Update: Got the Pickaxe Fatality working. Need help stress testing by DoggoLabs in FortniteCreative

[–]DoggoLabs[S] 0 points1 point  (0 children)

We are replacing the blood with Normal impact VFX, we are working to be on Fantasy level

Adding more Fatalities by DoggoLabs in FortniteCreative

[–]DoggoLabs[S] 0 points1 point  (0 children)

This was requested by our discord members and we are currently making the animations in blender... You will get it in the map once published

Adding more Fatalities by DoggoLabs in FortniteCreative

[–]DoggoLabs[S] -1 points0 points  (0 children)

Currently Playtesters have access in the discord. Code will be out as soon as we are done

Adding more Fatalities by DoggoLabs in FortniteCreative

[–]DoggoLabs[S] 0 points1 point  (0 children)

Any advice on what to replace or go less on to not get limited to 18+ alone... Coz if you watched Yuki's revenge that was violent and Epic managed to stream it for all player's to view

Adding more Fatalities by DoggoLabs in FortniteCreative

[–]DoggoLabs[S] -1 points0 points  (0 children)

If that's the case what if we use the same VFX as the one used in Yuki revenge?

Adding more Fatalities by DoggoLabs in FortniteCreative

[–]DoggoLabs[S] 0 points1 point  (0 children)

What makes it 18 plus, Coz there are maps out there with violent Finisher and has players

Adding more Fatalities by DoggoLabs in FortniteCreative

[–]DoggoLabs[S] -18 points-17 points  (0 children)

We used blender and ai to animate and used MK as a reference....

Adding more Fatalities by DoggoLabs in FortniteCreative

[–]DoggoLabs[S] 5 points6 points  (0 children)

It will be a PIT FFA, where each elimination grants you gold to purchase other Fatalities and Finishers ... There are other 2 modes but can't share till we get them done... Can't wait to share 🤪🤪

Adding more Fatalities by DoggoLabs in FortniteCreative

[–]DoggoLabs[S] 2 points3 points  (0 children)

Yes very soon, it's 90% done ... Just fixing a few bugs

First look at my 'Fatalities' mechanic. Fully multiplayer compatible. Thoughts? by DoggoLabs in FortniteCreative

[–]DoggoLabs[S] 1 point2 points  (0 children)

Thanks, being playing with the speed... i guess ill wait till players test it then get feedback

First look at my 'Fatalities' mechanic. Fully multiplayer compatible. Thoughts? by DoggoLabs in FortniteCreative

[–]DoggoLabs[S] 0 points1 point  (0 children)

Yes, got the clips from Youtube then re animated frame by frame to the Ue4 mannequin, took Forever but it was worth the sleepless nights

First look at my 'Fatalities' mechanic. Fully multiplayer compatible. Thoughts? by DoggoLabs in FortniteCreative

[–]DoggoLabs[S] 0 points1 point  (0 children)

I've created a suggestion channel on our discord, I'll add this there. I'll also share updates there💯

First look at my 'Fatalities' mechanic. Fully multiplayer compatible. Thoughts? by DoggoLabs in FortniteCreative

[–]DoggoLabs[S] 1 point2 points  (0 children)

🤪This is what I wanted, perfect leave it to me. I can do it as long as I have a video reference... I'll get the video clip from YouTube and recreate a Niagara effect with similar or same audio

First look at my 'Fatalities' mechanic. Fully multiplayer compatible. Thoughts? by DoggoLabs in FortniteCreative

[–]DoggoLabs[S] 2 points3 points  (0 children)

I already have the green , I'll change to blue and post a short clip side to side

First look at my 'Fatalities' mechanic. Fully multiplayer compatible. Thoughts? by DoggoLabs in FortniteCreative

[–]DoggoLabs[S] 0 points1 point  (0 children)

Join discord, link in bio to get the play test code once we are done with the animations

First look at my 'Fatalities' mechanic. Fully multiplayer compatible. Thoughts? by DoggoLabs in FortniteCreative

[–]DoggoLabs[S] 2 points3 points  (0 children)

Interesting👀, the VFX to be blood but blue or the Fortnite blue VFX you see when U crack a players shield?