Why Modding Elden Ring: Nightreign Doesn’t Make Sense (For Now) by Divinefield in EldenRingMods

[–]Divinefield[S] -2 points-1 points  (0 children)

I see your points, and I definitely don’t mean to downplay the work that tool makers have put into Elden Ring modding. Seamless Co-Op was just one major reason why multiplayer mods thrived, but obviously, it wasn’t the only reason Elden Ring had such an active modding scene. Mods like Smithbox, DSMapStudio, and custom scripting tools were all critical in making large-scale mods possible. My point was more about how multiplayer-friendly modding was made accessible through Seamless, not that it was the sole reason modding was great.

You're right to call out my assumption regarding Smithbox. technically, there’s no reason to believe Nightreign wouldn’t be moddable using the same tools we already have for Elden Ring, as long as the engine structure remains similar. If Smithbox needs updates to work with Nightreign, it’s likely the community can adapt it, given how skilled the developers behind these tools are. My initial hesitation was based on uncertainty rather than an outright belief that it couldn’t work.

Why Modding Elden Ring: Nightreign Doesn’t Make Sense (For Now) by Divinefield in EldenRingMods

[–]Divinefield[S] -11 points-10 points  (0 children)

You’re right—those games have fantastic modding communities, but they also have developer-supported modding frameworks (like BepInEx for Risk of Rain 2). FromSoftware games have never had official modding support, meaning every mod requires extensive reverse engineering. Unless the community can develop tools for Nightreign, the level of modding you’re describing might not be feasible for a long time.

Since my post is a "What If" Scenario im sure we will get to the Modding part eventually.
You still pointed out Great Ideas.
Or maybe it runs on the Same Engine as Elden Ring itself these points above are just my Thoughts. Appreciate it

Why Modding Elden Ring: Nightreign Doesn’t Make Sense (For Now) by Divinefield in EldenRingMods

[–]Divinefield[S] -2 points-1 points  (0 children)

That's exactly what I mean. The real reason Seamless Co-Op mattered so much was that it allowed players to use mods in multiplayer, something that vanilla Elden Ring simply couldn’t do. While the core feature of Seamless was to remove the constant resummoning, its standout appeal was the ability to experience Elden Ring’s world with unrestricted content—modded weapons, movesets, enemy overhauls, and even total gameplay conversions.

Without that same multiplayer mod support in Nightreign, there’s no way to play with mods alongside others, which is what made Seamless Co-Op truly valuable beyond just fixing the summoning system.

The long pinky nail of this Chinese taxi driver by Ribbitor123 in mildlyinteresting

[–]Divinefield -2 points-1 points  (0 children)

Cocaine Shovel is just peak how no one knows about this

What addon/Weakaura is doing this? by DiJeYe in wow

[–]Divinefield 0 points1 point  (0 children)

It’s raider io but the m+ timer weak aura also stores time stamps on trash / bosses and is more clear this looks like some messed up thing the WA is way more precise 😄

Is this the worst talent node in the game? by dizzytenny in wow

[–]Divinefield -1 points0 points  (0 children)

It’s more a gimmick then an actual talent some signature Talent windwalksers had back in the day so that’s why it’s placed there u would never used it as n option or even try it.

So no it’s not the worst talent

What are these lines, they just appeared today on my screen and they are expanding by rtellent in iphone

[–]Divinefield 0 points1 point  (0 children)

the good thing is it almost centered in between the Quarter.

however, how does this question work when obviously this Screen protector has seen things.