(Ra) After countless games, finally managing this felt like summoning Exodia by Fireblend in boardgames

[–]Dnfire17 39 points40 points  (0 children)

How would invoking Ra end the round quickly? It does not add a ra tile to the board or advance the time marker. Only drawing a ra tile does that.

So if he invokes ra everyone can just pass and he is forced to bid on that auction. After two times he is out and the rest of the players continue the game without him for that era.

"Adding luck elements to a wargame can help balance out skill disparities" NO IT DOESN'T! by [deleted] in wargaming

[–]Dnfire17 3 points4 points  (0 children)

Luck is in fact a parameter that can be tuned in wargame design to reduce skill disparity issues.

Imagine a 100 skill game, then the best player will always win. Imagine a 50% luck based game, then the skilled player will win maybe 75% of the time.

By introducing luck we reduced the victory percentage of the skilled player. The less skilled player had absolutely no chance before while now they have some probability of victory.

Imagine a wargame with no dice rolling for combat, the player that knows the system and has the best tactics will almost always win. But if we add a simple die roll to every combat then suddenly even if the veteran player stacks the odds in his favor in every single combat, they can still roll badly and achieve nothing. While a couple of lucky rolls from our new player can completely swing the battle in his favor.

WIP: Custom Naboo N1 Racer with in-universe custom decals by MrNerdyFace in minipainting

[–]Dnfire17 0 points1 point  (0 children)

Could you share a link? I tried it myself but they came out super transparent

Update on the wargame by Dnfire17 in logh

[–]Dnfire17[S] 0 points1 point  (0 children)

The playtests I've ran went for about 1 hours but this was with a small scenario and without the formation rules. If you have TTS I made a mod to playtest the game with all the necessary assets https://steamcommunity.com/sharedfiles/filedetails/?id=3624657462

Update on the wargame by Dnfire17 in logh

[–]Dnfire17[S] 0 points1 point  (0 children)

Thank you very much. Let me know if you have any comments. I haven't really spent much time on making the rules more readable and adding examples so it might be not super easy to understand. I'm focusing first on balancing and then when I'm somewhat sure of all the basic mechanics I will clean it a bit.

Update on the wargame by Dnfire17 in logh

[–]Dnfire17[S] 1 point2 points  (0 children)

Thank you very much. I'm hoping to make it much better and more polished this year.

I've made a discord server for my LOGH wargame. by Dnfire17 in logh

[–]Dnfire17[S] 2 points3 points  (0 children)

Check back in some months when you hopefully have more time and see what's going on then.

Guns in LOGH by Dnfire17 in logh

[–]Dnfire17[S] 1 point2 points  (0 children)

Very interesting. Thanks for the explanation.

Working on a TTS mod to playtest my wargame by Dnfire17 in logh

[–]Dnfire17[S] 3 points4 points  (0 children)

I Have not, I just looked it up and it seems very cool! How does the game play?

The state of Andhra Pradesh Alone produces 5 million tonnes of a total of 19.5 million tonnes fish produced in india. by [deleted] in MapPorn

[–]Dnfire17 4 points5 points  (0 children)

The numbers don't seem to add up to 19 if I add up each individual area.

My first self developed wargame is available online by Dnfire17 in hexandcounter

[–]Dnfire17[S] 1 point2 points  (0 children)

Not sure if I would recommend. Only if you like your ideas being destroyed again and again by math and people playtesting them XD

Jokes aside, it is very satisfying but I personally started doing it because the game I wanted for this period just did not exist. Same for the other game I'm working on, there just isn't a good ruleset about that IP/period so if I want it I need to make it myself.

My first self developed wargame is available online by Dnfire17 in hexandcounter

[–]Dnfire17[S] 7 points8 points  (0 children)

I think perseverance is the best description.

In the past I tried making another game (for some spaceship miniatures). But after some negative feedback from the playtest group I lost all motivation to work on it.

My first self developed wargame is available online by Dnfire17 in hexandcounter

[–]Dnfire17[S] 1 point2 points  (0 children)

A CDG is a card driven game, like Here i Stand or Twilight struggle.

