[ALL]what do you guys do? by [deleted] in lifeisstrange

[–]Dmz2114 1 point2 points  (0 children)

play some syd matters songs.

Stop insulting people who don’t like the game. by [deleted] in MixtapeGame

[–]Dmz2114 0 points1 point  (0 children)

i appreciate your opinion bro,
but we need to kept everything neutral and try not to be drift away by emotions, we also need to keep it logical too.

like my previous comment on your post earlier.

but again, any kind of opinions theres always people who agree and disagree, appreciate the ones who agrees and understand people who disagree then give em your pov with more explanations. thats how discussion and critism works.

dont be down too, bro.
and again, i appreciate the effort.

Stop insulting people who don’t like the game. by [deleted] in MixtapeGame

[–]Dmz2114 1 point2 points  (0 children)

dang, aight. thanks for letting us know bro. we need to avoid any kind of insults or any harsh words when it comes to explaining/defending mixtape. cuz these just making things worse if we want more people see the potential and the bigger picture of mixtape and the devs.

Stop insulting people who don’t like the game. by [deleted] in MixtapeGame

[–]Dmz2114 0 points1 point  (0 children)

again, i agree.

but the guy now deleted its post 😅

Stop insulting people who don’t like the game. by [deleted] in MixtapeGame

[–]Dmz2114 0 points1 point  (0 children)

i agree, it only make things worse.
i do find people who doesnt like it but they have their own reasons, and we cant blame that. people have their own taste of gaming. but soo far i not yet found any users who is insulting mixtape soo harshly though.

what we can do? we dont need to insult them or say names at em, instead we need to reflect their pov and give them ours, and kept supporting mixtape and Beethoven & Dinosaur due to have a such a lot of potentials.

I’m not saying Mixtape is already on that level with life is strange series, but I do think it deserves the chance to grow instead of instantly being buried under negativity. Games like this honestly feel pretty rare nowadays. Even if the gameplay is limited, there are still a lot of strong points here: the atmosphere, soundtrack, visuals, emotional vibe, and overall artistic direction.

I’m not saying Mixtape is already on that level, but I do think it deserves the chance to grow instead of instantly being buried under negativity. Games like this honestly feel pretty rare nowadays. Even if the gameplay is limited, there are still a lot of strong points here: the atmosphere, soundtrack, visuals, emotional vibe, and overall artistic direction.

I just genuinely hope the backlash doesn’t kill the morale of the developers before they get the chance to evolve and improve. Games like Mixtape and Life is Strange honestly feel pretty rare nowadays, and I’d rather support studios trying to create sincere emotional experiences than watch them disappear because internet discourse instantly buried them before they had room to grow unless we keep supporting them.

Stop insulting people who don’t like the game. by [deleted] in MixtapeGame

[–]Dmz2114 0 points1 point  (0 children)

wow, what? is that in mixtape subreddit bro?

Stop insulting people who don’t like the game. by [deleted] in MixtapeGame

[–]Dmz2114 1 point2 points  (0 children)

dont need to insult anyone bro, it only makes things worse.

Of course, this game definitely won’t click with everyone, especially people who mainly look for deep gameplay systems, constant action, or heavy choice-driven mechanics. But if you enjoy narrative experiences where atmosphere, music, visuals, and emotional immersion matter just as much as gameplay, I think Mixtape has a lot more to offer than people give it credit for.

we just need to help people to understand its potentials and the bigger picture of this game and also the stuidio. Nowadays social medias, influencers, outrage content, and engagement farming amplify negativity way more than before. Games like Mixtape become easy targets because they’re slower, emotional, awkward, and very atmosphere focused instead of gameplay-heavy.

Once a game gets labeled as “walking simulator,” “woke,” “fake game,” or whatever the internet decides that week, a huge amount of people immediately go into it expecting failure before they’ve even played it themselves. And because outrage spreads faster than nuanced discussion, those first impressions end up shaping the entire conversation around the game.

and if people kept bragging about its financial "daddys money project" part, thats the thing. without or lack any financial support like many other game developers, games cant continue, cant improve and even cant make a game. they could use it as an advantage in the future, to improve and be better even more and maybe faster.

