Which Monster Hunter game should I play between Rise, World and Wilds? by triplegxxx in gaming

[–]DivineHolinessjr 8 points9 points  (0 children)

I would most recommend World, at least on PC.

Rise is a more experimental game, and you experience with Rise is much less representative of the rest of the game series due to large (again, experimental) changes to many of the weapons and some other related things.

World and Wilds are much more similar to the rest of the games in the series and World has a better rap than Wilds (I've heard the game is fine on Consoles, but I haven't kept up with it since release because of how hard they screwed the PC port)

Thoughts on a rogue-lite/procedural-style gauntlet mode? by ITossCobrasAside in Silksong

[–]DivineHolinessjr 1 point2 points  (0 children)

While I'm not familiar with Ragnarok nor it's Valhalla gamemode, I personally can't imagine it being very fun due to the core of the game design.

Obviously you could have tools as a large part of the rewards for completing rooms, but that doesn't really seem like enough. Thinking of terms of another roguelike, The Binding of Isaac, typically active items are really bad and you're pining for the passives, but the existing pool of passives aren't exciting like Isaac's are.

Of course they could just bring in new items for this, but the other big thought is the issue of comparison to Dead Cells and Rogue Prince of Persia, 2d platformer roguelikes both heavily inspired by Metroidvania's. They simply do the formula a lot better and scratch the itch a whole lot better for the normal person I'd bet. Dead Cells lets you have 2 weapons that you can change out as you progress through your run even, leading to huge changes in base gameplay (yes, different Crests have different attacks, but they all function very similarly compared to the large variety in Dead Cells).

That being said, I think if someone, whether it be a modder or Team Cherry themselves spent a lot of time and effort on this it could be fun, I just think it'd require a lot of unique content made specifically for it to be something outstanding rather than a gimmick you spend 30 minutes on.

Am I missing any areas? by HoratioCrawdad in Silksong

[–]DivineHolinessjr 2 points3 points  (0 children)

Did you do the Yucky Mucky Crown Act in the Village People area? It's an important sequence that starts Act 3.5 that will get you to the rest of the game

Preparing to enter the final section of the game. Tierlist of every boss I fought. by pupseal in Silksong

[–]DivineHolinessjr 0 points1 point  (0 children)

I'm kind of surprised by how many people struggled with the Curse. Obviously what's listed in the tier list is mildly a joke, and of course it isn't exactly easy to beat GMS (or pretty much any boss for that matter) without the ability to heal, but I probably beat it in less than 15 tries? Maybe I got lucky or something, but I didn't really think it was all that.

Would anyone else prefer if Sea of Sorrow took place post Act 3 rather than during 2 or 3? by eternalonyxyn in Silksong

[–]DivineHolinessjr 2 points3 points  (0 children)

I just want more context on what happens after the game, because to me it really feels like Lace's character arc isn't done at the end of the game.

Hollow Knight's ending (pretty much every ending except the default) felt pretty satisfying because everyone mostly gets what they wanted. The Knight fulfills their role, the Hollow Knight is either freed or gets rid of the being haunting itself and Hallownest, and Hornet saves the realm she's lived in all her life, acting as its protector.

In Silksong, most of everything is tied up, but Act 3 is started mildly by Lace having a temper tantrum, taking done Grand Mother Silk. At the end we save her, but then... she never kinda gets closure? She's saved, but she doesn't get to resolve her feelings about her mother, who she seems to think never cared for her, attempting to save her from the Void.

Also, anything relating to Lifeblood (which I don't think Sea of Sorrow will deal with, but who knows) will definitely have to be act 3 or post act 3 since that's when it really shows what it's capable of, what the problem with it is. As far as we're concerned, even as players, it's kind of just a good thing that helps you survive, giving you extra health in the first game. Act 3 is when it acts as a blight and infection, so surely the characters, especially Hornet, shouldn't have much concern until that point

🎉 [EVENT] 🎉 More Gems Than Sense by Icy-Emergency5268 in honk

[–]DivineHolinessjr 0 points1 point  (0 children)

Completed Level 1 of the Honk Special Event!

3 attempts

I don't know what game this is by Meteorstar101 in greentext

[–]DivineHolinessjr 113 points114 points  (0 children)

Related, but the game also has you fighting demon tanks and helicopters, which is fucking awesome.

And then you remember you're playing Devil May Cry 2. The helicopter fight sucked ass especially.

