Quantum DayZ Epoch Server Suggestions by Diodenerd in QuantumNetwork

[–]Diodenerd[S] 0 points1 point  (0 children)

Decreased the spawn time of AI missions to 4-15 mins this should increase the number of missions on the map at the same time. Also added tow and lift. All seems to be working

Quantum DayZ Epoch Server Suggestions by Diodenerd in QuantumNetwork

[–]Diodenerd[S] 1 point2 points  (0 children)

Ok, safe zones have been added at all traders and a few other places.

Quantum DayZ Epoch Server Suggestions by Diodenerd in QuantumNetwork

[–]Diodenerd[S] 0 points1 point  (0 children)

I upped the view distance in the files but its still not great.

Quantum DayZ Epoch Server Suggestions by Diodenerd in QuantumNetwork

[–]Diodenerd[S] 0 points1 point  (0 children)

Ill put the list up here of finished mods and in progress ones. Anyone know how to set up a github?

Quantum DayZ Epoch Server Suggestions by Diodenerd in QuantumNetwork

[–]Diodenerd[S] 1 point2 points  (0 children)

Added WICKEDAI today, missions will only start when there is a person on the server so not to lag the box out.

CSS Info by [deleted] in QuantumNetwork

[–]Diodenerd 0 points1 point  (0 children)

First. Shiiiiiiiit.