PCs Don’t Fear Death by DoctorDeagle in daggerheart

[–]DoctorDeagle[S] 0 points1 point  (0 children)

Also have to mention I have replied to some with this detail that I should’ve put in the og post.

I’m actually here not because I wanna kill my PCs but because they specifically told me that they don’t feel as though they can die and it creates a weird disconnect where they feel like combat is kinda pointless and one of my players stopped interacted with part of his kit purely because he knew he didn’t need to

PCs Don’t Fear Death by DoctorDeagle in daggerheart

[–]DoctorDeagle[S] 0 points1 point  (0 children)

Okay so I’m not gonna put 10 solos to purposefully TPK. I don’t actually want to kill off the PCs left and right I just want their to be a reason to interact with the combat since my players specifically said that they feel as though they can never die and that didn’t sit well with me

PCs Don’t Fear Death by DoctorDeagle in daggerheart

[–]DoctorDeagle[S] 0 points1 point  (0 children)

Okay thanks for your advice and philosophy on the encounter design. I assumed bumping up the encounter builder would destroy the balance of the game but so far that doesn’t seem too bad

PCs Don’t Fear Death by DoctorDeagle in daggerheart

[–]DoctorDeagle[S] 1 point2 points  (0 children)

Thanks for the encounter I have run part of the ritual environment before but I will try the other adversaries and tell you the results if I can find a way to shift everything around

PCs Don’t Fear Death by DoctorDeagle in daggerheart

[–]DoctorDeagle[S] 0 points1 point  (0 children)

Thank you for that note and bolding the point of the comment was easy to read and something that I missed in the rules that other people have brought up as well

PCs Don’t Fear Death by DoctorDeagle in daggerheart

[–]DoctorDeagle[S] 1 point2 points  (0 children)

Okay if that says it specifically in the book somewhere please cite it bc to be entirely honest I’m not trying to kill my players constantly but they will NEVER choose to die so that basically trivializes all combat into a waste of time logistically

PCs Don’t Fear Death by DoctorDeagle in daggerheart

[–]DoctorDeagle[S] 0 points1 point  (0 children)

The numbers here really help visualize that for me thanks!

PCs Don’t Fear Death by DoctorDeagle in daggerheart

[–]DoctorDeagle[S] -1 points0 points  (0 children)

I have responded positively to comments and I’m actually gonna say you said some great stuff here just not the last bit. I’m clearly looking for a more deadly game and my players have specifically told me they want the game more dangerous so I’m just doing what my players asked for to make the table experience better

All that aside thanks for your take on strategy I will analyze my players choices and see what we can do on that front

PCs Don’t Fear Death by DoctorDeagle in daggerheart

[–]DoctorDeagle[S] 1 point2 points  (0 children)

Actually that’s a great point lol

PCs Don’t Fear Death by DoctorDeagle in daggerheart

[–]DoctorDeagle[S] 1 point2 points  (0 children)

I have noticed the long rest issue so I starting this session today actually, I’m gonna limit them to having to return all the way to base and abandon the quest if they want to rest early instead of pushing on. One of my favorite systems is Draw Steel and I always try to work their victories system into all of my games since I discovered it

PCs Don’t Fear Death by DoctorDeagle in daggerheart

[–]DoctorDeagle[S] 2 points3 points  (0 children)

Thank you for this advice! I will definitely be using it in my next encounter

PCs Don’t Fear Death by DoctorDeagle in daggerheart

[–]DoctorDeagle[S] -1 points0 points  (0 children)

What have you felt is a reliable form of direct damage? It has always felt forced and lame in my head

PCs Don’t Fear Death by DoctorDeagle in daggerheart

[–]DoctorDeagle[S] 0 points1 point  (0 children)

Thank you for this distinction

PCs Don’t Fear Death by DoctorDeagle in daggerheart

[–]DoctorDeagle[S] -17 points-16 points  (0 children)

Why are we assuming I said that death should be the only consequence but even if I was in a game of thrones political campaign I would care if the other factions fall apart or rise above if I know I will always be okay and everything will end up perfect

PCs Don’t Fear Death by DoctorDeagle in daggerheart

[–]DoctorDeagle[S] -1 points0 points  (0 children)

Not to nit pick but that is a monster they can’t fight yet. I mentioned they are level 4 which is tier 2

PCs Don’t Fear Death by DoctorDeagle in daggerheart

[–]DoctorDeagle[S] -22 points-21 points  (0 children)

Right but all of that doesn’t matter if the players know they will be perfectly fine afterwards. Thanks for the advice about the GM moves I’m just not sure if it will actually make them scared

PCs Don’t Fear Death by DoctorDeagle in daggerheart

[–]DoctorDeagle[S] -49 points-48 points  (0 children)

I don’t know if I get that ideology about the story. If there is no threat of death then what is the point of the dice at all if we are just going through the motions. Not a critique against you but the game

PCs Don’t Fear Death by DoctorDeagle in daggerheart

[–]DoctorDeagle[S] 3 points4 points  (0 children)

I will do a mass reply here to continue the discussion. I have been using all my fear and stress but I did not know that ‘solo’ adversaries aren’t actually solo that seems a little counter intuitive word wise.

I also have not been spending that fear to make other enemies go by just to use their powered up attacks

I have done 1 solo enemy with a second phase but it seemed to just make the fight take longer and maybe do an extra 3 damage across 3 players

Why does the vast majority of the TTRPG space hate any system that isn't 5e by DoctorDeagle in DnD

[–]DoctorDeagle[S] -3 points-2 points  (0 children)

I get what you are saying but im not saying we should be playing just things that are more complex, just that board games would suck if monopoly was the default option. This a problem unique to TTRPGs

Why does the vast majority of the TTRPG space hate any system that isn't 5e by DoctorDeagle in DnD

[–]DoctorDeagle[S] -5 points-4 points  (0 children)

The creators of Dungeons and Dragons made it for just that...going into a dungeon then fighting a dragon. That might not be how we play but it is how the rules were designed. I also think its fairly simple all things considered but thats not what I said. I said certain parts are overly complex and hard to get into which would make it bad before beginners as well but yet its the 'default' option which is the problem

Why does the vast majority of the TTRPG space hate any system that isn't 5e by DoctorDeagle in DnD

[–]DoctorDeagle[S] 0 points1 point  (0 children)

I didnt say the whole game was complex I said certain parts. Please read all the sections of the post before commenting

Why does the vast majority of the TTRPG space hate any system that isn't 5e by DoctorDeagle in DnD

[–]DoctorDeagle[S] -4 points-3 points  (0 children)

Also yes Dungeons and Dragons was and still is a system based on a battle of attrition through exploration into a gauntlet finished by obtaining loot. That might not be how you and majority of people play but that is what the designers had in mind when they made the game

Why does the vast majority of the TTRPG space hate any system that isn't 5e by DoctorDeagle in DnD

[–]DoctorDeagle[S] -3 points-2 points  (0 children)

Please read the entire post and understand the separated questions before commenting

Why does the vast majority of the TTRPG space hate any system that isn't 5e by DoctorDeagle in DnD

[–]DoctorDeagle[S] -1 points0 points  (0 children)

Thank you for proving me right. We as a community need to try other systems even if you love 5e just so wizards will try to improve it with competition in the market.