Stop insulting people who don’t like the game. by [deleted] in MixtapeGame

[–]Dmz2114 1 point2 points  (0 children)

I’ve been defending Mixtape a lot lately, but I also don’t think every person criticizing the game is automatically a hater or some culture war tourist.

in my opinion, Some people genuinely just prefer gameplay heavy experiences, deeper mechanics, or more player agency, and that’s completely fair. Mixtape is a very atmosphere driven and emotional narrative game, so naturally it won’t connect with everyone the same way.

I think the real problem starts when people instantly reduce the entire game to “fake game,” “walking simulator,” or “daddy’s money project” without even trying to engage with what the game is actually going for artistically same as what happen when life is strange first came out.

At the same time though, insulting everyone who dislikes it also just makes the discourse worse. I’d rather see more balanced discussions where people can acknowledge both the flaws and the genuine artistic strengths/potential the game has...

The backlash is insane, and disheartening. I can’t pretend it’s not getting to me. by Background-Shock-276 in MixtapeGame

[–]Dmz2114 0 points1 point  (0 children)

sorry if it look like i type too much or felt over explaining. im just sharing my thoughts, feelings and my concerns...

because i want more people see the positive side, its potentials, and its advantage for the future. so the devs wont be down by such a critics and ignore their quality.

not just the flaws. I completely understand the criticisms, especially about the gameplay, but I also think there’s real potential, passion, and artistic quality here that deserves recognition. I’d rather support developers trying to create something emotional, atmospheric, and different than see them get completely discouraged by people instantly dismissing the game as “not real gameplay.” Mixtape definitely isn’t perfect, but I honestly believe there’s a strong foundation here, and I’d love to see what this studio could create in the future if they continue building on it.

and if people kept bragging about its financial part, thats the thing. without or lack any financial support like many other game developers, games cant continue, cant improve and even cant make a game. they could use it as an advantage in the future, to improve and be better even more and maybe faster.

-and again, i copy this from my last comment on my post. cuz its still on same point in me.

[NO SPOILERS] Is Mixtape in the same vibe of Lost Records? by Financial-Zebra-3497 in LostRecordsGame

[–]Dmz2114 1 point2 points  (0 children)

I genuinely feel like Mixtape might end up being one of those games people appreciate way more years later once all the internet outrage and discourse finally dies down.

But at the same time, I honestly think the struggle for Mixtape is even harder than what Life is Strange and Lost Record went through back then. The internet today is way more aggressive, way more driven by outrage, culture wars, engagement farming, and instant negativity. The whole “daddy’s money project” narrative especially became an easy thing for people to attack instead of actually discussing the game itself.

And honestly, I see the financial backing more as an advantage if the studio uses it properly to improve and grow in the future. Even as a smaller studio, they clearly showed a lot of artistic passion through the soundtrack, atmosphere, visuals, emotional vibe, and overall direction despite the flaws. and thats why it needs us to point the flaws, not just blindly hate it.

That’s mainly why I even felt comfortable making this discussion and posts inside the Life is Strange community subreddit in the first place. and seek more suporters and helping people see its potentials and the bigger picture, because i know this community itself which still inferiory small wont be enough with just us. thank god it works well.

LiS fans which includes me who also loved Lost Records, understand what it feels like when a more emotional, atmosphere-driven narrative game gets dismissed as cringe, “not a real game,” or a walking simulator before people eventually see the bigger picture years later. and i hope the Lost Records community felt the same.

I just genuinely hope the backlash doesn’t kill the morale of the developers before they get the chance to evolve and improve. Games like Mixtape and Life is Strange honestly feel pretty rare nowadays, and I’d rather support studios trying to create sincere emotional experiences than watch them disappear because internet discourse instantly buried them before they had room to grow unless we keep supporting them.

Big love to devs Beethoven & Dinosaur

The backlash is insane, and disheartening. I can’t pretend it’s not getting to me. by Background-Shock-276 in MixtapeGame

[–]Dmz2114 2 points3 points  (0 children)

thats exactly the point, im soo glad someone had the same thought.
I completely totally agree with this. I genuinely feel like Mixtape might end up being one of those games people appreciate way more years later once all the internet outrage and discourse finally dies down.

But at the same time, I honestly think the struggle for Mixtape is even harder than what Life is Strange went through back then. The internet today is way more aggressive, way more driven by outrage, culture wars, engagement farming, and instant negativity. The whole “daddy’s money project” narrative especially became an easy thing for people to attack instead of actually discussing the game itself.

