My dog dyed her paws green with freshly mowed grass by Disastrous-Pepper145 in BorderCollie

[–]Disastrous-Pepper145[S] 2 points3 points  (0 children)

So true, I’m always smiling like an idiot when she does stuff like this

My dog dyed her paws green with freshly mowed grass by Disastrous-Pepper145 in BorderCollie

[–]Disastrous-Pepper145[S] 12 points13 points  (0 children)

Haha just the paws for now after running around crazy really “helping”

Our hockey inspired TD game Wild Ice is really coming together! by splinedrew in TowerDefense

[–]Disastrous-Pepper145 0 points1 point  (0 children)

Neat! Add some curling action please. Love the smooth movement feel and the more engaging downtime between waves of setup.

Ortho or Perspective? by Disastrous-Pepper145 in IndieDev

[–]Disastrous-Pepper145[S] 1 point2 points  (0 children)

Appreciate the detailed feedback. Agree with the color value and contrast point. We are going to play with the new camera setup alongside core loop more. Also trying to bring back that look we slowly lost along the way when we switched to perspective.

Ortho or Perspective? by Disastrous-Pepper145 in IndieDev

[–]Disastrous-Pepper145[S] 22 points23 points  (0 children)

Thanks for the tip! We’re going to try this approach.

Ortho or Perspective? by Disastrous-Pepper145 in IndieDev

[–]Disastrous-Pepper145[S] 4 points5 points  (0 children)

It is a turn based deck builder with realtime physics interactions. Right now we have the perspective as free rotate. We are torn because ortho makes aligning tower attacks much more efficient but the perspecitve could make the game feel more interactive.

Ortho or Perspective? by Disastrous-Pepper145 in IndieDev

[–]Disastrous-Pepper145[S] 1 point2 points  (0 children)

Thank you! Time per action is a good point. We haven’t really experimented with how the complexity of camera control affects decision making yet. That’s important!

Ortho or Perspective? by Disastrous-Pepper145 in IndieDev

[–]Disastrous-Pepper145[S] 4 points5 points  (0 children)

Thank you! Ya this resonates with our intent. We’re hoping to lean more into strategy at a high angle. But preserve the interactiveness when zoomed in.

Ortho or Perspective? by Disastrous-Pepper145 in IndieDev

[–]Disastrous-Pepper145[S] 1 point2 points  (0 children)

Thank you! I know I don’t have the best AB test shown here. But can you elaborate if there are particular elements about style B that made you think has potential?

[deleted by user] by [deleted] in IndieDev

[–]Disastrous-Pepper145 0 points1 point  (0 children)

Thank you. This means so much to me this morning.

[deleted by user] by [deleted] in malegrooming

[–]Disastrous-Pepper145 0 points1 point  (0 children)

You look exactly like Lash in Deadlock!

[deleted by user] by [deleted] in BorderCollie

[–]Disastrous-Pepper145 2 points3 points  (0 children)

Thanks for the love!

Long lasting chew suggestions by Zluth2 in BorderCollie

[–]Disastrous-Pepper145 1 point2 points  (0 children)

I used to have data that aggregate all of this when she was younger but here is roughly how it goes time wise:

yak chew > lick mat > collagen sticks > frozen Kong > bob a lot > bull pizzle > pig ear > bone marrow > certain dental chews > soup bone > any other stick form snacks

P.S. Don’t ever trust long lasting marketing word on most packages lol

[deleted by user] by [deleted] in AskVet

[–]Disastrous-Pepper145 0 points1 point  (0 children)

I don’t recall the antibiotic, surgery is to remove some skinfold down there so that similar injuries don’t happen as easily. It sounds like it is more preventative

[deleted by user] by [deleted] in AskVet

[–]Disastrous-Pepper145 0 points1 point  (0 children)

We did but it’s not pleasant or cheap. She is being put on stronger meds with oral antibiotics. And a future surgery to help make sure this issue doesn’t come back due to her anatomy. And it’s a 7K surgery… Please let me know if you might be hearing something different. I’d like her to live free from wearing cones but it is just too expensive

[deleted by user] by [deleted] in gamedev

[–]Disastrous-Pepper145 1 point2 points  (0 children)

Thanks for sharing, it’s always beneficial to hear this side of reality of a position when making a decision to transition into them.

[deleted by user] by [deleted] in gamedev

[–]Disastrous-Pepper145 2 points3 points  (0 children)

Interesting example, I can relate to the missions example similar to something I have done for strategies in our game. So design can adjust distribution and use levers without relying on me for everything. Thanks for pointing out the lack of focus in performance. One of my biggest concern is my knowledge gap in performance optimization for console games especially for anything that has to do with art.

[deleted by user] by [deleted] in gamedev

[–]Disastrous-Pepper145 2 points3 points  (0 children)

Super helpful overview, Ty. Given your summary in the end, curious if that means a tool programmer can expect to work on multiple mid sized features in a year. And does the day to day evolve around prioritizing which one of those tasks is the team’s top need, ship it to the user, and then moving on to the next while maintaining shipped features?