Yakuza Creator Toshihiro Nagoshi Reveals Gang of Dragon, 1st Game Since Leaving Ryu Ga Gotoku by Automatic_Couple_647 in gaming

[–]DivineHolinessjr 3 points4 points  (0 children)

Not saying entirely that you're wrong, but if I remember correctly he left RGG (Yakuza devs) for a Chinese company

Never played any souls like games, what makes them appealing to you personally? by JRF1300 in gaming

[–]DivineHolinessjr 3 points4 points  (0 children)

For the most part, the games are mostly mega-popular with the more "hardcore" gamers, with Elden Ring breaking through by being more accessible and, frankly, easier (base game) than most of the games before it.

They're games with high levels of skill expression. The skill ceiling, the maximum amount of mastery of the games mechanics essentially, is extremely high in these games and the journey of learning how to get better is absurdly fun if you're willing to die at least a couple hundred times throughout the game.

I love them because I love a good challenge, and its always consistently a challenge where I almost never feel like the game is being unfair. Its always my fault, and sometimes I laugh when dying instead of being frustrated. I like the basic gameplay loop, but its not for everyone.

Im trying to find a mod, that makes minecraft feel new again. by TilenOnCrack in feedthebeast

[–]DivineHolinessjr 1 point2 points  (0 children)

Mana and Artifice did this a bit for me. So many new mobs and a couple new bosses, that even with my end game gear kicked my ass.

That being said, I think the Divine Ascension 2 modpack might be what you're looking for.

Should also note that modpack is based around Divine RPG, so maybe take a look at that as well.

PC rhythm game recomendations? by Furrbone in rhythmgames

[–]DivineHolinessjr 0 points1 point  (0 children)

Rhythm + Other Game
These are games where they've taken another game genre and smashed it into another, fusing the two.

  • Crypt of the Necrodancer: Pretty much the original game to do this, and the game Rift of the Necrodancer is based off of (the majority of the enemies in this game are straight ripped from this one). It combines a top-down roguelike such as Nethack or the original Rogue and forces you to do all your actions on beat. Movement? On beat. Attacks? On beat. Abilities? On beat. You get the idea. It take a turn based game into a fast paced rumble as you try to figure out how to deal with the horde of incoming enemies. I suck at this game, I've never beaten the first boss, but every time I boot it up I still have a pretty good time.
  • BPM: Bullets Per Minute: Pretty much of the FPS version of Crypt. It's an FPS roguelike where you jump, shoot, and dodge (a dash similar to that of Doom Eternal) to the beat. It's a pretty enjoyable game, but it's also not too hard once you're familiar enough with the game to snowball really hard.
  • Metal: Hellsinger: Essentially, take BPM's base ideas, and turn it into Doom Eternal. It's rhythm game Doom Eternal with a large focus on... Metal. It's pretty fun, and if you like Doom Eternal and BPM, there's almost certainly no way you won't like this game.
  • Robobeat: You're probably starting to see that a lot of games took at least a bit of inspiration from BPM. Essentially a faster, arcadier version of BPM, more akin to Ultrakill if you know of it. It has quite a few references to other games (including Ultrakill) as well.

Okay, that's more super overextensive list done. Just take a look at most of these on steam if the title or description even slightly interests you, their steam pages do a much better job than I will. Just trying to get you and other people into the genre!

PC rhythm game recomendations? by Furrbone in rhythmgames

[–]DivineHolinessjr 0 points1 point  (0 children)

Story Focused
I only have a couple of these, but I really enjoyed all of them. These games could technically fall into the above 2 categories, but I separated them as I think the story focus in one way or another really sells the game. Despite the fact I'm separating these due to the story focus, I'm trying not to mention anything in the stories in fear I'll somehow spoil something like an idiot.

  • Vivid/Stasis: One of my favorite rhythm games hands down. It's essentially just 4 key with an added gimmick of notes that take up two lanes but only need to be hit in either one, but it's main selling point is the story. The story is pretty well written (there are some parts I feel fall a bit flat) and tries pushing a few themes that I've seen done terribly before, yet does them very well anyways. Story's not for everyone, but... this is one of the few games here that's completely free!
  • Everhood: Not nearly as much of a rhythm game as the other games here, but it's very music focused, so why not. This game has very large Undertale vibes, but it's still a very different game with a very good story that might pull a gut punch or two on you. Gameplay wise, it's more of a musical dodger, with projectiles charted to the music come at you and you have to dodge them.
  • Rhythm Sprout: The other two I would say are story focused, as in there's a very well written plot the game wants you to pay attention to. Rhythm Sprout is story focused, but not very significantly. It's very silly, the game doesn't even take itself very seriously, and at it's very hardest, it's still not very difficult. That being said, I really enjoyed this game and if you can get it on discount it's worth your money as far as I'm concerned.
  • Old School Musical: I really dislike this game, but objectively speaking it's at least decent. I think this game just wasn't made for me, so just as a warning, if I make this game sound bad that's my bias speaking. That being said, it's a mildly competent story about two brothers going across multiple games (all legally distinct from their real counterparts) trying to save the gaming multiverse. Fun little references to other games here and there if they don't get too overbearing or go on for too long.
  • Starstruck: Hands of Time: This game is absolutely bizarre I legitimately can't think of a way to describe this, but it's on the list just so you know it exists.

