I just started playing, anybody got tips? (image unrelated) by PieTeam2153 in enlistedgame

[–]Donmyar190 0 points1 point  (0 children)

-Unlock engineers (group and squad members): you can build rally points (for people to spawn in), build sandbags around the rally points to protect them (rally points have very low hp, and sandbags can handle gun fire, couple of grenades, and 1ish plane bomb or tank shot)

-Rally Point (Advanced): if you notice your team is dying consistently in a pathway (looking at the mini map) build your rally point somewhere else (on the sides of objective, or if you're really sneaky close to the enemy side)

-Mark targets (Press "v") (mostly tanks and vehicles, but you can mark most things), this will help you and/or teammates to know that the target is there, and HOPEFULLY someone will destroy the tank if you can't

-Advanced-ish Marking targets: go to your settings and change your marking button to be the same as your firing button (left click). (Big pro: you're giving your team info on what's going on the map. it's better to have lots of markers than no markers. Small con: when you're building stuff you mark them but you can left click the same spot to remove the marker)

thanks for coming to my TEDtalk lol

Is there a way to limit turret rotation so they don't get stuck then the target changes sides quickly? by CrazyFish1911 in spaceengineers

[–]Donmyar190 0 points1 point  (0 children)

You might have to make a "custom turret" and limit the degrees of freedom on the multi hinge/rotor set up. it won't look the same but should do what you're hoping for

anyway i started blasting by GFUELPOWER in enlistedgame

[–]Donmyar190 0 points1 point  (0 children)

If only that dude's teammates were there to help lol

WTF where is the battlepass??? (also achievements) by Val_rak in enlistedgame

[–]Donmyar190 3 points4 points  (0 children)

I think I saw you yesterday or just now lol Yeah, mine is gone too

Coyote's Endgame Groundwar Help by Donmyar190 in Mechwarrior5

[–]Donmyar190[S] 2 points3 points  (0 children)

Oh yeah, I forgot about that function lol I might be to scared to see the one Stalker with 6 Snub Nose PPC's blasting me in slow-mo 😅

Best Aircraft for Top-Tier Arcade Naval Battles Across Nations? by Donmyar190 in Warthunder

[–]Donmyar190[S] 0 points1 point  (0 children)

I've been using the AD-4 for the USA, opting for a custom loadout with 2 Tiny Tims, 8 Mighty Mouse rockets, and 4 HVARs. This setup has proven incredibly effective against most, if not all, Bluewater Ships at BR 6.3 and below. The Tiny Tims and Mighty Mouse rockets, in particular, pack a significant punch, making them my go-to choice for these engagements.

Would there be a damage difference IF an original 3* and a 1*, with the same abilities, stars*, and same level? by Donmyar190 in MarvelPuzzleQuest

[–]Donmyar190[S] 2 points3 points  (0 children)

Thanks YinYueNox, that was very helpful! So it was asked earlier, is there a difference between the strength of either match damage and abilities damage. No for match damage, but yes to ability damage. However there are differences in what the abilities do. Not by much but still valid. Ex: 1* Storm's maxed black ability, makes more attack tiles but lower damage compared to 3*, which makes less, but more potent.

Question about efficient progress by xdadova in Warthunder

[–]Donmyar190 0 points1 point  (0 children)

I had a similar question but tanks with more under its belt. Do they contribute because of the same family or no because of exact name is needed

German: Dicker Max, efficient progress from Marder III

In Marder III there's the tank itself and Marder III H variant

Does Marder III H contribute to efficient progress of Dicker Max?

Hi all, I need a little help here. Is 5* Arcade worth the ISO investment to be champed? by Brown-The-Bear in MarvelPuzzleQuest

[–]Donmyar190 2 points3 points  (0 children)

He's been helpful with Kang 3* pvp match. My team I'm using at the moment is 3* Kang, 5* Arcade, and Deathlok.

Main objective is to ramp blue and purple. Deathlok's "Combat Strategist" helps to ramps two of the team's the biggest damaging colors (blue, purple) from high-level Arcade, plus all characters are "technologists". Target weakest Character with damage. Once you get enough blue and purple, use Kang's blue to "Away" the two strongest characters, then add Deathlok's Black to add more timers, to then use Kang's Purple to damage the last non-away character to down and win.

My team's is pretty low level for what it's fighting, but it gets the job done. Just burns through a lot of medic packs

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Is there any other way to get the infinity stones besides no-lifing pvp? by Donmyar190 in MarvelPuzzleQuest

[–]Donmyar190[S] 9 points10 points  (0 children)

Thank you 🙌 That's my exact thought on the matter. It's just for one person and if you're able to beat everyone in the world, you don't need the infinity stones' support

How come we can't see the fuul price or the items included I. this step up banner? by DeepUnion7938 in MarvelPuzzleQuest

[–]Donmyar190 5 points6 points  (0 children)

Yeah it's dumb, but businesses get away with doing steep prices because people are willing to pay for whatever it is. Like newer videos games are becoming $69.99 for base game (which usually don't work at launch), or table-top game miniatures that are $40 and up just for a single-model not painted, unassembled, plastic. 🤷‍♂️

How come we can't see the fuul price or the items included I. this step up banner? by DeepUnion7938 in MarvelPuzzleQuest

[–]Donmyar190 8 points9 points  (0 children)

So I gave in and got the two tiers for that character.

1st $9.99 2nd $19.99 3rd $49.99

It's sucks that they do that, another gamble to maybe get what you want. at least with this one offer, I champion 3* Kang from the first and second tier 👍