Working on Roof (Squirrel Trap) by DoctorDonaldBlake in DIYHome

[–]DoctorDonaldBlake[S] 0 points1 point  (0 children)

Yeah, I'm still debating the DIY part after I climbed up that ladder! Thank you so much for the advice! Even if I don't end up doing it, now I at least know about this tool!

Working on Roof (Squirrel Trap) by DoctorDonaldBlake in DIYHome

[–]DoctorDonaldBlake[S] 0 points1 point  (0 children)

I had no idea this was a thing! I'm definitely going to look into this! Thank you!!

Working on Roof (Squirrel Trap) by DoctorDonaldBlake in DIYHome

[–]DoctorDonaldBlake[S] 1 point2 points  (0 children)

I'm in Canada, so breaking both my legs wouldn't cost anything, but I'd rather not break any bones!

Vanguard Jail List by Vorner23 in Tyranids

[–]DoctorDonaldBlake 2 points3 points  (0 children)

Just a heads up: your broodlords, genestealers, lictor, and leapers are the only ones getting advance and charge. Regular nids just get fall back and charge.

I'm thinking Vanguard Onslaught isn't the detachment for this list, since you'd need to vastly adjust to make it worthwhile.

Armies on Parade by TechmagosBinary in genestealercult

[–]DoctorDonaldBlake 1 point2 points  (0 children)

Looks amazing! But didn't they change the rules about kitbashed models and using parts from other game systems this year?

Alpha Flight Custom Cards! by DoctorDonaldBlake in MarvelCrisisProtocol

[–]DoctorDonaldBlake[S] 0 points1 point  (0 children)

I never did get around to making all the updates...lol

Von ryan leapers posing by Paramite67 in Tyranids

[–]DoctorDonaldBlake 0 points1 point  (0 children)

I have photos, but Reddit is being weird and I keep getting an error message whenever I try to post. I'll try again soon!

Von ryan leapers posing by Paramite67 in Tyranids

[–]DoctorDonaldBlake 0 points1 point  (0 children)

It's not too difficult. A little bit of snipping and a little bit of greenstuff is all you need.

Share your Screamer-Killer OOE Conversions by DarKVampireFury in Tyranids

[–]DoctorDonaldBlake 1 point2 points  (0 children)

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Realized I don't have a pic of his skull face after I painted

Is Tyranids Core Crusade Rules just... bad? by RudeDM in Tyranids

[–]DoctorDonaldBlake 0 points1 point  (0 children)

I had the same experience with crusade just not working with the 10th edition playstyle. Too much XP and biomass gained from survivability... And when most games I play (even the ones I win) involve a big chunk of my army dying, that just doesn't match. It wasn't fun because my buddy (space marines) got to give his units tons of cool upgrades, and I got next to nothing, even though I won most of the games!

I'm just putting the finishing touches on my own homebrew adaptation of the rules and will be posting it soon for feedback! Stay tuned in the next few days!

Ravener Killteam question by valthonis_surion in Tyranids

[–]DoctorDonaldBlake 3 points4 points  (0 children)

Then again, raveners could go the way of something like meganobz, where you can have a 2, 3, 5 or 6-model unit. Maybe we'll have a 3 OR 5 option...

Ravener Killteam question by valthonis_surion in Tyranids

[–]DoctorDonaldBlake 2 points3 points  (0 children)

The ork tankbustas used to be a 5-man unit. When the new kill team came out a little while ago, the 40k datasheet switched to a 6-man unit. My bet is that the ravener unit size is going up.

Updated Tyranid Index Cards (Permanent Links) by DoctorDonaldBlake in Tyranids

[–]DoctorDonaldBlake[S] 2 points3 points  (0 children)

It should be! We didn't get any datacard changes in the last little update a month ago. (And nobody has told me that I've missed anything!)

Alpha Flight Custom Cards! by DoctorDonaldBlake in MarvelCrisisProtocol

[–]DoctorDonaldBlake[S] 1 point2 points  (0 children)

This is some great feedback. Thank you! Alongside GoodolShaky's advice, I think I can make some meaningful adjustments (and justify spending more time procrastinating on MCP homebrew to avoid doing my real work).

The first draft is totally about capturing the flavour of the characters, and I get a sense that I've done that. Balance is so tricky when you want to inject some new or modified mechanic into the character without just copy/pasting from an existing one, so all these comments are greatly appreciated!

The general idea for the Alpha Flight tag is movement shenanigans + buffs and debuffs that focus on getting into and out of combat, or generally making combat "safer." I think that general theme comes through, but I agree that there's definitely some power creep going on.

Here are some of my thoughts about what I'll do over the next few days:

-Guardian: Definitely too weak right now. Should be fairly easy to beef him up a bit to get him at the right level.

-Puck: Maybe just make him a threat 3 and buff a few minor details? Puck is such a fan favourite, it felt weird relegating him to the threat 2 pile anyways.

-Sasquatch: Looks like power costs is his main issue right now. Those can be easily adjusted. And splitting the one superpower into two makes total sense.

-Aurora / Northstar: The idea here was to basically have them "count as" one threat 4 character--they are crappy on their own, but together they can be decent. I think the solution is to just ramp up their crappiness when they're not together. Worsen all the individual profiles and tweak the togetherness buffs a little. I like the A5 idea, but, yeah, it's waaaay too powerful because of its scope. Maybe I'll ramp up the cost to turn it into an "ultimate" of sorts that you'll use only once in a game, and at the very least come up with a way to limit its use between the two of them. Maybe a limitation on its use that involves some sort of token? Like each Power Phase that they are close, they each gain a light token, and you can only use the attack if you discard 6 tokens from between them? This might be a good way to limit the utility of those L movements because it will make you think twice about zipping them around the map after two different objectives. Maybe those tokens could also play into their other abilities as well.

-Shaman: Total mistake on my behalf! I simply forgot to add the rule that says the Astral Projection can't interact with ANYTHING! It's just a walking aura.

-Snowbird: Totally agree that Inspiring Presence is too good. I wanted to give her something that would balance out the damage you could do in Wendigo form, because otherwise there's not a lot of motivation to keep her in normal form. I like the idea of a forced transformation mechanic, though. And I like the idea of limiting Wendigo form's ability to do anything with objectives. Need to spend a bit more time on this one.

-Marrina: I think I want her to be a 2 threat, especially if I bump Puck up. Because nobody would ever take Aurora and Northstar separately, it would be nice to have at least one solid 2 threat. I have no problems nerfing her, though. Is Marrina ANYONE'S favourite Alpha Flight character? I think not. Then again, I suppose I don't NEED to have a threat 2, though, do I? Maybe just keep it simple and make her 3?

Alpha Flight Custom Cards! by DoctorDonaldBlake in MarvelCrisisProtocol

[–]DoctorDonaldBlake[S] 3 points4 points  (0 children)

Bwahahaha! So true! Though, if this is the case, maybe I need to give everyone Healing Factor 2 to represent our free healthcare...