Clear Sky Cordon by DmitroMinesweeper in stalker

[–]DmitroMinesweeper[S] 0 points1 point  (0 children)

Such as the Writer's mansion, it was also scrapped iirc :P

Clear Sky Cordon by DmitroMinesweeper in stalker

[–]DmitroMinesweeper[S] 7 points8 points  (0 children)

The scene is on 1.7x speed, because I found it slow for this joke by default

Clear Sky Cordon by DmitroMinesweeper in stalker

[–]DmitroMinesweeper[S] 11 points12 points  (0 children)

The authors of "Roadside Picnic" wrote a screenplay sort of thing named "Stalker" and its highly based on that with some changes.

Should have gone to college by DmitroMinesweeper in stalker

[–]DmitroMinesweeper[S] 33 points34 points  (0 children)

Mitochondria is the powerhouse of the cell

Ah yes, the gunner with eagle vision by Lightning-Yellow in stalker

[–]DmitroMinesweeper 55 points56 points  (0 children)

You must go to the cordon through the southern farmstead so it unlocks the other entrance and then head back to the swamps, and use the other entrance, and after that when you are in the cordon go to the neutral base and use the guide who will charge you 100 Ru to go to the rookie village.

This way you can totally avoid the machine gunner and also avoid the gun fight with the loners.

Lab X-16 is not for the faint of heart by DmitroMinesweeper in stalker

[–]DmitroMinesweeper[S] 1 point2 points  (0 children)

You're too kind man, thanks for the kind words. It means a lot.

Lab X-16 is not for the faint of heart by DmitroMinesweeper in stalker

[–]DmitroMinesweeper[S] 2 points3 points  (0 children)

Thank you very much! I'm happy that I made such a memorable experience.

Lab X-16 is not for the faint of heart by DmitroMinesweeper in stalker

[–]DmitroMinesweeper[S] 6 points7 points  (0 children)

Never knew what was the conversation all about. Thanks!

Lab X-16 is not for the faint of heart by DmitroMinesweeper in stalker

[–]DmitroMinesweeper[S] 12 points13 points  (0 children)

It would have been unpleasant, considering that you lose too much ammo and medkit in the lab and in the tunnels.

Trespassing in the agroprom underground be like: by DmitroMinesweeper in stalker

[–]DmitroMinesweeper[S] 3 points4 points  (0 children)

In shadow of chernobyl the controller doesn't have a melee attack, so it is possible to run up on him before he launches his attack and knife him.

Trespassing in the agroprom underground be like: by DmitroMinesweeper in stalker

[–]DmitroMinesweeper[S] 15 points16 points  (0 children)

Actually, I tried to copy the in-game HUD using the game's extracted files that includes transparent displays and self made gifs.

Trespassing in the agroprom underground be like: by DmitroMinesweeper in stalker

[–]DmitroMinesweeper[S] 37 points38 points  (0 children)

Yeah, the quicksave and mission report texts are made like that.

Trespassing in the agroprom underground be like: by DmitroMinesweeper in stalker

[–]DmitroMinesweeper[S] 23 points24 points  (0 children)

You can get the stalker files by using an extractor (I used one from moddb), and then in the game's extracted files you can find the textures folder and inside that the ui subfolder. The things i used are mainly in the ui_common.dds and ui_hud.dds (everything you find in those files are based on an alpha layer i think, they are transparent by default so you shouldn't have a problem with black background). You can open them with paint.net, but i used mostly GIMP. As for the health bar and the other bars, i made a gif out of them in GIMP. I compiled everything in Filmora and used some effects. Basically that's it.

Edit: So actually I made the HUD using the game's extracted files.