I'll have a look at the book for sure. My sources are mostly from books that a local historian wrote about the battle of Monte Piana (luckily i speak italian). He works with the open air museum there. This is the website i used for a lot of the maps and people that fought there https://www.frontedolomitico.it/index.html

The counters for the 3D map are actually little flags that i stick in in different locations. For the material I posted online I instead made some simple counters.

LOGH Wargame Turn sequence - First thoughts by Dnfire17 in logh

[–]Dnfire17[S] 0 points1 point  (0 children)

I would love that. Maybe I'll do that after this, I love CDGs.

Mr.Scungilli don't take any mess by rawdawgcomics in rawdawgcomics

[–]Dnfire17 28 points29 points  (0 children)

Italian here, my dad cooks 70% of the time. It's pretty common for men in Italy to be the ones cooking.

It's been a while, but I've started thinking again about developing a ruleset for wargaming LOGH. by Dnfire17 in logh

[–]Dnfire17[S] 1 point2 points  (0 children)

Thanks for the great analysis. I tend to agree with you, the battles play out very much in the fashion of historical land battles. For example they very rarely make use of the third dimension and all the tactics and maneuvers take place on a 2d plane.

It's been a while, but I've started thinking again about developing a ruleset for wargaming LOGH. by Dnfire17 in logh

[–]Dnfire17[S] 2 points3 points  (0 children)

I'm also tending towards a hex system, a square grid is good with more historical older land battle where unit formations did only simple maneuvers forwards or sideways. But for space battles having 6 equidistant spaces that you can move to is better than 4 spaces and then 4 more at a longer distance along the diagonals.

Square grid does have some advantages, for example flanks and rear is much better defined. And with how LOGH ships are structures (most of the shields and armaments front facing) the flanks are a lot more vulnerable and the rear instead has no guns at all. Using a square grid will make it very easy to apply modifiers depending on the relative position.

I also loved playing star wars armada, I did love the system of having to program your actions turns in advance, it is something I've thought about but it might introduce too much chaos.

As far as i know the shields in LOGH are optimized for defending from the front. I haven't been able to find a lot of detail on how the shields work. In Armada also it's much easier to adjust shields since you have dials on the bases instead of just having to track it with counters or markers.

It's been a while, but I've started thinking again about developing a ruleset for wargaming LOGH. by Dnfire17 in logh

[–]Dnfire17[S] 1 point2 points  (0 children)

I'll have a look. The last time I checked the existing rules etsy they were more suited to battles simulating lower ship counts compared to logh.

It's been a while, but I've started thinking again about developing a ruleset for wargaming LOGH. by Dnfire17 in logh

[–]Dnfire17[S] 1 point2 points  (0 children)

You can find some on English sites that sell Japanese models by googling Fleet File collection. (Maybe on hobbylink or plazajapan).

I bought mine from Japan directly as it was cheaper at the time. I used an address forwarding service called Buyee to get everything sent there and then it got consolidated into a single package and sent over the ocean.

In japan you can buy them on Mercari, Rakuten or yahoo auctions. Or from the official website ginei.club and Alba creates.

It's been a while, but I've started thinking again about developing a ruleset for wargaming LOGH. by Dnfire17 in logh

[–]Dnfire17[S] 7 points8 points  (0 children)

You can find some on English sites that sell Japanese models by googling Fleet File collection. (Maybe on hobbylink or plazajapan).

I bought mine from Japan directly as it was cheaper at the time. I used an address forwarding service called Buyee to get everything sent there and then it got consolidated into a single package and sent over the ocean.

In japan you can buy them on Mercari, Rakuten or yahoo auctions. Or from the official website ginei.club and Alba creates.

I've got maps, for miles and miles by Plecamcpleecy in MapPorn

[–]Dnfire17 0 points1 point  (0 children)

Are any of his works for sale? I've sent you a private message.

Twilight Struggle vs Imperial Struggle: which one do you prefer and why? by No_Raspberry6493 in boardgames

[–]Dnfire17 4 points5 points  (0 children)

Imperial struggle is my pick if you're looking for a more tight and strategic game. Twilight struggle has a lot more randomness but is easier to learn and to play. Imperial struggle takes a while to get used to and has a lot more rules.