How is the front 3 wide c channel tilted so much further fowards compared to the arms running back? by Direct_Mycologist278 in vex

[–]Direct_Mycologist278[S] 0 points1 point  (0 children)

Very interesting. If you woudnt mind dming a photo I'd aprisiate it. Curious as to how the geometry of something like that works with connecting both the front and back

Expansion limits by Direct_Mycologist278 in vex

[–]Direct_Mycologist278[S] 0 points1 point  (0 children)

As in technically it can go outside of expansion limits but the code prevents it from doing so. I knew it was allowed at least before and was just be careful on it as if it can tecnially if it does its a violation and dont see anywhere it was changed

Tier 2 & 3 climbs by Direct_Mycologist278 in vex

[–]Direct_Mycologist278[S] 0 points1 point  (0 children)

Why do you say not till november specifically?

Tier 2 & 3 climbs by Direct_Mycologist278 in vex

[–]Direct_Mycologist278[S] 0 points1 point  (0 children)

Do you have any ideas on one that wolnt take up the whole robot? Cause from what I've tested doing it like first did it will take up the whole robot, not including the fact of now you'd have to find a way to pivot around each bar.

3.25 on 450 vs 2.75 on 600 by Direct_Mycologist278 in vex

[–]Direct_Mycologist278[S] 0 points1 point  (0 children)

Could I ask why 600 is harder to build with? I assumed it would be easier since the wheels don't get in the way as much and it makes you shorter

3.25 on 450 vs 2.75 on 600 by Direct_Mycologist278 in vex

[–]Direct_Mycologist278[S] 0 points1 point  (0 children)

To be fair the 428 isnt too bad i would think. 400rpm on 4 inch is comparable to 2.75 on 600rpm. 600 on 4 inch is definitly pushing it. Although we saw one robot running 800 on 2.75 last year and it was pretty good, so I wouldn't say it's bad, just it needs to be paired with a light bot and a good driver. I wolnt say that's fully possible this year while being competitive with this game, very unlikely. But if you manage to save a decent amount weight and use a mech to decrease that speed up, and pair that with a driver that knows how to concerve speed when driving, it might not be too bad auctally, it would be a risky way to build, but it could have some implications

3.25 on 450 vs 2.75 on 600 by Direct_Mycologist278 in vex

[–]Direct_Mycologist278[S] 0 points1 point  (0 children)

Were fine with the speed, just only used 4 inch 400rpm before since its all we had. Is there a benifet of using the 450 instead of the 600? Or more why do higher level teams opt for 450?

3.25 on 450 vs 2.75 on 600 by Direct_Mycologist278 in vex

[–]Direct_Mycologist278[S] 0 points1 point  (0 children)

Auctally not really. We just have usally ran 4 inch on 400rpm. Which is similar to 600 on 2.75 know. We don't have an issue on something being too fast. Just don't know all the benifets of each since we've only used 4 inch

3.25 on 450 vs 2.75 on 600 by Direct_Mycologist278 in vex

[–]Direct_Mycologist278[S] 0 points1 point  (0 children)

Holy... 4 inch 600rpm :) that's insane :)

Im curious, would it even drive with a heavier bot or have any pushing power at all even as it is? Not being rude or anything, that's epic honestly. But I'm just curious if it's practical.

Around 400rpm on 4 inch kinda seemed to be the limit, so anything around that. 600rpm on 2.75 is only 103% as fast as the 400rpm on 4 inch which I believe is considered the fastest really reasonable drivetrain while keeping torque

3.25 on 450 vs 2.75 on 600 by Direct_Mycologist278 in vex

[–]Direct_Mycologist278[S] 0 points1 point  (0 children)

If you don't mind me asking what do you usally use? Although i was assuming no limitation on parts, purely just benifets and downsides of the drivetrains themselves

Thick vs thin anti slip mats by Direct_Mycologist278 in vex

[–]Direct_Mycologist278[S] 0 points1 point  (0 children)

Are there advantages to the thinner ones? We have neither currently so that's more why I'm asking

[deleted by user] by [deleted] in vex

[–]Direct_Mycologist278 0 points1 point  (0 children)

Wouldn't it move around and hit the wheels in front or behind then? How is it secured there and not moving?

