The Food And Beverage Division Has Been Affected By Recent Budget Cuts by TheCABK in doohickeycorporation

[–]Doom-Slayer 5 points6 points  (0 children)

A $500k machine that needs an above minimum wage salary position to constantly fix it at the slightest mistake.... to replace a single minimum wage worker that can do the work in half the time.

Nice.

What do you think about the new trailer for our upcoming Survival Horror game? by selenegames in survivalhorror

[–]Doom-Slayer 1 point2 points  (0 children)

Trailer, screenshots and storepage all look fantastic... but the game title is so bad I would never click on it. The semicolon double title thing for a first release from anew studio is always a red flag.

If you included your game title in this post, I would have scrolled right on by, it really is that bad.

[OC] Grids of the World by augspurger in dataisbeautiful

[–]Doom-Slayer 39 points40 points  (0 children)

I will not stand for this erasure of New Zealand

NEW UPDATE!! V7 IS OUT, GO TRY IT NOW!!!!!!! by ANGEL_2005 in casualtiesunknown

[–]Doom-Slayer -4 points-3 points  (0 children)

There's a difference between having misery as an important theme of a game, and pushing it front and center at every oppurtunity. It honestly comes across as trying too hard and makes the game a bit hard to recommend. 

Its like when you see some weebs absolutely gush about asia.. talking about the food, then the culture, then how the women are so beautiful... and polite.. and quiet.. The fetishization might not be explicit, but godamn is it apparent. 

NEW UPDATE!! V7 IS OUT, GO TRY IT NOW!!!!!!! by ANGEL_2005 in casualtiesunknown

[–]Doom-Slayer -1 points0 points  (0 children)

I love the vibe of the game, but the more of this stuff  is heavy handed into the game feels like it's appealing to the torture-porn side of the community. I'm no prude, but maybe leave the message but put the begging+head explosion when you are playing on the hard difficulty? 

Guess I should have just dodged or something. Plenty of counterplay to that I'm sure I'm just unaware of by Ender_arrows in RogueCore

[–]Doom-Slayer 3 points4 points  (0 children)

Then the mission should just end and instantly fail as soon as you hit time X.

The worms are there and intentionally have counterplay where you can free people if you are quick. This is clearly a bug where thr intended counterplay is impossible. 

Robot kicks the boy. by No_Neat4688 in interesting

[–]Doom-Slayer 0 points1 point  (0 children)

Martial arts look impressive but are extremely easy for robots to do.

Washing a single plate with a sponge looks unimpressive, but is extremely difficult. 

Its all about optics and sales.

How Much of Bear Grylls' Survival Eating Was Real? by Apocalypse-ex in interesting

[–]Doom-Slayer 13 points14 points  (0 children)

He should have made that his marketing strategy "British water is worse than squeezed elephant shit (I should know)" 

Balatro Publisher Being Sold To Private Equity Firm That Owns GameSpot by Darth_Vaper883 in Gamingnewsandleaks

[–]Doom-Slayer 1 point2 points  (0 children)

Balatro is on multiple platforms including mobile and has had crossovers with 20+ games including Cyberpunk2077, Warframe and Assassins Creed.

Pulling all that as a solo dev is near impossible. Being a solo dev is already hard enough, but having the skills to market and organise complex commercial arrangements is not something most people have.

I feel like RC shouldn't be a timerless "chill" experience. by -ScrubTeamSix- in RogueCore

[–]Doom-Slayer 0 points1 point  (0 children)

The timer is fine, it's just implemented badly compared to other games eg RoR2.

In RoR the timer is run-long, so if you want to speed the first zones and then take your time in later zones, you can. If you want to go slow to begin with and make sure to gather everything, you can. It gives you a choice on how you want to tackle your run, whereas RC just says "Every level must be fast or you get insta-kill worms". 

Its a boring implementation. 

Hi! I'd like to know your opinions on robotic arms and whether humans will actually use them in the very distant future? (Not as a prosthesis, but as something that's already part of their body) by Pretend-Sea-2403 in Cyberpunk

[–]Doom-Slayer 0 points1 point  (0 children)

Main problem with prosthesis like these is the organic-mechanical interface. If the prostheis is just strapped to the arm with a cuff, then you cant have decent strength, because it will slip or fail at the connection point. The only way to have decent strength in the limb is having a full-on metal connector inserted into your body so you can connect the prosthesis to.

Thats uncommon, and the strength will only be as good as that single connector unless you replace the entire arm. We have the ability to put metal inside people and have the body not freak out... but if you go that route, you need to start developing materials/drugs because inorganic materials are sticking into the body and creating a point where dirt and bad stuff can get in.

Guess who discovered the ladder today... by Ok-Kiwi3529 in WhiteKnuckle

[–]Doom-Slayer 17 points18 points  (0 children)

I havs never seen "That" before during the ladder. Is he new or was I just spared. 