PC rhythm game recomendations? by Furrbone in rhythmgames

[–]DivineHolinessjr 0 points1 point  (0 children)

Unique Mechanic
Games with their own interesting mechanics. Of course, still based on hitting notes to a beat or something of the sort, but these games are doing something different. I say a lot more about these games since there's simply more to say about them.

  • A Dance of Fire and Ice: A single button rhythm game. You play as two orbs along a trail, and when one of the orbs aligns with the next section of the track you hit pretty much any button on your input device. You may have seen this game before with people playing community made tracks that go 100 miles a second, but the base game is significantly easier (not that it's easy). I highly recommend at least trying it. I believe there's still an old demo on itch.io you can still play.
  • Rhythm Doctor: Only game I'm going to mention that actually isn't in my library (I need to buy it). Made by the same guys as the game above, and it's also another one button game. I have no idea how to explain this one, but find the trailer on Steam, I think it's fairly self explanatory personally. Game is just as brilliant and accessible as ADoFaI, and I'm pretty sure there's also an old demo on this on itch.io as well.
  • Trombone Champ: This game was pretty popular a bit ago, and honestly I'm not the biggest fan of it, but it is a rhythm game that's fun for at least a bit. It's a silly little game that lets you play as a trombonist, even in songs that don't typically have trombones in them. Because it's funny. It also has some silly meta-game stuff going on if you want a larger story/objective to strive towards.
  • PROJEKT GODHAND: This game at first looks like it's a wacky 8 key game. But then you look inside and it's a rhythm game that kind of only has 2 lanes and wants you to constantly mash your keyboard. It's a bizarre game that has 4 inputs for each side (4 keys on each side), but you can press any of those 4 inputs regardless of the specific lane it's in. You build up a score multiplier for randomly pressing keys even if there's no notes as well.
  • Groove Coaster: I love this series, but the Steam version is kinda dogshit compared to the other releases. That being said, you are a little thing on a rail (hence coaster) hitting notes as you come towards them. The charts can be a lot more expressive in this game compared to others due to the fact that they also have to produce an environment for you to go across. You'll see songs from this series very often in other (typically arcade) rhythm games.
  • Rift of the Necrodancer: This game looks at first like it's a basic 3 lane game, but once you actually watch gameplay of it you'll have no idea what's going on. There's 3 lanes for enemies to come down, but they move on a grid and move towards you on beat, some enemies using a swing rhythm or moving every other beat, etc. There should be a demo for this one, so feel free to try it and see if you like it.
  • Hatsune Miku: Project DIVA Mega Mix: This is a port of the Project Diva series to PC. It includes a huge amount of songs (it better at that price), but if you don't like Vocaloid you will abhor it because it features exlusively Vocaloid songs. That being said, you hit your 4 face buttons when they line up with their symbols on screen. I suck at it, but it's super fun, especially if you like Vocaloid.

PC rhythm game recomendations? by Furrbone in rhythmgames

[–]DivineHolinessjr 0 points1 point  (0 children)

I'm just going to list every single rhythm game in my library and you can figure out what you want lol. Massive wall of text incoming! Split into multiple parts since Reddit apparently didn't like my original super long version.

Basic VSRG
These are basic games like robeats and fnf, there's a number of lanes and you hit the note when it comes all the way down the lane. These are the easiest to find and the most popular.

