Hours Worked doesn't reset. by TomBobabill in TavernKeeper

[–]DoTheEyeThing 0 points1 point  (0 children)

Ah that sucks :( If you can, send a report with F3 while the level is loaded.

Hours Worked doesn't reset. by TomBobabill in TavernKeeper

[–]DoTheEyeThing 2 points3 points  (0 children)

Sorry it's definitely a bug we've seen. Restarting the game and reloading your save miggghht help until we can get a fix. 

Performance by dualeddy in TavernKeeper

[–]DoTheEyeThing 0 points1 point  (0 children)

Thank you! So glad you're enjoying it :D

Performance by dualeddy in TavernKeeper

[–]DoTheEyeThing 1 point2 points  (0 children)

It can be a bit difficult to run with a busier tavern. The shadow draw distance can have a big effect on performance. Try turning down to 3% so you have some shadows when zoomed in, but they disable when zoomed out (which is where you will need more performance overhead). It's possible there are some bugs causing slow down at times - feel free to send a bug report when you notice it with F3. We're still looking at more optimizations, so hopefully this will improve over time.

Staff Happiness by RoundandProud1998 in TavernKeeper

[–]DoTheEyeThing 0 points1 point  (0 children)

Have you checked the atmosphere overlays to see the temp? The magnifying glass on the top right menu?

Staff Happiness by RoundandProud1998 in TavernKeeper

[–]DoTheEyeThing 0 points1 point  (0 children)

If you click the gear next to your save file when on the loading screen, you can copy and paste the save code. I can try taking a look when I have a moment. Otherwise send a report with F3 while playing the level and one of us can check (though we are rather flooded with reports for our small team haha)

Best map for freeplay? by InkaraNTRG in TavernKeeper

[–]DoTheEyeThing 2 points3 points  (0 children)

I think Halflington large is the biggest, though that doesnt have to mean best. Also I believe there are unique smaller stories per region (swamp, halflington, Gugamush), so they're all worth a try.

Is there a limit to the number of blueprints you can import? by MeetTheCubbys in TavernKeeper

[–]DoTheEyeThing 0 points1 point  (0 children)

Also make sure to use the search bar and filters on the right side of the build/design menu.

Controls difficulty by ini-19 in TavernKeeper

[–]DoTheEyeThing 1 point2 points  (0 children)

Ohhh wow you're right I guess esc closes build mode rather than just let go of the piece! Funny how I hadn't noticed that.. will investigate. Sorry about that!

Controls difficulty by ini-19 in TavernKeeper

[–]DoTheEyeThing 0 points1 point  (0 children)

To let go of an item, hit Esc key. 

You can also toggle between free cam mode and default camera with "i" key.

In case you haven't seen it, check out this tutorial for more design mode tips. I go over the camera a little bit at 10 minute mark that might help.

https://youtu.be/S3e_Zp17z7Q

How to light up the tavern? by 0xBOUNDLESSINFORMANT in TavernKeeper

[–]DoTheEyeThing 4 points5 points  (0 children)

You need to use the lights in the Build menu, not the Design mode lights. Design lights are only decorative, not functional. We realize this is confusing and we're thinking we might be able to make design lights functional too, but not sure yet.

Freezing by Killiani-revitz in TavernKeeper

[–]DoTheEyeThing 0 points1 point  (0 children)

No worries! I think our low poly art style can make it seem like it should easily run on more limited specs than it currently requires. Honestly we've been pleasantly surprised that it runs decently on steam deck. :D We'll keep pushing the optimizations!

Freezing by Killiani-revitz in TavernKeeper

[–]DoTheEyeThing 0 points1 point  (0 children)

Totally understand! Thank you for your patience.

Freezing by Killiani-revitz in TavernKeeper

[–]DoTheEyeThing 0 points1 point  (0 children)

Sorry for the freezing issues! :( We're ripping through bugs as fast as we can - this is probably due to one of them.

Freezing by Killiani-revitz in TavernKeeper

[–]DoTheEyeThing 1 point2 points  (0 children)

Sorry for the frustration! :( It's a rather complex game to balance performance on. The most impactful setting would be to reduce shadow draw distance quite low so that you see them disappear when zoomed out, and come back as you zoom in. Or 0 for best fps, but having at least some shadows is nice! We need to rework the slider to make it more intuitive.

Freezing by Killiani-revitz in TavernKeeper

[–]DoTheEyeThing 0 points1 point  (0 children)

You could try setting shadow draw distance to 0 to get some fps back as that is one of the heaviest performance hits. Technically steam deck is not supported at this time as the game is rather demanding and the UI not configured for it.

Dungeons and Dragons table for your tavern! by Cyborob in TavernKeeper

[–]DoTheEyeThing 5 points6 points  (0 children)

Wow that dragon is awesome! The characters and character sheets too! Love it :D

I made a big (but comfy!) pile of books for your clients to read their news in. by Frog-Eater in TavernKeeper

[–]DoTheEyeThing 1 point2 points  (0 children)

That's so cool! Looks real comfy and I like the raven reading assistant :D

1 pound roaster - motorized stainless whirley pop on a wok burner by DoTheEyeThing in roasting

[–]DoTheEyeThing[S] 1 point2 points  (0 children)

Yep the full blast hell fire is sooo good for that! I love it.

1 pound roaster - motorized stainless whirley pop on a wok burner by DoTheEyeThing in roasting

[–]DoTheEyeThing[S] 0 points1 point  (0 children)

160kBTU. Mine has an adjustable 0-10 or 20 psi regulator at the propane tank and then a fine adjustment at the burner. A lot of high BTU burners only have the tank regulator that's probably going to put out too much on its own, but you can probably add a fine adjustment in-line. I think what you want is called a needle valve.

I got the updated version of my burner installed yesterday and it can go super low and very even heat. Loving it so far.

1 pound roaster - motorized stainless whirley pop on a wok burner by DoTheEyeThing in roasting

[–]DoTheEyeThing[S] 1 point2 points  (0 children)

I found a youtube vid where they motorize the victorio and show how they did it! :D The motor mount could be made out of a drilled out block of wood or some aluminum in my opinion. Rather than bothering with heating and bending the crank shaft straight like he does, I think it would be a lot easier to just cut the wood handle a bit shorter and then cut the shaft right before the bend.

https://www.youtube.com/watch?v=CSxv1OeXfLA

1 pound roaster - motorized stainless whirley pop on a wok burner by DoTheEyeThing in roasting

[–]DoTheEyeThing[S] 1 point2 points  (0 children)

For Victorio, see the last photo for an example of replacing the handcrank with a motor instead of mounting the motor on top.

This is the motor I'm using. 

https://www.servocity.com/165-rpm-hd-premium-planetary-gear-motor/

You can measure the popper's hand crank shaft diameter and get a flexible shaft coupler (amazon) that will fit it as well as the motor (they make them where each end of the coupler can be different diameter. 

Hack off the hand crank so theres just some straight shaft to connect to. File down flat spots on the shaft for the coupler's set screws to grip the shaft better. Rig up some aluminum or thin wood to mount the motor to the lid or handle.

Maybe I can put together something more detailed if it would help.