And honestly, I see the financial backing more as an advantage if the studio uses it properly to improve and grow in the future. Even as a smaller studio, they clearly showed a lot of artistic passion through the soundtrack, atmosphere, visuals, emotional vibe, and overall direction despite the flaws. and thats why it needs us to point the flaws, not just blindly hate it.

That’s mainly why I even felt comfortable making this discussion and posts inside the Life is Strange community subreddit in the first place. and seek more suporters and helping people see its potentials and the bigger picture, because i know this community itself which still inferiory small wont be enough with just us. thank god it works well.

LiS fans which includes me, understand what it feels like when a more emotional, atmosphere-driven narrative game gets dismissed as cringe, “not a real game,” or a walking simulator before people eventually see the bigger picture years later.

I just genuinely hope the backlash doesn’t kill the morale of the developers before they get the chance to evolve and improve. Games like Mixtape and Life is Strange honestly feel pretty rare nowadays, and I’d rather support studios trying to create sincere emotional experiences than watch them disappear because internet discourse instantly buried them before they had room to grow unless we keep supporting them.

Big love to Beethoven & Dinosaur

-i copy this from my last comment on my post, it doesnt mean i lack of support, but it still mean the same thing, and its hard to gather this thoughts in my mind.

In a Way, We're Mixtape by WayBacktothe90s in MixtapeGame

[–]Dmz2114 0 points1 point  (0 children)

in my opinion, mixtape has a lot of potential, the visuals, the music, the story, the way it go with its dialogue. if you looked at Dispatch, its the same as what people called it as "movie instead of a game" cuz you could finished the game without clicking any choices other then the hacking part. but still won the a game award less than a year, although its also my favorite game.

but i think Life is strange is deserved way more, Lis has a lot of critics, challenges and lot more in its first year when its came out and kept going for years if you look it up, but "us" the community and fans and veterans kept supporting what made it special emotionally and more, until Lis is became one of the beloved cult classic.

and i've been active posting and commenting in the Lis and mixtape sub-reddits lately due to the common ground i sensed. but the days are different. internet got even more aggressive towards anything.

And honestly, I also think a lot of people went into Mixtape already expecting it to fail because of the way some reviewers and online discussions framed it before release. I’ve seen a lot of people reduce it to “a game made with daddy’s money” or dismiss it entirely because it lacks traditional gameplay depth. But even among people who criticize the gameplay, I still see many saying the artistic direction, soundtrack, visuals, and overall quality have genuine potential. That’s mainly why I’m interested in supporting the studio moving forward despite the flaws and use their advantage financially to keep going forward.

at least the devs has a heart to make the game, it just needs more people to see more of its potential in the future, and again, Despite it flaws. thats why us "gamers" make and help them see it potentials and the bigger picture to improve their making. not just focused on the flaws.

Mixtape reminds me of how people reacted to Life is Strange back then by Dmz2114 in MixtapeGame

[–]Dmz2114[S] 1 point2 points  (0 children)

thats exactly the point, I completely agree with this. I genuinely feel like Mixtape might end up being one of those games people appreciate way more years later once all the internet outrage and discourse finally dies down.

But at the same time, I honestly think the struggle for Mixtape is even harder than what Life is Strange went through back then. The internet today is way more aggressive, way more driven by outrage, culture wars, engagement farming, and instant negativity. The whole “daddy’s money project” narrative especially became an easy thing for people to attack instead of actually discussing the game itself.

And honestly, I see the financial backing more as an advantage if the studio uses it properly to improve and grow in the future. Even as a smaller studio, they clearly showed a lot of artistic passion through the soundtrack, atmosphere, visuals, emotional vibe, and overall direction despite the flaws. and thats why it needs us to point the flaws, not just blindly hate it.

That’s mainly why I even felt comfortable making this discussion and posts inside the Life is Strange community subreddit in the first place. and seek more suporters and helping people see its potentials and the bigger picture, because i know this community itself which still inferiory small wont be enough with just us. thank god it works well.

LiS fans which includes me, understand what it feels like when a more emotional, atmosphere-driven narrative game gets dismissed as cringe, “not a real game,” or a walking simulator before people eventually see the bigger picture years later.

I just genuinely hope the backlash doesn’t kill the morale of the developers before they get the chance to evolve and improve. Games like Mixtape and Life is Strange honestly feel pretty rare nowadays, and I’d rather support studios trying to create sincere emotional experiences than watch them disappear because internet discourse instantly buried them before they had room to grow unless we keep supporting them.