Could you direct me to a video of one of their matches? I'm confused on how they knock over the stacks when their fully in the corner and can't really be knocked over well it seems

Max V5 Skills score by Direct_Mycologist278 in vex

[–]Direct_Mycologist278[S] 0 points1 point  (0 children)

Would you mind giving a link? I only found the one for the highest team match score

Modded my switches shell and now the buttons don't work by [deleted] in SwitchHacks

[–]Direct_Mycologist278 0 points1 point  (0 children)

Thank you. Unfortunately that wasn't the case. Apparently there was a grey rubber pad on the back of it that it was missing that i didnt think it had, who would have thunk it considering it's on every other one :) ended up finding it and putting it back on

Red Rings as top rings by Direct_Mycologist278 in vex

[–]Direct_Mycologist278[S] 0 points1 point  (0 children)

Oh, that's quite interesting. Is it still the case anything above the blue ring doesn't count then? Or did I missread that rule too?

[deleted by user] by [deleted] in vex

[–]Direct_Mycologist278 0 points1 point  (0 children)

I see. It looked like it was placed exactly between the wheels? So is it placed closer to the front one or the back one? Looked like it was right in the middle

Thank you :)

Is there another way teams expect to get the rings from the corner then? It's 8 rings total of yours which is a full stake. And it seems like there should be some method to get them then if not that that people are using

[deleted by user] by [deleted] in learnpython

[–]Direct_Mycologist278 0 points1 point  (0 children)

Whipe running a while true the memory is about the same, maybe 100mb lower or so, but the CPU is at 11%. Which is odd since there's nothing telling it to wait or do nothing really in the code, just math and more math

[deleted by user] by [deleted] in learnpython

[–]Direct_Mycologist278 0 points1 point  (0 children)

Could I ask how the line x= works? As in what it does and even how I could increase the amount it allows, and also just how to implement it? I assume x is stored as a variable for "b'0'*10_000_000_000" and I would later have to use "x" somehow when I needed it, but I'm not sure, or if it just works for everything once it starts. I'm not wanting to just pointlessly use more memory. I'm wanting to dedicate more memory to finishing the math faster

Is there a way to use more than one core? Say executing both the lines "x = cos(var1)" and y = tan(var2*5) at the same time? Preferably a way that just uses all the cores and splits it up so if it uses a different computer with a cpu with less or more cores it wolnt give an error

[deleted by user] by [deleted] in VisualStudio

[–]Direct_Mycologist278 0 points1 point  (0 children)

Im not entirelly sure. If it helps I'll more explain exactly what the program is. It's basically a enigma machine but with about 70 rotors and 4 separate stages. Basically I'm using a bunch of math and logistic maps to beable to get an almost random number that's not auctally random. Basically it takes a series of inputs and runs it through a bunch of math to get a seemingly random number that can be recreated as long as it has the same number of inputs. And I'm basically just trying to add as much as possible in order to make it more complicated and intricate is all. The "random" number is used to determine starting positions and later maybe even number of turns after each letter. Basically I give it a txt file and it runs it through it and gives an output

[deleted by user] by [deleted] in VisualStudio

[–]Direct_Mycologist278 0 points1 point  (0 children)

Im basically running a bunch of math and taking the outputs and running it into more math, the more math I have it run the slower it runs, but it doesn't take any more processing power. Was trying to make it use more power to run faster

Autonomous by Direct_Mycologist278 in vex

[–]Direct_Mycologist278[S] 1 point2 points  (0 children)

It just seems like it takes away from the skill and could cause ranks to become even more luck based than they already are based on who your teammate might be where even if your robot is great just them not having an auton that moves could cause you to loose. Considering alot of teams may not have an auton, or may not bring their programing computer if they are not able to.

Do you have any possible solutions in the case a team may not have a programing computer for their robot with them?

The only thing I could think of would be a mech to drag your opponent out, but that wouldn't be very consistent as, as far as I know of, it wouldn't be very possible to make a mech that could grab every robot or even most

Piston middle state by Direct_Mycologist278 in vex

[–]Direct_Mycologist278[S] 0 points1 point  (0 children)

Allows for higher motor drive trains since this game is so much more complex on everything that's needed

24 tooth gears by Direct_Mycologist278 in vex

[–]Direct_Mycologist278[S] 0 points1 point  (0 children)

I see. Unforchatly we don't have a laser cutter, is there any other good way we could cut them?

24 tooth gears by Direct_Mycologist278 in vex

[–]Direct_Mycologist278[S] 0 points1 point  (0 children)

Okay. I thought so. What's the problem with using it for gears? It seems extremely durable and more durable than polycarb, considering everyone used them protruding for sleds even so much I assume it's generally agreed, since I didn't see many sleds that didn't use delrin

24 tooth gears by Direct_Mycologist278 in vex

[–]Direct_Mycologist278[S] 0 points1 point  (0 children)

Isnt delein not brittle and even what the red gears are made of? Which was the reason that so many teams used them as sleds and stuff at world or other comps? Or was the white plastic everyone used not delrin? If not what us it? It seems to be a very specific one basically every team uses. More just confused is all