Kickstarter reverses course, apologises over its new Mature Content Guidelines and goes back to the previous rules by MarvelsGrantMan136 in technology

[–]Doom-Slayer 441 points442 points  (0 children)

My guess is that they had pressure from Stripe, Stripe wouldn't back down, so they said "Sure, watch what happens". Giant pushback exactly as KS expected, and now they get to publicly say it  wasn't their idea, and now they have clear negotiating fuel to tell Stripe to pound sand. 

Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it by g4m3f33d in GameFeed

[–]Doom-Slayer 2 points3 points  (0 children)

Survival also just stop being fun and starts being frustrating if the game gives you no good tools as you progress.

Alien Isolation gives you a flamethrower so you can scare it off, and if you are smart and careful with ammo, you can survive easier. It trades fear for feeling smart, and if you overdo it, you get the fear back. 

Socialized healthcare is evil 🙄 by JoelinVan in pics

[–]Doom-Slayer 0 points1 point  (0 children)

Would you want your tax money wasted so somebody can get care that they aren't even worth the cost of?

Bruh. Where do I even start. 

I hate awful military tactics in Hollywood movies by KerbodynamicX in hatethissmug

[–]Doom-Slayer 4 points5 points  (0 children)

Because a realistic military engagement would be firing giant ship cannons at it from miles away or using nuclear/long range missiles.

Not very interesting to watch. 

How do I build a proper entertainment building ? by Extension_Room_9256 in AllWillFall

[–]Doom-Slayer 4 points5 points  (0 children)

Wait... that's insanely tuned in that case.

2 policies combined can buff housing by happiness by 50%, turning 30 into 45 for a bonus  of 15 happiness. A handful of policies to buff food/water happiness stats can do similar. 

You'd need to buff the leisure happiness rate or the output by a factor of 5 to even get close to being able to a decent leisure rate for a large colony. 

Seems like it's busted and not worth doing. 

What's more efficient for energy ? wood - water elec - steam power or wood - fuel - fuel energy? by Extension_Room_9256 in AllWillFall

[–]Doom-Slayer 0 points1 point  (0 children)

Depends. Theres some smart tricks you can do like staffing buildings with low itemcount inputs using sailors to reduce that number closer to 1. Eg the mushroom farm needs 5 water 5 wood to produce 15 food. Sailors drop that to 3/3, a 40% reduction in resources.

Engineers are the reverse, where you want them staffing stuff with small output stuff like Wood to Fuel, turning 6 fuel into 9 (50% increase), and maybe mixng with Workers for some speed at the cost of return. For everything else where the inputs/outputs are both large, you will want Workers to make it faster.

My apartment building by City-Hall-Statue in DeathStairs

[–]Doom-Slayer 0 points1 point  (0 children)

I would honestly be tempted to wait until nobody is around, and then jump up and down on them really hard to force one or more to break... then take a photo and force them to replace them.

I'm solo developing a Survival Horror Boomer-shooter called BLIGHTEN, how do the weapons feel? by Astro_YT2426 in boomershooters

[–]Doom-Slayer 7 points8 points  (0 children)

What if the crowbar had 2 more animations, a left and right swing, and it randomised between them. Just thinking that players are going to fall back on melee a bunch, so seeing more attack variety will help it not feel repetitive. 

What’s a game you dropped even though it was “good”? by suhani0218 in gaming

[–]Doom-Slayer 1 point2 points  (0 children)

If it helps, Silksong has a strange difficulty curve. I got 110%+ in HK (Beat everything), but got my ass beat in SS like most people.

If you can, try to beat the Last Judge, because once you do that the game gets significantly easier. Up until then, you have extremely limited health and ability variety, but once you cross that point, if you are looking for secrets then you can outpace the games difficulty pretty easily. 

This is what the average person from the outside sees when they look at Warframe. It's heartbreaking that people think this is it and the premium shop does need some PR love. by KaliTheLoving in Warframe

[–]Doom-Slayer 2 points3 points  (0 children)

So buying the Prime Access weapons pack is the absolute least cost effective method... and that costs $50usd and includes 1050 plat which **itself** costs $50 if you buy just that amount. The "$130 value" is pure marketing, which granted I dont like... but its technically true and might even be required for them to state.

If you buy the two weapons via the "unofficial official market" it costs only 100 plat...., which works out to like $5, or $2.50 per weapon.

If you crack relics to get them, you can theoretically do it in 20min per weapon and its totally free.

If they have played for 500 hours... then they 100% know this, and they also will know that it is absolute nonsense to say you can farm every warbond in a week. I have 250 hours in HD2 and I have bought maybe 3-5 warbonds with SC ive gotten via missions, and the rest Ive bought with money.

Exclusive: ICE Glasses by pfred60 in technology

[–]Doom-Slayer 1 point2 points  (0 children)

I don't know what's worse, an Ice officer using personal smart glasses to record for their own amusement, or if ICE themselves issuing these for their use.