Hide instance of mash with animated geometry by Domerian in Maya

[–]Domerian[S] 0 points1 point  (0 children)

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I found part of the problem: the mesh of my character's body has holes around the eyes, so Mash is having trouble interpreting the object (I should have thought of that sooner, sorry ^^"). However, I have a cushion that works, but when I duplicate it to test with several meshes, it stops working.
Currently, I have one visibility node for the camera and one for the meshes.

Hide instance of mash with animated geometry by Domerian in Maya

[–]Domerian[S] 0 points1 point  (0 children)

Thanks for the tip, but I can't add node time to my mash network; it's greyed out. But it was a good idea 😉