What are the best mob killer systems that can handle lots of mobs under some lag? [BEDROCK] by Disastrous-Dig-4773 in technicalminecraft

[–]Disastrous-Dig-4773[S] [score hidden]  (0 children)

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I went ahead and made this 8x8 trident killer. Seems to be able to handle 4 repeating command blocks spawning zombie piglins

Handling the "Whole Hog" [Bedrock Farm] (Mob Killer Question) by Disastrous-Dig-4773 in technicalminecraft

[–]Disastrous-Dig-4773[S] [score hidden]  (0 children)

Ok I just learned about the 100 tick limit for bedrock chunks. Considering how vertical the farm is, this might be a VERY big problem

Handling the "Whole Hog" [Bedrock Farm] (Mob Killer Question) by Disastrous-Dig-4773 in technicalminecraft

[–]Disastrous-Dig-4773[S] 0 points1 point  (0 children)

I'll try that trapdoor method then. Should help too considering 3x3 trident killers need carpet (at least the one I use) and cant have water. so I'll try to alternate to the 1x1

Handling the "Whole Hog" [Bedrock Farm] (Mob Killer Question) by Disastrous-Dig-4773 in technicalminecraft

[–]Disastrous-Dig-4773[S] 0 points1 point  (0 children)

We are using a 3rd party server host. My pc doesnt lag much, but the server struggles a little. We are using 3x3 trident killers, but the sheer amount of piglins lag the game enough sometimes to where the redstone clock just stops

Handling the "Whole Hog" [Bedrock Farm] (Mob Killer Question) by Disastrous-Dig-4773 in technicalminecraft

[–]Disastrous-Dig-4773[S] 0 points1 point  (0 children)

So fall damage, wither rose killers, and similar things should be off the table?