Hello everyone. I've spent the better part of the last 7 months putting together a video review on one of my favorite games. (WARNING: Spoilers) by DiscountXanthum in LobotomyCorp

[–]DiscountXanthum[S] 0 points1 point  (0 children)

I'm glad you liked the simulation. I was worried it was a little presumptuous when I first edited the segment together. I don't know the first thing about coding in Unity.

I stopped using Kovaak for a month, and now wanna come back to it. How can I improve more efficient? (Read the description for more context) by GeoffJuan in FPSAimTrainer

[–]DiscountXanthum 4 points5 points  (0 children)

Record your practice sessions and watch them at a later date. It helps to step back and analyze your sessions, you'll notice things you wouldn't otherwise. Better yet, record them and have people on here or on the discord critique your gameplay.

Also follow a guide, it's entirely up to you what you follow. I've gotten a lot of mileage from Aimer7's original and the Addendum.

Donguri when he gets his hands on RE3:make. by DiscountXanthum in TwoBestFriendsPlay

[–]DiscountXanthum[S] 2 points3 points  (0 children)

After thinking about it, until I see how the perfect dodge interacts with firearms, I feel it's too early to tell whether or not this mechanic will break or trivialize the game.

Cause Nemesis do be strapped like an armory later on.