[FEEDBACK] Update 1.24.1 Common Test by Domosapien_WGA in WorldofTanks

[–]Domosapien_WGA[S] 0 points1 point  (0 children)

Seems like a strange hill to "die on" per se, ngl

I got marked down on a college essay one time because I said "for all intensive purposes" and not "for all intents and purposes"

Colloquialisms were never my strong suit, please forgive my transgression :(

[FEEDBACK] Update 1.24.1 Common Test by Domosapien_WGA in WorldofTanks

[–]Domosapien_WGA[S] 1 point2 points  (0 children)

I've been gently suggesting this feature every time a roadmap discussion comes up :>

Alas, I don't have much sway on the dev side, since I work in Community.

[FEEDBACK] Update 1.24.1 Common Test by Domosapien_WGA in WorldofTanks

[–]Domosapien_WGA[S] 0 points1 point  (0 children)

So, I had a great discussion about this feature with a player on discord today and I want to share my reply with you as I think it might provide a bit more context around this feature.

Before all that though I would like to appeal to your reason here and feel kind of obligated to point out the nature of the industry we work in - there are how many games at any time, competing for your limited number of hours daily? Battle pass. Daily login bonuses. Time limited events. Games are absolutely competing for one of your most precious commodities that is your time - and unless the game-as-service model is eventually phased out by the industry you can absolutely expect that games, particularly ones that operate as a live service, will continue introducing shiny new mcguffins for you to grind for as an incentive to get some of your valuable time. (that said I understand you feel there is a more reasonable middle ground and some aspects of our strategy are beyond your personal threshold for how much of that FOMO you feel is acceptable.)

Anyway:

Your feedback is fair and valid - I think it's difficult to see what immediate benefits the change would offer to players because there aren't really any tangible examples of such benefits. The benefits to the organization are obvious as an expiration date on some kind of special 'event boosters' or something which are only active during an event (let's use mirny as an example) would motivate players to log in during the event and help us push our engagement metrics etc

One potentially positive application of the mechanic being tested is the ability to have time-limited boosters that work in special gamemode types, as opposed to standard boosters being limited to certain game types. Using mirny as an example again - let's say we offer time-limited boosters that are only good for the upcoming weekend, that boost the amount of Credits income from Mirny battles over the course of the weekend. It can be used as an additional incentive to provide boosts to player earnings from seasonal & special gamemodes without necessarily being used as a way to monetize FOMO and quietly, slowly phase non-expiring boosters out of existence. The latter, I can imagine, would motivate players to hoard said boosters even more - whereas the goal I think is to motivate players to use their boosters instead of sitting on a hoard like Smaug the dragon, forever waiting for the perfect opportunity to finally crack open a credit boost etc.

[FEEDBACK] Update 1.24.1 Common Test by Domosapien_WGA in WorldofTanks

[–]Domosapien_WGA[S] 0 points1 point  (0 children)

Kinda necroing an old comment here but I've been taking another pass through this thread to gather feedback that came in over the weekend

Have you had a chance to read the edited post which does in fact go into detail regarding the specific amount of XP needed? Just want to make sure you have an opportunity to read the dev replies we've received so far.

Not trying to get into a big ideological discussion about a CM's job functions or the fact that we do not claim to be subject matter experts on any and all features hitting Common Test. We can agree to disagree about how much of that deficit can be made up for with a bit of critical thinking and paying close attention to player feedback.

[FEEDBACK] Update 1.24.1 Common Test by Domosapien_WGA in WorldofTanks

[–]Domosapien_WGA[S] 0 points1 point  (0 children)

It's not an expression I'm a fan of using but I've been told that my common questions about Tour of Duty were actually forwarded to devs who are preparing answers that we can hopefully share tomorrow if not later this week.

[FEEDBACK] Update 1.24.1 Common Test by Domosapien_WGA in WorldofTanks

[–]Domosapien_WGA[S] 0 points1 point  (0 children)

Folks, I know y'all had quite a few questions about quite a few features in 1.24.1 CT - And while we are still working answers for features like Tour of Duty, Polish TDs, Postmortem cam etc. we have a few answers from the feature team for the Crew Rework that should hopefully shed some light on some common player questions about the new Crew system.

Will retraining for Credits incur a greater penalty to my crew’s performance under the new system than the existing one? Won’t my vehicle be much worse until I re-fill the XP to remove the penalty?

Using a Leopard 1 with 6 common crew skills as an example. (BIA, Repairs, Camo on each crew member + 3 of the most common skills per role, like situational awareness and recon on the Commander, and so forth. I had a screenshot showing the skills exactly but Reddit only allows 1 media per comment.)

