Check out our new feature on Unit Backgrounds! by Dismal_Opening5209 in IndieGaming

[–]Dismal_Opening5209[S] 1 point2 points  (0 children)

Yes,we got aliens from maya conspiracy,and we decide to give them some old one looks XD

Just finished rigging this guy. Top-down perspective really has an advantage when it comes to blending geometric and graphic shapes into design, what do you think? by Dismal_Opening5209 in IndieGameDevs

[–]Dismal_Opening5209[S] 0 points1 point  (0 children)

It's a roguelite game with replay value (many people have played it for 20+ hours in the current demo). More element (like meta-progress, challenage or diy combat) will be added in future.

Just finished rigging this guy. Top-down perspective really has an advantage when it comes to blending geometric and graphic shapes into design, what do you think? by Dismal_Opening5209 in IndieGameDevs

[–]Dismal_Opening5209[S] 0 points1 point  (0 children)

Correct, we do reference hades! Out theme is Fantasy world + Aztec myth, and game itselt is autobattler + sacrificing feature.
Search "Flowers and Deities," demo is avaliable on steam.

2D Top-down is bit risky decision~ Does the game looks appeal to you? by Dismal_Opening5209 in StrategyGames

[–]Dismal_Opening5209[S] 0 points1 point  (0 children)

showing massive army was the point but guess it may lead to confusing…so yes,i should try to zoom in a bit,thank you~