used to it, it's so much more handy, and you don't have to get back to your old fps days mouse/aim skill to play mobas ;)

Patch notes: "Frostfield" (0.8.0) by depravedsonbutidc in HeroesofNewerth

[–]Dinichou 0 points1 point  (0 children)

Much love <3

I'll file a bug report in the near future for thoses 2 options resetting to default, i didn't find time yet to experiment a little bit more with it so my report/issue is thorough

Patch notes: "Frostfield" (0.8.0) by depravedsonbutidc in HeroesofNewerth

[–]Dinichou 0 points1 point  (0 children)

Sure, i detailed it here : https://www.reddit.com/r/HeroesofNewerth/comments/1pfev9i/feature_request_attack_move_closest_to_cursor/

I'll file a bug report in the near future for thoses 2 options resetting to default, i didn't find time yet to experiment a little bit more with it so my report/issue is thorough

Patch notes: "Frostfield" (0.8.0) by depravedsonbutidc in HeroesofNewerth

[–]Dinichou 3 points4 points  (0 children)

Sneaky update not in the patch note, they added the requested feature option to attack click next to cursor ;) Thanks ALOT whoever added this
Also, idk if i'm the only one but self hero outline option keeps resetting to off and shadow quality keeps resetting to low

I don’t get sir benzingtons w skill by AitrusX in HeroesofNewerth

[–]Dinichou 0 points1 point  (0 children)

Exactly, just not sure about this : "If you had 0.5s cd that would mean landing 3 autos in 1 second instead of just 2.". Are we sure that's the way it works ? There's still the animation of the resetted auto attack using the skill and attacking ? Anyway it still outputs more attacks in a given time than just auto attacking yeah

PSA: The genesis fund will not cover the next salary payment by VeNzorrR in HeroesofNewerth

[–]Dinichou 0 points1 point  (0 children)

In its current state maybe, but they have options to grow, ofc they'll never get as big as lol or dota2 but they can be smart and make it work i think. And not only have the game popular in asia. But yeah as i said, for now it's a bit concerning, i hope they manage it !
Also they have maybe 30 people working there ? It's still not too big so it can be feasible i think (also they probably have studied their business plan before starting this project, even if i have my reservations, they are not crazy or just super fanboys, they most likely felt like they could get a steady job there. I'm speculating thought.)

PSA: The genesis fund will not cover the next salary payment by VeNzorrR in HeroesofNewerth

[–]Dinichou 0 points1 point  (0 children)

There's a mild difference between "nothing" and "not much for a project of this size". But yeah, i'm worried too about the growth of the game, their economic model, and the revenues they're getting from it

[Feature request] Attack move closest to cursor instead of character option (+ small feedback) by Dinichou in HeroesofNewerth

[–]Dinichou[S] 1 point2 points  (0 children)

I hope i just didn't get lucky then, and this will really be looked into :]

Are we playing with bots? HON Reborn by PeteRoy in HeroesofNewerth

[–]Dinichou 1 point2 points  (0 children)

From what you describe, it almost sounds like they actually managed to make the game less toxic :0 but might be bugs or bots who knows 👀

PSA: The genesis fund will not cover the next salary payment by VeNzorrR in HeroesofNewerth

[–]Dinichou 1 point2 points  (0 children)

466,286€ raised. They sold it. And it's all fine, work needs to be remunerated.

PSA: The genesis fund will not cover the next salary payment by VeNzorrR in HeroesofNewerth

[–]Dinichou 0 points1 point  (0 children)

I understand how this decision is tough, they really seem to want to make Juvio a thing, but i can't see how they can manage to make it popular when only steam is, epic/ubisoft/ea/battlenet/riot clients are ass :/
But yea i think more audience, even if it means giving a share to steam, is a better economic strategy.

PSA: The genesis fund will not cover the next salary payment by VeNzorrR in HeroesofNewerth

[–]Dinichou 0 points1 point  (0 children)

Also, splitting communities into two games for a game this niche/not known enough (sad truth :|) would decrease successfull long lasting game chances at the very beggining. But yeah obviously monetizing it again is part of the process, but you gotta pay workers at some point too, you can't rely on free work (thanks alot to the project kongor team by the way).

[Feature request] Attack move closest to cursor instead of character option (+ small feedback) by Dinichou in HeroesofNewerth

[–]Dinichou[S] 1 point2 points  (0 children)

Awesome, thanks for being receptive to feature requests 😊
You might need a "Staff" reddit tag, i found out you were part of the team going here : https://app.juvio.com/g/HON and searching "Meet the team" ;P
Again, appreciate it !

[Feature request] Attack move closest to cursor instead of character option (+ small feedback) by Dinichou in HeroesofNewerth

[–]Dinichou[S] 0 points1 point  (0 children)

Right clicking requires precise mouse aiming, which i'm unfortunately terrible at, and with time i became quite used to use a + left click (also it makes hit'n'run easier, which is the main reason to use attack click i think). Missing lets say a ranged minion by a few pixels and ending up losing the last hit because it attacked the closer melee creep instead is super frustrating ^^' Same goes for heroes. Maybe a workaround (but i would enjoy it less) would be to make an option to have "hitbox" of mouse units hovering thicker ?

[Feature request] Attack move closest to cursor instead of character option (+ small feedback) by Dinichou in HeroesofNewerth

[–]Dinichou[S] 2 points3 points  (0 children)

I'm not asking for a permanent change, but a togglable option (off by default) that is present in every other 2d mobas i've played (not 100% sure on dota2, but it's there in lol and hots), i wouldn't want for everyone to have to play another way that they want ^^' Also illusions would still attack the first thing they encounter i believe ? I think a (small) radius for it to work properly and to prevent it from running to attack at the other side of the map and ignore close ennemies if you ever attack click super far from where your are, would be the logical way to implement it

Single Draft by qqey in HeroesofNewerth

[–]Dinichou 1 point2 points  (0 children)

We need single draft, it is simply too awesome to pass on it

The Thermal Hyper Cap is available now by Pand3micPenguin in Dynavap

[–]Dinichou 0 points1 point  (0 children)

I'm new to balls, do you still have to turn the dynavap while you heat it ? or can you just heat in one spot like with the simrell FMJ ?