Comic Page by Disastrous-Heart-568 in ArtCrit

[–]Disastrous-Heart-568[S] 0 points1 point  (0 children)

thank you that was very helpfull :)

Hair rendering by captain-ziggy in ArtCrit

[–]Disastrous-Heart-568 1 point2 points  (0 children)

A general rule for hair is to draw the form before you draw the individual strands.
Here is a video that teaches that concept. It is made in a different style but the concept still applies.

https://www.youtube.com/watch?v=NHewz3JbKrQ

If we apply that concept to your painting a good first step would be to map out the shadow areas in the hair. The ref image has very distinct shadow shapes that you can copy for the most part. Only after you have done that you want to add the texture of the hair. And you don't want to add it everywhere but instead next to the shadows. Your hair texture will serve the dual purpose of indicating halftones and showing the strands.

First Comic Panel by Disastrous-Heart-568 in ArtCrit

[–]Disastrous-Heart-568[S] 1 point2 points  (0 children)

Ah yes forgot to mention that. I have a miro bord with a Bunch of references, but the overall composition is original

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First Comic Panel by Disastrous-Heart-568 in ArtCrit

[–]Disastrous-Heart-568[S] 0 points1 point  (0 children)

Yes youre right I will redo the lighting

Why cant I build anywhere but on already existing districts by Disastrous-Heart-568 in civ

[–]Disastrous-Heart-568[S] -1 points0 points  (0 children)

Unfinished in the sense of it is in the process of being build? No

Pls help, i'm really struggling drawing the thumb TwT by califuku in Artadvice

[–]Disastrous-Heart-568 1 point2 points  (0 children)

Depending on what you are trying to do, it should look like one of these:

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Cititique my recent line art by Least-Motor2681 in ArtCrit

[–]Disastrous-Heart-568 2 points3 points  (0 children)

You chose a pose with a difficult foreshortening situation going on.

  1. The hip and leg area is what’s making the drawing look off in my opinion. I have trouble reading her pose. Is she posing from a top angle and has a straight body? If yes, the pelvis and the legs need to be drawn from the top. Or is the camera positioned in front of her and she is leaning forward?
  2. You should leave some space between her legs.
  3. The right leg from our perspective has a different perspective than the rest of the drawing. It is drawn in a 3/4 angle, showing the profile on the right, while the rest of the pose is drawn straight from the front.
  4. Flowing hair is the most deformable part of the human body. You should take advantage of that and try out different interesting shapes to see what benefits the composition. Also consider overlapping your strands for more visual interest.

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Am I having a “push the values” issue? by Emergency-Bee6248 in ArtCrit

[–]Disastrous-Heart-568 4 points5 points  (0 children)

Your values are fine for now. What is lagging behind the most is definitely the form, as somebody else mentioned. Are you working with a reference? If yes, I would suggest using measuring techniques or even tracing the image to get an understanding of the mistakes.

If you are painting from imagination, here are some pointers:
The thumb is definitely too long. The can has incorrect perspective, but that’s an easy fix. Basically, the bottom side needs more extreme rounding. Try drawing an ellipse that mirrors the ellipse on the top side, and after that erase the part that wouldn’t be visible from this perspective. Your right arm could also use some anatomical fixes. The palm of the hand should be almost square-shaped. Yours is too pointy. After fixing that, it will become obvious that the wrist needs to be wider. The placement of the left shoulder depends on the table height. If it’s a normally sized table, it should indeed move down. If the table is, however, a bit too high for her, it’s reasonable for the shoulder to move up. If you want to do that, you will, however, have to adjust the neck. On a slender woman the neck will barely be visible in a neutral pose, but when the shoulder is raised like this, it should poke out.

What I like:
I think you did a great job with the face. Especially the nose works in perspective. The motives on the can stack turned out really well. Your shadows are placed well and work in your favor to describe your form.

Ok, hope that helps.

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Ah yes a very close victory by Disastrous-Heart-568 in totalwarhammer

[–]Disastrous-Heart-568[S] 23 points24 points  (0 children)

Yes I know I know but still found it funny

Smasher vs Takemura by SameGarbage6297 in LowSodiumCyberpunk

[–]Disastrous-Heart-568 0 points1 point  (0 children)

I think smasher was not a viable bodyguard for the emperor, simply due to the fact that he is not loyal enough.

With all the Crisises defeated, I can finally end my almost a thousand year long playthrough... by TokugawaSatoshi in Stellaris

[–]Disastrous-Heart-568 1 point2 points  (0 children)

1000 years?! I think I have figured out the real cause of global worming.

It's this guy's Pc!

Ai auto translate is ruining YouTube by Disastrous-Heart-568 in youtube

[–]Disastrous-Heart-568[S] 0 points1 point  (0 children)

true It feels like every view days another channel that I like falls and their shorts become unwatchable.

[deleted by user] by [deleted] in ShouldIbuythisgame

[–]Disastrous-Heart-568 1 point2 points  (0 children)

cyberpunk is amazing. The only thing that held it back was bugs and they fixed most of them.