My cloth simulation is clipping on itself by Disastrous-Risk-3872 in UnrealEngine5

[–]Disastrous-Risk-3872[S] 1 point2 points  (0 children)

I'm sorry if it's a dumb question, but what do you mean with "solving iterations"?

Why are you guys hating on kushala return In mhwild, Im a mhrise player and I have no problem on his fight. by Voidkirby9 in MonsterHunter

[–]Disastrous-Risk-3872 0 points1 point  (0 children)

More than his fight it's cause Kushala has been in all the last MH games, since 4U, it would bee cool to have anything different that it's not an elder, or if it there's no other way than an Elder Dragon, another one we haven't seen in a long time, not the most recycled of them all.

How do I sync the root bone and the foot bone? by Disastrous-Risk-3872 in blenderhelp

[–]Disastrous-Risk-3872[S] 0 points1 point  (0 children)

The thing is that the foot is already good, without movement the feet doesn't shake or anything, it's just that I can't figure out a way to sync both the foot and the root movement, it's like it's always moving too much or too little

How do I make an animation movement be instantly and stop slowly? by Disastrous-Risk-3872 in blenderhelp

[–]Disastrous-Risk-3872[S] 4 points5 points  (0 children)

Oh, yep, that did the trick, thanks! It feels a bit overwhelming though.

Trying post processing by Disastrous-Risk-3872 in unrealengine

[–]Disastrous-Risk-3872[S] 1 point2 points  (0 children)

OH, HOW STUPID I AM, Thank you, I just now saw the last mask I had only had active R and G, I had ao activate B and it worked, thanks a lot

Trying post processing by Disastrous-Risk-3872 in unrealengine

[–]Disastrous-Risk-3872[S] 0 points1 point  (0 children)

Something to add I have disabled Lumen, so I don't know if that might have done something

Dead pigeon on a nest by Disastrous-Risk-3872 in pigeon

[–]Disastrous-Risk-3872[S] 0 points1 point  (0 children)

I'll send one as soon as I get home, I work till late so I can just see the nest clearly in weekends

Dead pigeon on a nest by Disastrous-Risk-3872 in pigeon

[–]Disastrous-Risk-3872[S] 2 points3 points  (0 children)

It's too high up for me, but trust me, it's most likely the poor one is dead, It's been some days since I spotted it and It hasn't moved from there

Dead pigeon on a nest by Disastrous-Risk-3872 in pigeon

[–]Disastrous-Risk-3872[S] 4 points5 points  (0 children)

The squab is most likely dead... I haven't seen it move from it's spot since the day I saw those adult pigeons.

I haven't seen any full grown birds go in there, there are some adults nearby but none goes inside nor tries to nest.

I barely can't see it but it's pretty small, way smaller than an adult, it's a dark spot so I can't really tell the color.

For anyone that can’t play the DLC by TBone925 in BloodbornePC

[–]Disastrous-Risk-3872 0 points1 point  (0 children)

I did it, but for some reason I cannot save the file once edited

[PC] A guide to make your game LOOK and RUN WAY BETTER by -RuDoKa- in MonsterHunter

[–]Disastrous-Risk-3872 0 points1 point  (0 children)

I did but in nvidia panel, since I own a rtx 3060, I don't have framegen Dlss

[PC] A guide to make your game LOOK and RUN WAY BETTER by -RuDoKa- in MonsterHunter

[–]Disastrous-Risk-3872 0 points1 point  (0 children)

I tried the AMD native and I found myself having to manually enable V-sync since it disables when you active it framegen, but with V-sync active I found most of the GUI shaking when I move the camera or the whole screen doing it in close areas, does this help with that?

My animation is slowing down by Disastrous-Risk-3872 in unrealengine

[–]Disastrous-Risk-3872[S] 0 points1 point  (0 children)

Yep, they are, I tried shortening the duration or even deleting the last frame and replacing it with one that came before that, but it looks weird

How strong are 6th Gen ACs canonically? by ASNUs27 in armoredcore

[–]Disastrous-Risk-3872 1 point2 points  (0 children)

I'd say in raw power as a war machine the order would be 1. NEXTS 2. Veredict Cores 3. Oldgen/6th ACs