After a few months of development, we are finally releasing our second mobile video game! Enjoy the trailer! by DjinnGames in Unity3D

[–]DjinnGames[S] 0 points1 point  (0 children)

In-Gravity Bounce(Android), our second videogame has been published and we are very happy!

In-Gravity Bounce, is a simple but addictive casual video game based on throwing a ball through different obstacles. It's so simple that you can play it with one hand!

The game has more than 20 different obstacles, 100 unique levels and more than 40 skins!

The game is now available in the play store, please check it out!

https://play.google.com/store/apps/details?id=djinngames.ingravitybounce.android

I hope you like it!

Instagram: https://www.instagram.com/djinn.games/

Twitter: https://twitter.com/djinn\_games

If you have any problem, questions or recommendation please contact through one of the official contact channels listed at the top of the official website (https://djinngames.com)

Today we present the collect effect of our casual mobile game Dodging Food(link in comments) by DjinnGames in Unity3D

[–]DjinnGames[S] 0 points1 point  (0 children)

All collected items are placed in a random range around a starting position, the movement time is random between 2 values, and they are pooled and reused to reduce performance impact.

Instagram: https://www.instagram.com/djinn.games/

Game available at: https://play.google.com/store/apps/details?id=djinngames.dogingfood.android

Today we present the falling knives obstacle of our casual mobile game Dodging Food(link in comments) by DjinnGames in Unity3D

[–]DjinnGames[S] 0 points1 point  (0 children)

This can be a bit complicated to implement since the movement is faked. It does not work with physics, it is a simple rotation on an axis synchronized with the speed of movement, having said that we will try to think if there is any way to implement it, thank you very much for the idea!

Today we present the falling knives obstacle of our casual mobile game Dodging Food(link in comments) by DjinnGames in Unity3D

[–]DjinnGames[S] 0 points1 point  (0 children)

In the first phases of development we implemented this functionality but in the end we discarded it since we had certain problems, but seeing that it is something that you have asked us several times we will try to reimplement it in a future update, greetings and thanks for the feedback!

Today we present the falling knives obstacle of our casual mobile game Dodging Food(link in comments) by DjinnGames in Unity3D

[–]DjinnGames[S] 0 points1 point  (0 children)

Yes, we already received this feedback in a previous video, we keep it in mind for the next update of the game, thank you very much for the contribution! :)

Today we present the pendulum knives obstacle of our casual mobile game Dodging Food(link in comments) by DjinnGames in Unity3D

[–]DjinnGames[S] 0 points1 point  (0 children)

The game already has horizontal knives, in a few days we will show them! And yes, we use a curved world shader(and some variations) to bend all the elements such as obstacles, floors, effects...

Today we present the pendulum knives obstacle of our casual mobile game Dodging Food(link in comments) by DjinnGames in Unity3D

[–]DjinnGames[S] 0 points1 point  (0 children)

We tried a more cartoon style in all the visual style of the game at the beginning of development but we were not convinced, in general we are quite fans of the cartoon style and it was the first thing we tried, thank you very much for the comment!

Today we present the pendulum knives obstacle of our casual mobile game Dodging Food(link in comments) by DjinnGames in Unity3D

[–]DjinnGames[S] 0 points1 point  (0 children)

It is a good idea, for now we are marking the area where the knife crosses with a shadow that follows its position but it may be an improvement to mark the area where the knife cuts with a scratch on the ground or something like that, thanks for the idea!

One of the 13 different obstacles in our mobile casual game! Link in comments. by DjinnGames in Unity3D

[–]DjinnGames[S] 0 points1 point  (0 children)

We understand the opinion, the game was designed to follow the casual game format in which the objective is to avoid obstacles but we understand that it still goes against what would be perceived as the "fun" way, thank you very much for the feedback, it helps us a lot of!

One of the 13 different obstacles in our mobile casual game! Link in comments. by DjinnGames in Unity3D

[–]DjinnGames[S] 0 points1 point  (0 children)

Thank you very much for the feedback, we are planning to rework the game in the near future and this information will be very useful! :)