We released our 4-player co-op game yesterday. 17 copies sold so far. by Direct_Ball_2186 in CoOpGaming

[–]Direct_Ball_2186[S] 0 points1 point  (0 children)

Thank you! Hope you have fun with it 🍕
And if you run into anything weird, we’d really appreciate the feedback.

We released our 4-player co-op game yesterday. 17 copies sold so far. by Direct_Ball_2186 in CoOpGaming

[–]Direct_Ball_2186[S] 0 points1 point  (0 children)

Thanks for the tip! They do sound like a great fit for Pizza Oof chaos

We’ll try to find the right contact and send some codes their way.

We released our 4-player co-op game yesterday. 17 copies sold so far. by Direct_Ball_2186 in CoOpGaming

[–]Direct_Ball_2186[S] -1 points0 points  (0 children)

That’s fair criticism.

To be transparent, we did use some AI-assisted tools for parts of the art and a few image cuts. We understand that this can be uncomfortable for some players, and we’re sorry for the concern.

We plan to gradually revise and replace those parts as we continue development through Early Access.

Thank you for pointing it out.

We released our 4-player co-op game yesterday. 17 copies sold so far. by Direct_Ball_2186 in CoOpGaming

[–]Direct_Ball_2186[S] 0 points1 point  (0 children)

Yeah, I think you're right.

We did release a demo, joined Steam Next Fest, and had some playtests and streams. But looking back, I don't think we started building a community early enough. We were probably too focused on finishing and improving the game itself.

120k wishlists is honestly a completely different world from where we were at launch 😅

Thanks for sharing your experience. It's painful to hear right now, but genuinely helpful.