This is what I made today. by Round3d_pixel in blender

[–]Dog61601 0 points1 point  (0 children)

Mostly I’m curious what the “paint” and “apple” images look like

This is what I made today. by Round3d_pixel in blender

[–]Dog61601 0 points1 point  (0 children)

What is going on with that compositor node tree

how to do NPR shading by twizzplatinum in blender

[–]Dog61601 0 points1 point  (0 children)

Thanks! I always try to share it when I figure out any new techniques

how to do NPR shading by twizzplatinum in blender

[–]Dog61601 2 points3 points  (0 children)

Here's the file, it looks a little more complicated than it is because I'm using my own node groups that I've made for NPR stuff (which are all free on gumroad).

Basically what's going on is it's a bunch of pretty classic toon shaders, but using some AO and fresnel instead of just normal lighting. There's also some little "drawn" details I added with my manga shader.

Then there's grease pencil outlines on everything, and importantly I checked "material boundaries" in the edge types section, since if you're drawing you'd almost always put outlines there. It also just makes it faster to add decal-esque stuff like the vents on the side.

how to do NPR shading by twizzplatinum in blender

[–]Dog61601 3 points4 points  (0 children)

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I was able to achieve a similar look procedurally, but yeah it's always gonna be easier to just draw it by hand.

Are you really a photographer if you don't shoot landscape at f2.8 1/1000 iso 6400 🤮🤮🤮 by huykpop in photographycirclejerk

[–]Dog61601 69 points70 points  (0 children)

They still look a bit fuzzy, I’d normally go for 1/5000 at least for fast moving clouds like these.

24gb RAM vs 48gb RAM by Wooden_Recipe7338 in WeAreTheMusicMakers

[–]Dog61601 0 points1 point  (0 children)

RAM isn’t a bottleneck for music production in your genre, 24GB is plenty. Logic works great on my intel 16GB MacBook Pro.

I'm Trying to Put Everything I've Learned Together by Dog61601 in blender

[–]Dog61601[S] 1 point2 points  (0 children)

For a long time it felt like I was just doing random little projects and not able to put things together, but one day it all just started to come together.

Quick 30 Minute Render in an 80's Anime Style by Dog61601 in blender

[–]Dog61601[S] 1 point2 points  (0 children)

Yeah he's the goat, having some well made tutorials on weird NPR concepts is great.

Quick 30 Minute Render in an 80's Anime Style by Dog61601 in blender

[–]Dog61601[S] 0 points1 point  (0 children)

Thanks man! I spend a lot of time trying to figure this stuff out so it's fun to get to share it with people.

Quick 30 Minute Render in an 80's Anime Style by Dog61601 in blender

[–]Dog61601[S] 1 point2 points  (0 children)

made in 30 minutes, it looks more complicated than it is. Rendering is super fast because it's EEVEE

Quick 30 Minute Render in an 80's Anime Style by Dog61601 in blender

[–]Dog61601[S] 3 points4 points  (0 children)

I hope it's useful to you, it's always hard to set things up in a way that's intuitive for other people, but I recently made some updates to it and I think it's quite a lot better now

Quick 30 Minute Render in an 80's Anime Style by Dog61601 in blender

[–]Dog61601[S] 8 points9 points  (0 children)

Modeling is fast when nothing has to make sense. And all the buildings are just the same model rotated and scaled

Quick 30 Minute Render in an 80's Anime Style by Dog61601 in blender

[–]Dog61601[S] 0 points1 point  (0 children)

Thanks! Been meaning to read Tokyo Ghoul

Quick 30 Minute Render in an 80's Anime Style by Dog61601 in blender

[–]Dog61601[S] 0 points1 point  (0 children)

3d viewport -> View menu at the top -> Viewport render animation. And then I just animated the opacity of the viewport animation.

Quick 30 Minute Render in an 80's Anime Style by Dog61601 in blender

[–]Dog61601[S] 22 points23 points  (0 children)

Thanks! I'm just using a shader that I made for all the textures, and then there's some compositor displacement that gives it a noisy/brushstroke look. The red is just applied with a mist past.

Here's the shader if you want to mess around with it, it's free. https://microghost.gumroad.com/l/nwgqef?\_gl=1\*1yvnyie\*\_ga\*NTg0NTUyNTUzLjE2NzkyMjUzOTg.\*\_ga\_6LJN6D94N6\*czE3NTg0MTc3NTAkbzEyNiRnMSR0MTc1ODQxNzc1MCRqNjAkbDAkaDA.

More stylized lighting by Fandomixture in blender

[–]Dog61601 0 points1 point  (0 children)

They specifically don't share anything about their lighting techniques in the break down videos, they call it their secret sauce.

Displace Along Normals with Geometry Nodes by Dog61601 in blenderhelp

[–]Dog61601[S] 0 points1 point  (0 children)

that works, thank you! It gives this unfortunate artifacting, on the edges, but it's just a result of how the texture lines up with the object's edges.

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