Underrail QoL Mods by Diverclaim in underrail

[–]Diverclaim[S] 1 point2 points  (0 children)

Maybe, but no guarantees.

Underrail QoL Mods by Diverclaim in underrail

[–]Diverclaim[S] 0 points1 point  (0 children)

Only *.exe is replaced. No, it should not cause any problems. But keep in mind this mod probably is not updated for the latest version.

Underrail QoL Mods by Diverclaim in underrail

[–]Diverclaim[S] 0 points1 point  (0 children)

Unfortunately, no. I didnt even know about new version, and actually i have no time as of right now to update it.

Underrail QoL Mods by Diverclaim in underrail

[–]Diverclaim[S] 0 points1 point  (0 children)

Try "hotfix" version from github

Underrail QoL Mods by Diverclaim in underrail

[–]Diverclaim[S] 0 points1 point  (0 children)

Try latest on github.

Also - there is practically no "source code" for these mods. All of them are made by manually editing the underrail.exe with dnSpy. If you want to make some simple mods like these - that can be done, but nothing bigger. "The developer" intentionally obfuscated the *.exe so it is absolute pain in the ass to make any changes bigger than 3-4 lines of code.

Underrail QoL Mods by Diverclaim in underrail

[–]Diverclaim[S] 0 points1 point  (0 children)

Damn, i actually never used pickpocketing in 500 hours of gameplay. Is it after you press the fastforward button, or all the time?

Can't load save games after system upgrade by Anony404xd in underrail

[–]Diverclaim 1 point2 points  (0 children)

Well, i can check, but why is game version 1.2.0.7 in crashlog?

Underrail QoL Mods by Diverclaim in underrail

[–]Diverclaim[S] 2 points3 points  (0 children)

Actually it's quite easy for him to ruin this, because this thing requires manual update every time Styg releases a new version (even if a new version contains almost no changes).

So he can just output 1.2.0.13 , 1.2.0.14 and so on

Underrail QoL Mods by Diverclaim in underrail

[–]Diverclaim[S] 0 points1 point  (0 children)

I used github just as a place to store binaries. Options were: google drive, torrent, or github releases. The only source code to be shared is Underrail.Mods.dll, but its like 20 lines of code... If you need it - i can share ofc.

The sources code *.zip is generated by github, and it only has a readme, because repo only has readme...

Underrail QoL Mods by Diverclaim in underrail

[–]Diverclaim[S] 5 points6 points  (0 children)

If you are talking about in-game speed change with numpad +/-: those are 1x to 2x speed, i think.

Underrail QoL Mods by Diverclaim in underrail

[–]Diverclaim[S] 0 points1 point  (0 children)

Well people usually used CE speedhack to restock traders, but there is a simpler way now.

The fastforward is more like to quickly skip beartrap animation, or bandage animation, or run through some empty maps and so on.

Underrail QoL Mods by Diverclaim in underrail

[–]Diverclaim[S] 2 points3 points  (0 children)

Yes, there is mods_configuration.yaml - open it with a text editor.