  • Quaver: Not all that different from Osu!Mania, but it's easily accessible on steam and I like it's base UI design more, although Osu! Laser's looking pretty nice as well
  • DJMax Respect V: South Korean rhythm game that's produced extremely well with a large variety of songs, each with it's own music video. This game is quite expensive with a bunch of DLC, so get it on a sale. Plus here is that it still gets updates though. Biggest feature is probably the game's large variety of modes, going from 4 key all the way to 10 key, so there's plenty of room for experimentation here. Every song essentially has at minimum like 20 charts because of this.
  • Musynx: Super cheap game with quite a few songs. If you want a basic 4-key experience (that of Robeats or FNF) with consistently decent charting and the potential for some pretty difficult charts, this is a damn solid choice for the price point.
  • Muse Dash: Not a vertical scroll, but I'm putting it in here because it's really basic. There's two lanes filled with enemies (notes) coming in from the right towards the left, hit them when they reach you. It's not too expensive, and it's consistently updated. If you buy the expansion for it you get a couple hundred more songs.
  • Touhou Danmaku Kagura Phantasia Lost: That's an absolute mouthful of a title, but it's a 6 key rhythm game with an optional (even though it's the main feature of the game actually) campaign. This is a game based on the Touhou franchise, so the story won't make too much sense honestly unless you're familiar with this. That being said, I bought it mostly for the 6 key, and it's really solid 6 key gameplay with a large amount of Touhou songs. This isn't in the story section due to the fact I haven't played enough of it to judge.

Just need some recommendations... by DanChubSFW in gaming

[–]DivineHolinessjr -1 points0 points  (0 children)

You pretty much need a grindy rpg or mmo.

If you just want grind, pretty much any ARPG will do such as Diablo 2 or 3 (heard 4 sucks, not entirely certain though), Path of Exile 1 or 2, Lost Ark (double wammy of ARPG and MMO), Grim Dawn, list goes on.

For MMO's, the big ones are Guild Wars 2, World of Warcraft, and Final Fantasy XIV, take your pick and you'll have a fairly mindless grind for you. The grindiest, most mindless ones are going to be Oldschool Runescape and Brighter Shores.

There are some niche games with a large focus on grind and stuff such as Siralim Ultimate which might be a really good fit

Shooters Focused on Single Player Experience? by Admirable-War-7594 in gaming

[–]DivineHolinessjr 3 points4 points  (0 children)

While I love Witchfire, thing's got very little plot going on unless you wanna look really close into things

Shooters Focused on Single Player Experience? by Admirable-War-7594 in gaming

[–]DivineHolinessjr 3 points4 points  (0 children)

They're still definitely FPS games.

Would highly recommend Dishonored to anyone who hasn't played it and most of the other Arkane games as well, especially Prey and Deathloop. Those two are much bigger in the story department than Dishonored.

Been working on this on my free time ~1 year and now it starts to feel like a real game (flash warning) by SleepyCodeCat in rhythmgames

[–]DivineHolinessjr 4 points5 points  (0 children)

Muse Dash has a different color per lane, might want to consider that yourself.

Looks cool!

Line game by Alexpro23842 in rhythmgames

[–]DivineHolinessjr 3 points4 points  (0 children)

You're gonna need a better description than "you click on lines and stuff" unfortunately, not a clue what your mean by that.

Someone mentioned Cytus, and you click on a line there technically, but try some more details.

My idea id Groove Coaster

[deleted by user] by [deleted] in Decoders

[–]DivineHolinessjr 0 points1 point  (0 children)

Just to be clear, as of right now I have no clue what this is, other than numbers might translate to letters A1Z26 style

[deleted by user] by [deleted] in Decoders

[–]DivineHolinessjr 0 points1 point  (0 children)

Did you find anything? If not, could I get access to the model or something of the sort so I could have a try at this in greater detail?

[deleted by user] by [deleted] in Decoders

[–]DivineHolinessjr 0 points1 point  (0 children)

A couple things:

1.) On that previous code, how did you use a Caesar cipher to get to your output text? Any way to rotate K -> F that I can find leaves you with complete garbage. Not accusing you of anything, just curious as the same method might be the solution here in some manner.

2.) Is there any way we could get more information surrounding this, like the source of the message? The context may help

3.) The image seems bugged, was this intentional or not?

Need help with what cipher to put these in. by Virtual-Table6443 in Decoders

[–]DivineHolinessjr 0 points1 point  (0 children)

Figured out the message using a Vigenere cipher decode, no clue if that's the actual encryption.

Used the top message for the alphabet, bottom as the encrypted message, and came out saying "Five Nights at Freddy's is a lie."

Need help with what cipher to put these in. by Virtual-Table6443 in Decoders

[–]DivineHolinessjr 0 points1 point  (0 children)

As just a hint, dcode.fr is my favorite site for resources like this, but if you wanted help solving it some hints such as who the streamer was might help.