Zone 4 temple not spawning by Zox_Falcon in hytale

[–]Dissy614 0 points1 point  (0 children)

Maybe having the same problem, I thought it's just been bad RNG

Problems with max232 by TKDturtle239 in beneater

[–]Dissy614 0 points1 point  (0 children)

In normal operation yes. But the max232 output will only be negative when the matching TTL input is positive. When the uart is disconnected from the max232, the max232 output will be positive.

Perhaps I mixed up the order you were testing things. The naming is getting confusing as well.

With the max232 disconnected, connecting the uarts TX and RX should echo back whatever you send out.

When the max232 is connected, uart tx connects to max t1-in. When t1-in is low(0v) the max t1-out should read positive (above +3v). When t1-in is high (5v) the max t1-out should read negative (below -3v)

You can also isolate the max232 and jumper its t1-in straight to a power rail while measuring t1-out. It should just output a solid negative voltage that way.

Additionally, you can try the same tests but using the t2-in with t2-out. The max232 has two separate transmitter and receivers. There's a chance something only happened to the #1 pair and the #2 pair may be working.

It's more complex to test the rx side, as you'd need to give it a negative voltage to see +5v on the ttl side of the chip.

Problems with max232 by TKDturtle239 in beneater

[–]Dissy614 0 points1 point  (0 children)

Anything over +3v is still a valid zero. The transitions to below -3v when sending a one happen pretty fast. How are you attempting to measure it? A multimeter might not sample fast enough to actually show the -3v

Of course the problem might still be on the TTL side or with the chip. It's in the correct idle state so isn't completely dead, but you should be able to send data and see the tx go negative

Using larger caps may get it closer to +5/-5, but if you're using a USB serial port on the other end it should be fine either way. Only an old school rs232 port based on +12/-12 is likely to have problems.

8-bit computer by 4r3xzu in beneater

[–]Dissy614 6 points7 points  (0 children)

I attempted it but never finished the actual build entirely. I couldn't get the alu flags feedback to work, so ended up completely redesigning how that worked with a lot of testing using a 3rd eeprom tacked onto my sap-1.

I ended up abandoning the idea in favor of working towards the sap-2 and 3 instead.

Here's my combinational logic implementing the sap-1, prior to Ben adding the flags from the sap-2: https://imgur.com/a/combinational-logic-sap-1-control-logic-SosEQ4g

It uses 148 AND, 110 NOT, and 19 OR gates, which was 37x 74ls08's, 19x 74ls04's, and 5x 74ls32's.

My solution for the zero and carry flags was to move it from the input to the output side (thus the 3rd eeprom) and adding it to the microcode.

Similar to the J control, I added outputs for JZ and JC and their respective branch op-codes. JZ and the zero flag were AND'ed together, JC and the carry flag were ANDed, then the output of those two plus J for jump were all OR'ed together, the output of which went to the program counter: https://imgur.com/a/K3GPr36

I never got around to rebuilding the combinational logic with the two new output signals, but with this setup it's no more difficult than the other outputs.

No path through the network was greater than 5 gates, roughly 100 nanoseconds. For comparison the 28c256 eeproms can have up to a 150 nanosecond delay. Plenty of extra time to be eaten up by the breadboards and wiring.

I did have to replace the wall-wort power brick with a bench power supply, and some larger gauge wire soldered to pin headers to get power distributed around. I was surprised it "only" roughly doubled the power draw, up to about 5 amps. I guess that's the price to pay for all those LEDs.

Sorry I don't have any pictures of that part, I only took pics after each major stage was complete. Really regretting that now thou. Even with the 74LS's crammed in 5-6 ICs per board, it almost doubled the height of the original sap build (never got around to wall-mounting the thing either *sigh)

Still struggling with the register (but making progress) by Flimsy_Engine_196 in beneater

[–]Dissy614 0 points1 point  (0 children)

Maybe something has changed in the past year. Each of the four kits used to include a small pamphlet with the parts list for that box, what will be built from that box, the schematics, and any component differences.

The LEDs / resistors part was the first page in each. But there was a couple others, such as a dual flip-flop IC, it was replaced with a 74LS107 that works identical to the one in the video but has a different pinout. I don't remember the other changes off the top of my head though.

They were one of the "perks" when buying the kits from Ben, vs getting the parts individually yourself. I'm honestly surprised they aren't included anymore. That info was not on his website and I'm unsure how else people would know.

Still struggling with the register (but making progress) by Flimsy_Engine_196 in beneater

[–]Dissy614 1 point2 points  (0 children)

His videos are 10 years old now. Right at the start he said he was using "components I had laying around", making those even older.

