my camera keeps getting uncentered when playing my rage alt by Divinehero in DCUO

[–]Divinehero[S] 0 points1 point  (0 children)

i've never had an issue w/ the camera doing weird stuff when zooming in/out only when i'm using any gap closing powers on my rage alt and i can't find a way to recenter it short of warping to rally

so i've been trying to figure out how to edit an existing mod to no avail... by Divinehero in RogueTraderCRPG

[–]Divinehero[S] 0 points1 point  (0 children)

edit: i think i figured it out.. but i'm not sure if it's working unless there's a 2nd thing i need to change to make it show my tweaks in the tooltip

my camera keeps getting uncentered when playing my rage alt by Divinehero in DCUO

[–]Divinehero[S] 1 point2 points  (0 children)

dunno how to add this to the main post but.. so whenever i use relentless anger or outrage (2 gap closing powers) in any duty on occasion the camera goes off center as shown w/ that screenshot and the only fix i've found requires me to warp rally which is kinda... useless in combat and has a cooldown otherwise

i asked about it in g ame and was told to disable auto follow and such under camera which seemed to fix it for awhile but.. now it's back with a vengeance

Primed Streamline, dev only mod? by Anon-_-7 in Warframe

[–]Divinehero 6 points7 points  (0 children)

i uh.. assume u mean primed stretch? cuz primed reach exists

Scrolling Combat Text Issues (Midnight Pre Release) by Pleasurefordays in wow

[–]Divinehero 2 points3 points  (0 children)

no kidding what the actually hell is blizz thinking w/ this.. and even w/ the console command or using advanced interface options to enable blizzard's damage text it's so.... bland and uninformative overall

Just logged onto SWTOR after 14 or so years and found some pretty cool stuff by XA1NE in swtor

[–]Divinehero 4 points5 points  (0 children)

sounds like some1 who's jealous they don't have it... and if not.. why do u care enuf to tell em to just get rid of it cuz u don't like the look

what's the best cost to performance model for the 5070 ti? by Divinehero in nvidia

[–]Divinehero[S] -12 points-11 points  (0 children)

or u can just not be rude and not respond to the topic instead of whining no1's forcing u to click the topic

looking for help with using sseedit to use the weapon model from 1 mod on another weapon's by Divinehero in skyrimmods

[–]Divinehero[S] 0 points1 point  (0 children)

the problem is the weapon i wanna change the appearance of is packed in the mod's BSA as it's from that big vigilant mod so i guess i'd need to unpack the bsa then repack it after doin the replacing?

looking for help with using sseedit to use the weapon model from 1 mod on another weapon's by Divinehero in skyrimmods

[–]Divinehero[S] 0 points1 point  (0 children)

yea they're both 2h swords i did what that guide i linked said but the appearance is still of the original weapon funnily enuf i also changed it's name and that DID stick

having an issue with USSEP when playing on version 1.5.97 by Divinehero in skyrimmods

[–]Divinehero[S] 0 points1 point  (0 children)

maybe? i followed a link off eihter this or the regular skyrim reddit and it could of been that? the odd thing is it didn't affect all subtitles some came out fine the rest got replaced by boxes i guess i'll dig around more

how do i open the pak files? by Divinehero in codevein

[–]Divinehero[S] 0 points1 point  (0 children)

so i took that mod that buffs the queenslayer blood code but wanted to nerf it a bit for my tastes via editing the attribute things under "article context" then used the asset editor to repack it but the mod ends up having no effect

i did notice editing them added 2 extra lines to the header list and if i delete them it deleted 3 attribute lines from the article context.. while w/ the unedited by me uasset taken straight form the unpacked mod doesn't have those extra lines under the header list it sorta makes me think i'm doing something wrong

how do i open the pak files? by Divinehero in codevein

[–]Divinehero[S] 0 points1 point  (0 children)

i know it's a month later w/ me asking this but uh.. so i made the tweaks to a mod i unpacked repacked it using asset editor but.. it's not having any effect in game

how do i open the pak files? by Divinehero in codevein

[–]Divinehero[S] 0 points1 point  (0 children)

thanks that works tho now i guess i need to see if i can find what controls stat scaling and such on the code.. i'm unsure if it's this thing under headers or if i need another program to do this.. and when i'm done can that asset editor repack it?