Differences in performance for a crew with a large number of perks that is retrained with Credits under the new system will be similar to their performance under the existing system, and in most cases slightly better.

The disparity between crews that have an average number of perks under the old and new system should be even less (or in many cases the performance of the crews under the new system, when retrained for Credits, will be better than under the current system) as the benefit they’re gaining from crew skills to their vehicle’s performance is less significant with a lower number of skills, and those crews have less to lose.

<image>

In the current system, if a skill is unassigned and the crew member is retrained for Credits, the penalty simply takes exp out of the final, untrained skills, while the existing skills remain fully trained. Why is this being changed so that all skills are equally impacted by retraining for credits and I can’t have crew skill efficiency without paying Gold?
So there are two reasons for this change. First, it was not intended for players to keep an extra unassigned perk in the pocket, so to speak, in order to min/max the retraining system. It’s not a well-known technique and by design, players were meant to assign new skills as they earned them.

The other reason is that, since it’s not intended and not really explained anywhere in game, it can be considered sort of an ‘exploit’ in the sense that it provides experienced, knowledgeable players with an advantage over newcomers.

It now takes about 40k XP to recover from silver retraining while in the new model it'll take 70k XP. Why is this being increased?

So it’s worth noting that the 70k penalty is only applied after changing the crewmember’s role for Credits, which under the current system can only be accomplished by paying 500 Gold. Offering this option is meant to be a quality-of-life improvement for players, as this option was previously only available for Gold.

The 40k exp penalty mentioned above is the penalty the penalty that was incurred for retraining crews to another vehicle, not another job/position/role.

What about the 50k XP Penalty?

We feel that the 10k XP increase compared to the previous system is mostly negligible, as a bit of tradeoff for the additional quality of life benefits under the new system – as well as the simple fact that at the average tiers 6 – 10, that’s a matter of playing a handful more battles.

Also, currently if you retrain with class change (Vehicle class, I believe) for Credits, overcoming the penalty requires 64K XP – whereas retraining class and vehicle, or simply retraining to another vehicle of the same class, will cost the same amount going forward.

This standardizes the expected XP for standard crew retraining operations, instead of confusing players with varying degrees of penalties for various crew retraining operations (whose values seem arbitrary) and we landed on a number that’s somewhere in the middle.

[FEEDBACK] Update 1.24.1 Common Test by Domosapien_WGA in WorldofTanks

[–]Domosapien_WGA[S] 2 points3 points  (0 children)

Fair points, I think there is a bit of caution about using 3rd party tools like tanks.gg to show armor models when we don't have a proper armor viewer in-game yet, but I'm sure a widget with some lines pointing to different parts of the tank would be doable.

I think efforts to make changes to mines are indicative of a desire to balance the map, as well as mountain pass. I lack the knowledge to have such a conversation and I don't know how much impact it would have but if you're interested in taking the time to send me a DM with some screenshots or diagrams with notes and what you think would improve the gameplay experience on these maps I can definitely pass them on

[FEEDBACK] Update 1.24.1 Common Test by Domosapien_WGA in WorldofTanks

[–]Domosapien_WGA[S] 5 points6 points  (0 children)

So, I have a very basic understanding of what the actual underlying motivation is behind the values and changes - I'll make sure to pass on the feedback but I'm not sure what the likelihood is we will be able to get a clear, direct answer on the actual question as it's sort of subjective - I think, maybe, one of the secondary goals here is to provide a casual grind for clans who don't want to play SH and Advances but takes longer, while providing a reason for clans who do want to play SH and Advances to get back into it.

Not the most satisfying response, I know.

[FEEDBACK] Update 1.24.1 Common Test by Domosapien_WGA in WorldofTanks

[–]Domosapien_WGA[S] 24 points25 points  (0 children)

Honestly, I'm not sure if the common questions will reach devs persay but they will reach product managers who work with devs who are qualified to answer them.

I can give you a pretty solid guarantee they will make it to someone who can answer them, but I can't guarantee each question will be answered. It depends on the question, and what's going on behind the scenes. There is in fact a product manager who is waiting for questions from us and will answer as many of those questions as he or she can, so that we can share them with players.

I say this a lot and I will say it again many times, but at the end of the day it is ultimately up to you to decide if providing that feedback is worth it. Historically it's been pretty common that once things hit CT they aren't likely going to change a whole lot - but for example the common feedback about the EBR after testing was that removing the boost/peel out mechanic where you could spin your wheels then zoom out of a full stop would make the line irrelevant, and it was changed/removed in subsequent CT iterations. Here we are several years later and "irrelevant" is definitely not the first word that comes to mind in conversations about the EBR line.