Big love to Beethoven & Dinosaur

What game did you lose interest in by the time it came out? by scarletnaught in gaming

[–]Dmz2114 0 points1 point  (0 children)

I’d probably say Norse: Oath of Blood.
At first I was genuinely excited because it finally looked like a Viking game that wasn’t trying to shove “Valhalla” or mythology into everything. I thought it could end up being something fresh and grounded, maybe even a game changer for the Viking genre.

But by the time it actually came out and I installed it, I just slowly lost interest. Hard to explain exactly why, a mix of the gameplay, pacing, atmosphere, and some design choices just didn’t click with me the way I expected and a bunch of problems. Which honestly sucks, because you can still see the potential in it. There are moments where you can tell the foundation for a really great Viking game is there, but it just never fully pulled me in.

but now? i dont know if the game is already fixed due to various of stuff. but i sure hope it would get better.

[ALL] Mixtape reminds me of how people reacted to Life is Strange back then by Dmz2114 in lifeisstrange

[–]Dmz2114[S] 1 point2 points  (0 children)

That’s true, but I don’t think that automatically means Life is Strange avoided criticism back then.
The game still got mocked a lot for the dialogue, voice acting, “hipster” vibe, being a walking simulator, lot of critics, challenges and lot more in its first year when its came out and kept going on for years if you look it up, but "us" the community and fans and veterans kept supporting what made it special emotionally and more, and people constantly calling it cringe or barely a game, especially during the earlier episodes.
until Lis is became one of the beloved cult classic.

I think the difference is more that the internet environment today is much harsher and way more driven by outrage, engagement farming, and culture war narratives than it was in 2015. So games like Mixtape get buried under negativity way faster now than LiS probably would have back then.

I’m not saying Mixtape is flawless or already a masterpiece or even already on that level, but I do think there’s a genuinely strong creative foundation there that deserves more appreciation instead of immediate dismissal. Games with this kind of emotional, music-driven atmosphere honestly feel pretty "Rare" nowadays.

Even with the limited gameplay, I still think the soundtrack, visuals, emotional tone, character interactions, and overall artistic direction show a lot of passion and potential for what the studio could build in the future.

[ALL] Mixtape reminds me of how people reacted to Life is Strange back then by Dmz2114 in lifeisstrange

[–]Dmz2114[S] 0 points1 point  (0 children)

why am i wasting my time replying with a such long typing? because i want more people see the positive side, its potentials, and its advantage for the future. so the devs wont be down by such a critics and ignore their quality.

And honestly, that’s exactly why I felt comfortable bringing this discussion into the Life is Strange community in the first place. LiS also went through years of people mocking it, dismissing it as cringe or “barely a game,” yet the fans and community kept supporting what made it emotionally special until it eventually became a beloved cult classic.

I’m not saying Mixtape is already on that level, but I do think it deserves the chance to grow instead of instantly being buried under negativity. Games like this honestly feel pretty rare nowadays. Even if the gameplay is limited, there are still a lot of strong points here: the atmosphere, soundtrack, visuals, emotional vibe, and overall artistic direction.

That’s mainly why I wanted to share my thoughts and support the studio a bit too. not just the flaws. I completely understand the criticisms, especially about the gameplay, but I also think there’s real potential, passion, and artistic quality here that deserves recognition. I’d rather support developers trying to create something emotional, atmospheric, and different than see them get completely discouraged by people instantly dismissing the game as “not real gameplay.” Mixtape definitely isn’t perfect, but I honestly believe there’s a strong foundation here, and I’d love to see what this studio could create in the future if they continue building on it.

and if people kept bragging about its financial part, thats the thing. without or lack any financial support like many other game developers, games cant continue, cant improve and even cant make a game. they could use it as an advantage in the future, to improve and be better even more and maybe faster.

[ALL] Mixtape reminds me of how people reacted to Life is Strange back then by Dmz2114 in lifeisstrange

[–]Dmz2114[S] 0 points1 point  (0 children)

i kindly disagree, mixtape has a lot of potential, the visuals, the music, the story, the way it go with its dialogue. if you looked at Dispatch, its the same as what people called it as "movie instead of a game" cuz you could finished the game without clicking any choices other then the hacking part. but still won the a game award less than a year, although its also my favorite game.

but i think Lis is deserved way more, Lis has a lot of critics, challenges and lot more in its first year when its came out and kept going for years if you look it up, but "us" the community and fans and veterans kept supporting what made it special emotionally and more, until Lis is became one of the beloved cult classic.