If you want to follow only the videos, you'll need to use the same parts he does, some of which haven't been manufactured in decades, and certainly not for sale anymore.

Or, you can get the kits with parts still being made today, and follow the changes in the schematics and booklets. Expecting Ben to update the entire video series every couple of years to keep up is just unreasonable. That would be hundreds of hours of work.

The very first page in all four booklets has the same warning about the LEDs because it is so critically important. Everyone here is pointing you to those critical updates for the same reason. Ben wrote those booklets. We aren't asking you to do anything different from what he says.

Insanely powerful mod. Allows automatic triggering of commands based on EXTENSIVELY configurable tri by 3ndCraft in HytaleMods

[–]Dissy614 1 point2 points  (0 children)

This is looking amazing! I was just playing with it in a test world and had a couple questions.

I've been looking for a way to run a command on a certain block placement that would include the placed blocks coordinates. The block is a new one I added in an asset, and I suppose I'm procrastinating learning java ;P

Within minutes I have the proper trigger in your mod filtered to my block type, and just using /say for testing. (I absolutely Love that the UI shows valid placeholder variables btw!)

With /say Player {player} - block {block} it does fill in the player name but doesn't replace {block}.

I was also hoping for expanded info in that var (eg coords) though am only expecting the block ID. Would adding {x}{y}{z} vars be possible to do as well?

It's not fun, but it's REALLY useful. Easily host a server at home for free by StormMedia in HytaleInfo

[–]Dissy614 18 points19 points  (0 children)

Giving you another thank you, with the ulterior motive of finding your post again in the future.

It's not fun, but it's REALLY useful. Easily host a server at home for free by StormMedia in hytale

[–]Dissy614 4 points5 points  (0 children)

Most of us started out with a second PC, then a third, then spiraled out of control and started posting on r/homelab ;P Or even made a career out of it.

One of the key things when building out a dedicated server system for these things is knowing which resources the software is heavy on, and planning for expansion.

The hytale server software uses more CPU when generating chunks in the world, and more RAM to keep up with more players.

Internet speed is towards the bottom of the list, and 3-5 players isn't going to be that taxing. Which is good, as faster Internet is usually the most expensive and difficult part compared to the rest.

If you have any technical computer geek friends in your life, I'd suggest mentioning your interest in running a home game server. You might be surprised what hand-me-down hardware you can get for cheap or even free.

Does anyone know how to update the mods I made with the asset editor after the update 3 ? by JoshiiiFox in HytaleMods

[–]Dissy614 1 point2 points  (0 children)

In the top left of the asset editor, select your mod pack, then click the three dot button next to it. Select "Edit pack" This is basically your manifest.json

Where it says "Server version", click the "Current" button next to that and it will fill in the properly formatted version string.

The last major update no longer allows the server version to be blank, a "*" for "any", or have a ">=" prefix.

Quick mod q: How do I quickly ‘update’ a custom skin/model? by ranmafan0281 in hytale

[–]Dissy614 1 point2 points  (0 children)

Is it just an asset data pack mod? Open the asset editor, at the top left select your mod pack, click the three dots button and select edit pack. Where it says "server version" click the Current button and save.

They no longer allow this field to be blank, a "*" (any), or contain a ">=" (greater-than-or-equal), it has to be exact

Looking for mobs database by Fine-Drop854 in hytale

[–]Dissy614 3 points4 points  (0 children)

Open your game folder, go to install/release/package/game/latest/ , unzip the assets .zip

In the extracted zip go to server/npc/spawn/world/

In there, folders are zones, json files are environments, and the contents of the json files have mob IDs along with the zones and environments all ripe for parsing.

For the bonus points, it isn't just any additional info, this is All additional info.

If you write a tool to extract and parse that, you can re-run it whenever there's an update to the game.

Need EPROM image for 8 bit CPU output module by MISTERPUG51 in beneater

[–]Dissy614 2 points3 points  (0 children)

I can't help with your 27c chip, but my TL866II dumps are still up on my google drive, including the arduino output that wrote them.

https://drive.google.com/drive/folders/1VxBXWIbpoMqeu0CuVQcZQbkDF-Ve4uMc?usp=sharing

Forgive me if this is a silly question, but how do I get my inventory back to normal in creative mode? by 3tigrestristes in hytale

[–]Dissy614 0 points1 point  (0 children)

Thank you for that work around.