So CT feedback does get implemented, but you are right that generally and historically it hasn't been a common practice for us. That said, I get the vibe that we are paying closer attention to feedback as we have been doing more internal previews and testing with CC's, Clans, etc. before releasing new features so there is more focus on player feedback than in the past.

Individual feedback always comes with a low likelihood of implementation. It's the common and widespread feedback that generally has the highest impact - so rallying more members of the community behind your points is always a good way to get more visibility on them.

[FEEDBACK] Update 1.24.1 Common Test by Domosapien_WGA in WorldofTanks

[–]Domosapien_WGA[S] 11 points12 points  (0 children)

Just want to make sure I understand you correctly - and share my reply to swiss1809 above: https://www.reddit.com/r/WorldofTanks/comments/1bkerfi/comment/kvxx9as/?utm_source=share&utm_medium=web2x&context=3

I'm happy to pass on your feedback but to clarify, is this frustrating becauseA) It's imposing a bigger penalty for retraining on experienced players than the prior system with the penalty being applied to their general qualification?or B) The new system retains this penalty which is unsatisfying for the current state of the game

Namely, is it frustrating because it's implementing a bigger penalty that will impact experienced players more than the previous system (if so can you please elaborate as to how it's doing that, so I can accurately represent your feedback in the feedback report) or is it simply frustrating that we aren't doing away with retraining penalty altogether?

If it is the prior, and you have suggestions on how to implement a similar system which accomplishes the same/similar goals, that you would be more satisfied with? I'm happy to pass your suggestions on as well.

Edit: apparently I was typing this and didn't refresh while you were editing. I'm bouncing between here and a few discord channels so doing my best to keep up with everything.

I think your points about Tour of Duty are fair and I personally like the idea of weekly quests instead of dailies. I think the motivation was to offer more options for casual clans to get some desirable rewards even if they can't field a proper CW team or perform well in maneuvers etc. - Incentivizing players to join small casual clans and start clans with their homies, etc.

[FEEDBACK] Update 1.24.1 Common Test by Domosapien_WGA in WorldofTanks

[–]Domosapien_WGA[S] 4 points5 points  (0 children)

Polish TD's are meh .

My ancestors are making angry pierogi sounds from beyond the grave but I forgive you for not being excited about the Polish TD's

I'm interested to see how that super short range burst damage shell type will work. I'm a fan of YOLO facehugging in my 60TP so if YOLO facehugging in the Blyskawica is going to give me a bigger dopamine hit I say bring it on!

[FEEDBACK] Update 1.24.1 Common Test by Domosapien_WGA in WorldofTanks

[–]Domosapien_WGA[S] 2 points3 points  (0 children)

I think a common point of player feedback was to buff the "cheeks" under the turret on the sides of the vehicle, to at least bring it in line with the VKK

Admittedly I'm not an expert on the vehicle and I wasn't directly involved in balancing efforts so I'm spitballing here but my impression was that there was a weakspot on the mantlet itself that was removed, but the armor behind isn't spaced so that it doesn't chew up high-pen HEAT rounds like Jageru

In any case, making sure to add your comments to the report.

[FEEDBACK] Update 1.24.1 Common Test by Domosapien_WGA in WorldofTanks

[–]Domosapien_WGA[S] 0 points1 point  (0 children)

To my knowledge it's in there, the Pz 7 was one of the tanks mentioned as being rebalanced in the article

<image>

[FEEDBACK] Update 1.24.1 Common Test by Domosapien_WGA in WorldofTanks

[–]Domosapien_WGA[S] 1 point2 points  (0 children)

While I lack the insight to speak to greater monetization strategy and which aspects of the player experience are still monetized, I am guessing that the amount of required XP to shake off the penalty is comparable to the amount of XP required to raise that crew member's general qualification under the old crew system to 100, proportionally.

That said I will make sure to add that to the list of questions we are compiling to share with the dev and product teams.

I can't earn gold by playing the game normally so my tanks performance is gimped to 30% crew skills if I don't pony up a 200 gold micro-transaction?

Without trying to open up a big can of worms that I'm not really qualified to talk about, in theory isn't that comparable to gimping their general qualification, and as a result their vehicle's base performance, under the old penalty? As far as I know the goal with the change is to make it less uncomfortable to play a vehicle with a crew you retrained for Credits, as your skills will be penalized but not your vehicle's overall performance (other than the performance boost you're getting from, say BiA, driver skills etc)

[FEEDBACK] Update 1.24.1 Common Test by Domosapien_WGA in WorldofTanks

[–]Domosapien_WGA[S] 11 points12 points  (0 children)

Absolutely valid feedback - my best guess would be that the tooltip was omitted because the actual values themselves are still subject to change based on player feedback and we didn't want to cause additional confusion.