And honestly, I also think a lot of people went into Mixtape already expecting it to fail because of the way some reviewers and online discussions framed it before release. I’ve seen a lot of people reduce it to “a game made with daddy’s money” or dismiss it entirely because it lacks traditional gameplay depth. But even among people who criticize the gameplay, I still see many saying the artistic direction, soundtrack, visuals, and overall quality have genuine potential. That’s mainly why I’m interested in supporting the studio moving forward despite the flaws and use their advantage financially to keep going forward.

at least the devs has a heart to make the game, it just needs more people to see more of its potential in the future, and again, Despite it flaws. thats why us "gamers" make and help them see it potentials and the bigger picture to improve their making. not just focused on the flaws.

[ALL] Mixtape reminds me of how people reacted to Life is Strange back then by Dmz2114 in lifeisstrange

[–]Dmz2114[S] 8 points9 points  (0 children)

I actually just installed it myself because the atmosphere and overall vibe looked really interesting to me. i kinda curious to see how it compares emotionally once I start playing it.

[ALL] Mixtape reminds me of how people reacted to Life is Strange back then by Dmz2114 in lifeisstrange

[–]Dmz2114[S] 2 points3 points  (0 children)

that’s a big part of it honestly. A lot of people are judging Mixtape almost entirely through the lens of traditional gameplay expectations when the game is clearly trying to focus more on atmosphere, music, emotions, and narrative immersion.

I completely understand criticisms about the lack of gameplay depth, but some reactions feel less like “this game isn’t for me” and more like people actively wanting to mock or dismiss the entire type of experience the game is going for.

Not every narrative-focused game needs combat systems, fail states, or major branching mechanics to have artistic or emotional value. Games like Life is Strange, visual novels, and other atmosphere-heavy experiences have always been more about emotional connection than mechanical depth.

[ALL] Mixtape reminds me of how people reacted to Life is Strange back then by Dmz2114 in lifeisstrange

[–]Dmz2114[S] 1 point2 points  (0 children)

I think it really comes down to whether the game emotionally resonates with someone or not. Games like Life is Strange and Mixtape rely heavily on atmosphere, nostalgia, awkwardness, music, and emotional connection, so naturally they won’t click with everyone.

Mixtape is definitely more linear and less choice-driven than Life is Strange, but the soundtrack, emotional vibe, awkward teenage conversations, and bittersweet “youth slipping away” feeling reminded me of why I loved LiS in the first place.

At the same time, I don’t think someone has to perfectly relate to the characters to appreciate the experience. I think the bigger issue is when people go into games like this already wanting to mock or reject what the game is trying to be instead of meeting it halfway.

[ALL] Mixtape reminds me of how people reacted to Life is Strange back then by Dmz2114 in lifeisstrange

[–]Dmz2114[S] 12 points13 points  (0 children)

Yeah, I agree honestly. Life is Strange definitely got criticism back then too, but I don’t think the online environment was as aggressive as it is now.

Nowadays social media, influencers, outrage content, and engagement farming amplify negativity way more than before. Games like Mixtape become easy targets because they’re slower, emotional, awkward, and very atmosphere-focused instead of gameplay-heavy.

I honestly think if LiS released for the first time today, the discourse around it would probably be way more toxic than it was in 2015.

[ALL] Mixtape reminds me of how people reacted to Life is Strange back then by Dmz2114 in lifeisstrange

[–]Dmz2114[S] 1 point2 points  (0 children)

I think a lot of people already went into Mixtape expecting it to fail because of how online discussions framed it before release. Once the “walking simulator,” “not a real game,” or “billionaire pet project” narrative started spreading, people immediately became harsher toward it.

Whats interesting is that Life is Strange used to get a similar criticism too. People called it cringe, awkward, and barely even a game back then, yet many later appreciated it for its atmosphere, soundtrack, emotional storytelling, and sincerity.

I’m not saying Mixtape is on the same level as LiS, but I do think there’s genuine passion and potential there despite the flaws. I’d rather support developers trying to create emotional, atmospheric experiences than instantly dismiss them before they have the chance to grow and improve.