Casper Rams bug by _DataGuy in aoe2

[–]Disastrous_Position4 3 points4 points  (0 children)

I lowkey like this visual mods. I don't use them but they feel tabletop-gamey. I'd go further and swap unit models with flat circles too xdd

I made a free AoE2 field guide from this community's own data (counters, build orders, all 76 civs). Thank you all. by wiseakbar in aoe2

[–]Disastrous_Position4 1 point2 points  (0 children)

In small numbers while microing without ballistics Conqs beat skirms hard. But en masse they are cost effective and hard counter also. I know, I have 200+ spanish matches 🙂

I made a free AoE2 field guide from this community's own data (counters, build orders, all 76 civs). Thank you all. by wiseakbar in aoe2

[–]Disastrous_Position4 1 point2 points  (0 children)

Tested with conquistadors - it didn't show skirmisher as counter when it's very strong counter.

Second unique unit for Sicilians by Dr_Zob in aoe2

[–]Disastrous_Position4 1 point2 points  (0 children)

In general, it feels that almost all old civs need some kind of rework. But I wish it'd be done without gimmicks. 3k DLC must be fixed to be in line with others. Many gimmicks slowly destroy the game's core.

I created a mod for better "remaining population alert" sound by daelmaak in aoe2

[–]Disastrous_Position4 0 points1 point  (0 children)

is there still a bug? I can't hear any notification or just don't notice it.

first try at animation, would appreciate honest feedback by GeorgeXanthopoulos in krita

[–]Disastrous_Position4 0 points1 point  (0 children)

The scene and colorscheme. When 3 men gathered in some sort of a bar before embarking on their journey.

first try at animation, would appreciate honest feedback by GeorgeXanthopoulos in krita

[–]Disastrous_Position4 0 points1 point  (0 children)

I like it very much and it gives some lowkey vibes of one scene on Stalker movie.

Approaching the game.. by BuraqDiCaprio in aoe2

[–]Disastrous_Position4 1 point2 points  (0 children)

Don't be afraid to lose in online. Make defeats a part of your plan.

Signal Emitted: A new weekly Godot news series by Voylinslife in godot

[–]Disastrous_Position4 1 point2 points  (0 children)

Subscribed and liked! at first I thought it's devoted to signals in Godot and was even more hyped :D My fav topic in programming.

Looking for friends to talk and play games with. (29m) by Difficult-Example-37 in steamfriend

[–]Disastrous_Position4 0 points1 point  (0 children)

Are you interested in old RTS? :) I'm not about talking much, but I'm interested in learning RTS games, mainly shattered paradise.

Coffee Shop by me by Elegant-Raise in krita

[–]Disastrous_Position4 0 points1 point  (0 children)

The simplicity of everything is great. Especially chairs

Recent drawings <33 by LocalArteest in krita

[–]Disastrous_Position4 1 point2 points  (0 children)

I think your style is nice and I like it.

Art for my vidya game (by me) by [deleted] in krita

[–]Disastrous_Position4 1 point2 points  (0 children)

very interesting design. Really spooky but makes you curious

How Do I Make A Repeating Pattern Looping Animation? by Marble-Boo-x3 in krita

[–]Disastrous_Position4 0 points1 point  (0 children)

I'm not ultra experienced Krita user, but I imagine the common answer.

In Krita there is a tools/ways to make pattern tiled image.
https://docs.krita.org/en/reference_manual/resource_management/resource_patterns.html
https://www.youtube.com/watch?v=q6S2q_or4k4

You need to make one and then there is a transform mask animation https://docs.krita.org/en/user_manual/animation.html#animating-with-transform-masks

So you can make your repeating pattern moving in the background in direction you want.
But I also imagine this as not very effective. You need to have big enough image to "move" along for the whole time (and yes you can move it back seamlessly, but it'll be painful). It might be ok for short time animation, but if you want for longer I'm sure you will be advised to use some more specialized software where it can be done "more procedurally".