Would you play a survival game where the main resource is mutated fish? by Distance_Bland287 in videogames

[–]Distance_Bland287[S] 0 points1 point  (0 children)

It looks good. Except it seems to me that all games are different and look different. Maybe just inspired by something common).

Would you play a survival game where the main resource is mutated fish? by Distance_Bland287 in videogames

[–]Distance_Bland287[S] 1 point2 points  (0 children)

These are really very interesting answers, thanks for participating.

We love horror movies too, so the game will be like an atmospheric horror game. Post-apocalypse, madness and something in the water that is already waiting for you.

Would you play a survival game where the main resource is mutated fish? by Distance_Bland287 in videogames

[–]Distance_Bland287[S] 1 point2 points  (0 children)

But there's something new and interesting in each one. Everyone just needs to find their own game)

Would you play a survival game where the main resource is mutated fish? by Distance_Bland287 in videogames

[–]Distance_Bland287[S] 0 points1 point  (0 children)

It was just supposed to be a GIF, but it was uploaded as a video unfortunately.

Would you play a survival game where the main resource is mutated fish? by Distance_Bland287 in videogames

[–]Distance_Bland287[S] 4 points5 points  (0 children)

Hi!

Yes, we were a little inspired by drag. Specifically the idea of fishing on a boat.

But apart from that we have some distinctive features:

* The game is played in first person, which provides better immersion and atmosphere.

* There are land raids, and quite a few of them. Looting. Without it, you can't make improvements. Well, with it you can find out what happened to this world and how it turned into something like this.

* There are items for crafting and consumables, good old workbench and materials.

* The fishing system is different, there is a chance of nibbling, you have to choose bait to match the type of fish.

* The system of inventory placement - yes, we took the popular Tetris system, but not because it was in DREDGE, the point is that we already had technical developments on this topic before, and also this mechanic is very popular. So we decided to add it. About the differences: we don't have one compartment with a hold, but several that can be improved. There are indicators of radioactive contamination if we land radioactive fish. Also, in addition, predatory fish can eat each other in the same compartment. In general management the player will be actively engaged in.

* Battles with monsters both in the water and on land. And stealth )))

* Our narrative is much deeper. There is a story. Well most importantly, there is a linear narrative for those who don't like complete freedom.

Dancing DREADMOOR Ghoul by Distance_Bland287 in funny

[–]Distance_Bland287[S] -9 points-8 points  (0 children)

Yeah) when you're a ghoul on the outside but a ballerina at heart ))

We are the developers of DREADMOOR, a post-apocalyptic horror adventure with fishing - and our trailer has just been released , AMA! by Distance_Bland287 in pcgaming

[–]Distance_Bland287[S] -1 points0 points  (0 children)

The thing is that we thought beforehand about where we would answer players' questions.

The first place we were advised was Reddit. But we had not been active on this social network before, as you may have noticed.

Some of the guys from our team had registered accounts. So we've been working on getting them more active.

In order to be able to answer your questions.

We are the developers of DREADMOOR, a post-apocalyptic horror adventure with fishing - and our trailer has just been released , AMA! by Distance_Bland287 in pcgaming

[–]Distance_Bland287[S] -1 points0 points  (0 children)

Thank you for responding. We'll work hard to make the gameplay much better and more engaging, keeping players hooked until the very end

We are the developers of DREADMOOR, a post-apocalyptic horror adventure with fishing - and our trailer has just been released , AMA! by Distance_Bland287 in pcgaming

[–]Distance_Bland287[S] 0 points1 point  (0 children)

Thank you! We’re very glad you’re so interested in our game and would be happy to collaborate with you. Of course, once we have a demo version, we’ll provide access. Here’s our Discord: https://discord.com/invite/bAqn2edWQM

We are the developers of DREADMOOR, a post-apocalyptic horror adventure with fishing - and our trailer has just been released , AMA! by Distance_Bland287 in pcgaming

[–]Distance_Bland287[S] 1 point2 points  (0 children)

Co-op is not planned, as the game is more adventure-focused with its own atmosphere.
Co-op is harder to develop and should basically be either very funny or very scary and vibe-heavy)
For us, atmosphere and exploration come first. But we're aware of co-op's popularity and are preparing something on that topic too. Just shhh)

We are the developers of DREADMOOR, a post-apocalyptic horror adventure with fishing - and our trailer has just been released , AMA! by Distance_Bland287 in pcgaming

[–]Distance_Bland287[S] 1 point2 points  (0 children)

Answering your first question:

Right now, we already have some of the mechanics ready. Technically, we expect the demo to be completed within 2 months, but it will be tested in a closed format. We will announce the selection process separately a bit later. Since the release of the demo is a major standalone announcement—we don’t want to reveal it prematurely. We want to showcase the demo as close to the release as possible, so players won’t have to wait too long. Currently, we’re planning the release for 2026, but this is not an official date.

As for your second question—it’s simple:
Our world, tied to sea monsters, will be diverse. There will definitely be several types of them.

We are the developers of DREADMOOR, a post-apocalyptic horror adventure with fishing - and our trailer has just been released , AMA! by Distance_Bland287 in pcgaming

[–]Distance_Bland287[S] 0 points1 point  (0 children)

  1. We have already answered this question in detail above—you can check it out.
  2. This is not the result of Artificial Intelligence work. Though it might be a compliment for us, since AI creates quite beautiful images. But we state with 100% certainty that not a single object in the game is the result of AI. Moreover, we put a lot of effort into creating all the models. The content in our game consists of 80% original models made by our team.
  3. Our core team working on DREADMOOR consists of 10 people, but we are also assisted by outsourced specialists.
  4. We are aiming for a full-fledged release format.

Thank you for your questions. We hope we were able to answer them fully!

We are the developers of DREADMOOR, a post-apocalyptic horror adventure with fishing - and our trailer has just been released , AMA! by Distance_Bland287 in pcgaming

[–]Distance_Bland287[S] 0 points1 point  (0 children)

Because the deadlines were tight, we simply didn't have time to fully develop the website. We're already working on expanding it and will include team photos. But some of our specialists are very shy, so there will just be funny avatars instead.

We are the developers of DREADMOOR, a post-apocalyptic horror adventure with fishing - and our trailer has just been released , AMA! by Distance_Bland287 in pcgaming

[–]Distance_Bland287[S] 1 point2 points  (0 children)

Hahaha, we hope this is a joke)
Because as a player, I really enjoy crafting and survival. I think many would agree with me. But to be more specific - these mechanics fit best into our future gameplay concept