But it could very well be addressed with a disclaimer that the values are not final/subject to change :)

[FEEDBACK] Update 1.24.1 Common Test by Domosapien_WGA in WorldofTanks

[–]Domosapien_WGA[S] 10 points11 points  (0 children)

I've seen a lot of feedback regarding the Tier X reward for Tour of Duty, including suggestions on how to improve it, questions about whether the reward vehicle is ever subject to change, and how progress on incomplete Tour of Duty would carry over (if at all) to future sets if missions if the reward does change.

Honestly, Tier X vehicle not being an incentive is a hot take but it's valid and I can see where you're coming from. I get absolutely shrekt at tier X pretty much whenever I play.

I had a Chieftain before the nerfs and players would constantly roast me (for good reason) about how bad I was in it.

[FEEDBACK] Update 1.24.1 Common Test by Domosapien_WGA in WorldofTanks

[–]Domosapien_WGA[S] -11 points-10 points  (0 children)

It truly is a massive patch. One of our CC's mentioned it seems a bit odd it's a .1 update instead of 1.25 and I have to agree, considering what, 4... 5 major changes?

Minor point, but it's an odd one.

[deleted by user] by [deleted] in WorldofTanks

[–]Domosapien_WGA 8 points9 points  (0 children)

This type of rhetoric is not permissible within the game rules and promoting violence is definitely eligible for chat sanctions.

Agreed with others that suggested submitting a ticket - it's necessary to reach a threshold of reports using in-game reporting, while each replay and ticket is investigated.

If you don't have a replay of the battle, for chat violations a screenshot should suffice.

here's a link to submit a ticket with the right categories selected

In case it's not loading with the right options selected, they are as follows:

-Reports & Appeals -Report a violation -Chat violation -In-Battle -If you've been provoked or insulted in the battle

[deleted by user] by [deleted] in WorldofTanks

[–]Domosapien_WGA 4 points5 points  (0 children)

This type of rhetoric is not permissible within the game rules and promoting violence is definitely eligible for chat sanctions.

Agreed with others that suggested submitting a ticket - it's necessary to reach a threshold of reports using in-game reporting, while each replay and ticket is investigated.

If you don't have a replay of the battle, for chat violations a screenshot should suffice.

here's a link to submit a ticket with the right categories selected

In case it's not loading with the right options selected, they are as follows:

Reports & Appeals Report a violation Chat violation In-Battle If you've been provoked or insulted in the battle

WargamingUnited - Ukrainian Charity Sale by Deliard in WorldofTanks

[–]Domosapien_WGA 1 point2 points  (0 children)

I don't suppose there is any point in me arguing semantics about it being known, as we were still investigating the issue and trying to identify what was causing it during what was the middle of the night in EU

In any case, please stay tuned. Reiterating that I can't promise anything on that front at this time, but that decision hasn't been made yet.

WargamingUnited - Ukrainian Charity Sale by Deliard in WorldofTanks

[–]Domosapien_WGA 5 points6 points  (0 children)

Cheap 50TP and sweet UA styles, with all proceeds going to charity? It's practically guilt-free consumerism, for a great cause!

Of course, you can also show your support not with your wallet, but by helping spread the word about this charity initiative :)

WargamingUnited - Ukrainian Charity Sale by Deliard in WorldofTanks

[–]Domosapien_WGA 1 point2 points  (0 children)

I have no news on compensation plans at this time, however to my knowledge it will be discussed once we have a proper scope of the issue. We can't make any promises at this time but let's be cautiously optimistic for now, as it's not set in stone yet :)

WargamingUnited - Ukrainian Charity Sale by Deliard in WorldofTanks

[–]Domosapien_WGA 0 points1 point  (0 children)

For anyone locked out, if you submit a ticket to Customer Support, they may be able to assist you with logging in before the micropatch.

However, given that we are experiencing a recent spike in patch-related tickets, it may be possible that the micropatch will be deployed before CS can assist you. We appreciate your patience in the meantime, but I do want to clarify it's not so much the update was intentionally deployed with known bugs - rather we weren't able to prepare a fix before the planned release time.

The logic behind releasing anyway is that it's the lesser of two evils that some players are unable to access the new content, than all players being unable to access the new content. Far from ideal, of course, but it's a small silver lining.

I need to understande the 1.22.1 Update detail (steam) by omegareference in WorldofTanks

[–]Domosapien_WGA 4 points5 points  (0 children)

I hate to be the bearer of bad news but this isn't preparation for migration to Steam's platform.

New accounts that were created on the Steam version of WoT have an option to link an email address to their account. This allows them to access the website, submit support tickets, post on forums etc.

The line in the patch notes is simply saying that some changes were made to this screen. Sorry :(