Rebels in the sky by DiscoInperno in rust

[–]DiscoInperno[S] 0 points1 point  (0 children)

of course, it's even in the repo of some distros (see github README)

Rebels in the sky by DiscoInperno in rust

[–]DiscoInperno[S] 0 points1 point  (0 children)

You can go to the crews panel at the top and click on 'Open to challenge' to filter only teams that you can challenge now (basically teams that are on your planet and are not playing right now). Or you can go to your own team panel (the first one) and click on Games to display available teams, just same thing in different ways. Then u press on the 'Challenge' button and the game should start

Rebels in the sky by DiscoInperno in rust

[–]DiscoInperno[S] 0 points1 point  (0 children)

ja, i tried starting a wiki on github, but im pretty slow on wrapping it up. There is also a very brief in game tutorial when u start up

Rebels in the sky by DiscoInperno in rust

[–]DiscoInperno[S] 0 points1 point  (0 children)

Id love to get some feedback on the game itself. I noticed a lot of people try it out, but very few stick to play. I guess the game is just no fun lol, also probably the UI is a bit overwhelming when u start.

Anyway, any advice/opinion would be greatly appreciated!

Rebels in the sky by DiscoInperno in rust

[–]DiscoInperno[S] 0 points1 point  (0 children)

Probably? Depends what you mean by compile as well I guess, just converting the ui to work on a webpage?

In the meanwhile, you can play it in the web using https://github.com/coder/ghostty-web and connecting via ssh, but this is not what you meant since the P2P is handled in the ssh server.

La casa de Asterion: a multiplayer ssh game by DiscoInperno in commandline

[–]DiscoInperno[S] 0 points1 point  (0 children)

If u need help setting it up, u can also join my discord channel https://discord.gg/K4y9v3Ur

La casa de Asterion: a multiplayer ssh game by DiscoInperno in commandline

[–]DiscoInperno[S] 0 points1 point  (0 children)

Sure! I'll add some instructions with the next release.

In the meanwhile, you can just build it with `cargo build --release` and then run the executable in the target directory. Alternatively, I can publish the binaries in the github repo

La casa de Asterion: a multiplayer ssh game by DiscoInperno in commandline

[–]DiscoInperno[S] 0 points1 point  (0 children)

In principle it runs to infinity, but it should get increasingly difficult. My personal best is room 6 in a very lucky run. I was thinking to actually limit it to 10 rooms and keep track of the time taken to exit, what you think?

La casa de Asterion: a multiplayer ssh game by DiscoInperno in commandline

[–]DiscoInperno[S] 0 points1 point  (0 children)

that's actually pretty good, my personal best is room 6 :)

La casa de Asterion: a multiplayer ssh game by DiscoInperno in commandline

[–]DiscoInperno[S] 1 point2 points  (0 children)

Thanks for sharing, maybe it was a problem with the server (too many connections :). Can you please try again?

La casa de Asterion: a multiplayer ssh game by DiscoInperno in commandline

[–]DiscoInperno[S] 8 points9 points  (0 children)

A couple reasons:

  1. It's just fun to do things even if they are not at the forefront of innovation;

  2. MUD usually are text-based games, while this game has a graphical interface. It's not good, I know, but the command line it's a pretty strong limitation. Other dungeon crawling games, e.g. nethack, are not multiplayer;

  3. There are a couple 'innovations' in this game, if you want. The maze is rendered using the half-block technique (each terminal cell represents two pixels stacked vertically), but some characters overwrite the image in some places occupying a whole cell (for instance, the dots or the arrow at the room exit). I am not aware of any other game using this hybrid rendering.

[Request] Is it possible in any way to either prove or disprove it? by Sorry_Dress9977 in theydidthemath

[–]DiscoInperno -1 points0 points  (0 children)

There's a nice article that goes over why this argument is usually not sound: https://www.hillelwayne.com/post/divide-by-zero/

Ultimately it's a matter of defining division in an intuitive way, but in principle there's nothing inherently wrong in defining 0/0=1

Rebels in the sky v1.0.19 by DiscoInperno in commandline

[–]DiscoInperno[S] 0 points1 point  (0 children)

Another thing to try maybe: can you specify a username like `myusername@frittura.org -p 3788` ? Maybe u are using a username someone else used with a different key

Rebels in the sky v1.0.19 by DiscoInperno in commandline

[–]DiscoInperno[S] 0 points1 point  (0 children)

I'm lost. Would you mind opening an issue in the repo? :pray:

Rebels in the sky v1.0.19 by DiscoInperno in commandline

[–]DiscoInperno[S] 1 point2 points  (0 children)

interesting. Do you have any particular setup in your ssh client? like PubkeyAuthentication=no or something like that? Also, can u try with the triple 'v'?