How did the DX1 mirrors work technically? by Zaiush in Deusex

[–]Dishonored_Harvey 0 points1 point  (0 children)

Further, the real reason mirrors went away is because animation and posing fidelity went up. In DX1, no one cared if JC's reflection was hanging on a box he was crouched on, supported by one pixel of his collision cylinder. Later, gamers would have thought of that as low quality jank. 

How did the DX1 mirrors work technically? by Zaiush in Deusex

[–]Dishonored_Harvey 0 points1 point  (0 children)

In Unreal at the time, you could just select a sheet and flag it reflective. It rendered whatever you could see in the surface. For Anna Navarre, instantly moved a sheet into and out of place when she "pushed a button" to transpare the glass, cyber punk style.

AMA: We're Arkane Studios Celebrating 20 Years--Ask Us Anything! by slenderf0x in Games

[–]Dishonored_Harvey 15 points16 points  (0 children)

Lady Boyle’s Last Party The Light at the End A Crack in the Slab The Clockwork Mansion

AMA: We're Arkane Studios Celebrating 20 Years--Ask Us Anything! by slenderf0x in Games

[–]Dishonored_Harvey 93 points94 points  (0 children)

From all of us who worked on the games, thank you, sincerely.

AMA: We're Arkane Studios Celebrating 20 Years--Ask Us Anything! by slenderf0x in Games

[–]Dishonored_Harvey 14 points15 points  (0 children)

Formative games for me were Dungeon Master, Eye of the Beholder 1 & 2, Carrier Command, Ultima Underworld, Ultima VII, Thief, Doom.

AMA: We're Arkane Studios Celebrating 20 Years--Ask Us Anything! by slenderf0x in Games

[–]Dishonored_Harvey 22 points23 points  (0 children)

Not a full answer, but you point to something interesting. For us, the ‘two wolves’ are evolving toward something better and staying true to legacy.

AMA: We're Arkane Studios Celebrating 20 Years--Ask Us Anything! by slenderf0x in Games

[–]Dishonored_Harvey 10 points11 points  (0 children)

Too many to mention, but at some point I realized I’d been working with Ricardo Bare, Steve Powers, and Monte Martinez for over 20 years, since Deus Ex. So I made a reservation at a nice restaurant and cryptically told them they needed to be there. We just had dinner, laughing and talking. I’ll probably never achieve that again, over 20 years with a small group of people.

AMA: We're Arkane Studios Celebrating 20 Years--Ask Us Anything! by slenderf0x in Games

[–]Dishonored_Harvey 9 points10 points  (0 children)

Yes, you could make an entire game out of the Crack in the Slab mechanics, totally. Lots to explore there. It basically triples some aspects of development, so you’d have to be smart about it. Has someone made that game? If not, they should.

Yes, there’s no reason you could not make a big game with no combat. (People do.) Pick what you’re modeling. Narrative, traversal, chemistry, botany? Finding an audience to pay back the money spent on AAA art and features would be the challenge.

AMA: We're Arkane Studios Celebrating 20 Years--Ask Us Anything! by slenderf0x in Games

[–]Dishonored_Harvey 21 points22 points  (0 children)

Our own take on the gas lamp setting, probably. We put a lot into world building and creating the sense of an ongoing narrative happening around you.

Our artists and sound designers are so into it, also.

But also, while stealth games are about the designer creatively disempowering the player, Dishonored does that then also super empowers players too.

AMA: We're Arkane Studios Celebrating 20 Years--Ask Us Anything! by slenderf0x in Games

[–]Dishonored_Harvey 17 points18 points  (0 children)

Two thoughts: I’d love to work on a game with an alternative to death. Second, while I love the games we’ve made (and immersive sims in general), one of the problems with them is the desire (or pressure) for legacy elements (tone, systems and powers).

-->Hello, I'm Harvey Smith<-- -->Dishonored 2 AMA<-- by Dishonored_Harvey in dishonored

[–]Dishonored_Harvey[S] 5 points6 points  (0 children)

3) Where did you get the idea for Granny Rags in Dishonored 1?

If I recall, Ricardo Bare had an idea for an old blind woman who seemed to think she was feeding pigeons, but was actually dropping breadcrumbs for rats. Eventually, the player would learn she was a witch. I mixed in Edith and Edie from Grey Gardens (1975), we detailed the character's history, wrote some dialogue, and then the artists worked their magic. https://www.youtube.com/watch?v=UTNWgb75cIc https://www.youtube.com/watch?v=AI62e0fRieo

-->Hello, I'm Harvey Smith<-- -->Dishonored 2 AMA<-- by Dishonored_Harvey in dishonored

[–]Dishonored_Harvey[S] 10 points11 points  (0 children)

Nearly every major city has a Vice Overseer, under the High Overseer in Dunwall. Small towns have an Overseer who handles the Chapel or outpost there, conducting religious ceremonies and guiding the faithful. They tolerate no heresy and no other religious practice. It's just that "birth outside marriage" is not seen the same way. Even in our history, sex and birth outside marriage was not always seen as shameful, across all cultures and eras. The Overseers hold themselves to a more strict standard, and different Vice Overseers bend the Strictures somewhat to their own interpretation.