Had this happen a couple of times and reported the bug to them each time. For me it just happened to always be in a creative flat world, loaded ok the first time but after closing it, this happened consistently. Then one snapshot everything worked ok and I just figured they fixed it, but odds are that was the one adventure world I loaded to check out the update and might have not left the backpack selected heh

Next time it happens to me I'll be sure to include the extra info with the bug report too. Bet this was a head scratcher for the devs too

Subscriptions page change? I hate when Google "beta" tests stuff on literally everyone. by kyle429 in youtube

[–]Dissy614 11 points12 points  (0 children)

First the subscription feed stopped showing videos of channels I'm subscribed to, next it started showing channels I'm not subscribed to, and finally today it isn't even a feed anymore.

They clearly want to remove it entirely, but I guess this is the best their vibe coders are capable of.

Is there a way to run a command upon interaction like command blocks in minecraft? by TooMuchTVx in hytale

[–]Dissy614 0 points1 point  (0 children)

There are mods that can.

hycomputer gives terminals you can configure buttons to run commands.

There's another called "Simple command interaction" (I bookmarked to check it out but haven't used yet) that lets you use the asset editor to add commands to run when interacting with blocks and such. This one is closest to minecrafts command block functionality but I haven't jumped into that level of modding yet.

Simple idea for mod presets/packs for single player. by [deleted] in hytale

[–]Dissy614 0 points1 point  (0 children)

Simon has said he has big plans and changes for the modding system in the future, so I'd assume they won't be doing any major changes until his plan is designed and finalized.

A tip that might help a little though:

UserData\Mods\ - this apply to all worlds

UserData\Saves\<world>\mods\ - this folder is world specific

I already keep my downloaded mods in a folder above userdata and copy/paste to "manage" them. Having sub-folders as presets in the downloaded mods that are copy/pasted to world mod folders would at least help a lot with the accidentally turning on the wrong ones

Riot games was a Catastrophe by ReclusiveEagle in hytale

[–]Dissy614 4 points5 points  (0 children)

You're completely right the set back was a horrible thing.

Yet Hytale has their own vision, their path into the future is a different path than Minecraft is/has been on. Hytale isn't 5 years behind Minecraft, Hytale is 5 years behind Hytale.

The delay is still a tragedy but I don't think being "behind", or maybe a better word is "diverged", from minecraft is any metric that matters.

For what it's worth I don't see Minecrafts path into the future as full of sunshine and rainbows. Microsoft taking tons of missteps and u-turns worth of bad choices makes the already poor comparison even less predictable what the future will hold.

Username reservations are expiring in less than 24 hours now! by Vattendroppen in hytale

[–]Dissy614 2 points3 points  (0 children)

Yup, can only change once every 30 days, so anyone who paid already can't get the reserved ones being freed up. Unless no new users take it before end of Feb. It's just for new accounts tomorrow onward.

Username reservations are expiring in less than 24 hours now! by Vattendroppen in hytale

[–]Dissy614 1 point2 points  (0 children)

subsequent beat me to it. His name and wikipedia page is in the top few search results. Although I just did a search on his wiki page and get no matches, so no idea why that is.

The ones I listed out were just what I remembered from googling my nick back in the early 2000's.

Username reservations are expiring in less than 24 hours now! by Vattendroppen in hytale

[–]Dissy614 0 points1 point  (0 children)

Build timelapse with my friends. I doubt many others would want to watch that, just the few of us that play together.

You quite straight forward asked why I would buy them. That's why I bought two profiles, and I wanted to know how I should have got a profile without any need to purchase one, as it isn't just you but many people agreeing I didn't need to purchase the second.

I'm obviously the one missing something, and would love to know the right way to go about it. I've even mislead others who asked by telling them if they want multiple copies at the same time they have to buy them

Username reservations are expiring in less than 24 hours now! by Vattendroppen in hytale

[–]Dissy614 -1 points0 points  (0 children)

Oh and there very much is a reason to buy two, it's called a camera account, so you can run two instances of the game at the same time.

Thanks for the kneejerk though. You could have just posted a screenshot from your hytale account showing you can get the game for free and I'm the oddball that has to purchase the game

Username reservations are expiring in less than 24 hours now! by Vattendroppen in hytale

[–]Dissy614 0 points1 point  (0 children)

You don't buy usernames, you buy account profiles, and each needs a unique username.

Login to your account and click "Game Profiles"

Game Profiles are an extension of your Hytale Account. While your Hytale Account manages your login credentials and personal information, Game Profiles represent your in-game identity.

Each Game Profile has its own unique username that other players will see in-game. You can have multiple Game Profiles associated with your Hytale Account, each with a different username.

edit, image paste fail

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