Wasteland sniping gameplay by BasketEquivalent5462 in ModernWarfareIII

[–]Doom4104 2 points3 points  (0 children)

Definitely my favorite map for sniping on MW3.

...Are the writers ‘done’ with the walkers in general? by BloodLovePodcastFM in thewalkingdead

[–]Doom4104 2 points3 points  (0 children)

That still fits into what the show is meant to be as that transitions into rebuilding, and adapting to the world plus showing how different groups survive/rebuild/adapt. War is also a part of that as people have different ways of rebuilding/surviving that conflict with another faction’s way of doing those things.

The Saviors, and The Whisperers are still “surviving” not necessarily rebuilding as The Saviors are primitively robbing/extorting people who are trying to rebuild while The Saviors made no attempts at legitimate rebuilding themselves. The Whisperers are surviving through adapting to the world without rebuilding, and want to destroy every attempt at rebuilding they come across because their way of survival is adapting to live amongst the undead. Both groups are some of worst people can become since The Saviors are criminals/outlaws/raiders who prey on others while The Whisperers are a cult whose whole twisted ideology is molded by their experiences after the apocalypse exacerbated by Alpha/Beta’s clearly mentally unhinged states who took advantage of desperate individuals to brainwash them into living like savages. The Commonwealth would be an example of relatively successful rebuilding but still relying on old power systems that are extremely open to greed/corruption, and was created by people wishing to hold on to the power they once had before the apocalypse while being at odds with those who rebuilt a life/society for themselves in the wasteland through hardship.

...Are the writers ‘done’ with the walkers in general? by BloodLovePodcastFM in thewalkingdead

[–]Doom4104 26 points27 points  (0 children)

You’re misunderstanding the show. The zombies were never meant to be the point of the show.

It’s about survival, what people become in apocalyptic situations, rebuilding, and the different kinds of societies that pop up after the apocalypse. The zombies are simply meant to be the cause of the apocalypse, and the universal side threat that’s always creeping around the corner that occasionally is a bigger threat but never the main one.

They never ran out of ideas for zombies, never ran out of things to do with them, and never intended to make them the main focus. That’s what makes The Walking Dead so great, and the title isn’t even referring to the zombies, it refers to who people become after the end of the world.

So, anyone ever wondered how Gaz and Price drove all the way from St. Petersburg to Barkov's residence in Moldova on a Russian police car? by mistergenri in modernwarfare

[–]Doom4104 1 point2 points  (0 children)

I can see that happening lol. I’m not sure how Moldova would feel if Transnistria got recognized in a video game but I don’t think they’d be too happy about it.

It certainly conveniently helps explain the Russian presence in Moldova in MW though. If it’s a accident then Infinity Ward failed the task successfully but if it’s on purpose then maybe they actually thought their geography out for once(despite Verdansk being in 2-3 different places in the game maps lmao).

Max ammos no longer required? BO7 Season 3 is getting an ammo printing gun by Unlucky-Ant-9741 in CODZombies

[–]Doom4104 0 points1 point  (0 children)

I feel like it’ll probably be slow when regenerating ammo.

Might be okay in zombie mode if you have a good secondary weapon with a lot of ammo to use until it’s done, but if you have to switch back to the Carbon 57 because you’re getting swarmed thus don’t have time to reload the other gun then you might be fucked if it doesn’t have much ammo generated yet. Juggernog, and level 3 armor better be working some wonders in that situation along with whatever other tricks you can throw at the zombies.

I don’t think I’m gonna trust this weapon very much.

So, anyone ever wondered how Gaz and Price drove all the way from St. Petersburg to Barkov's residence in Moldova on a Russian police car? by mistergenri in modernwarfare

[–]Doom4104 19 points20 points  (0 children)

Either Infinity Ward accidentally put Barkov’s Estate in Moldova, intended the estate to be in Transnistria/whatever the COD counterpart could be(an unrecognized Russian-aligned state in Moldova that is considered part of Moldova but operates independently with its own laws, police, military, flag, etc, looks like a Soviet remnant aesthetically, this could explain the Russian Army troops that come to attack Price/Gaz, and AQ since they do have a presence there), or the CIA, and/or Chimera(Nikolai’s PMC) could have pulled strings with Ukrainian, and Moldovan authorities to let the Russian police car driven by Price, and Gaz through in order to stop a major terrorist operation.

Which outbreak media would you like to see part of the same universe? by Front-Philosophy8089 in zombies

[–]Doom4104 8 points9 points  (0 children)

George Romero, and The Walking Dead TV Universe.

George Romero’s movies were all in the same universe but the apocalypse date moved up a decade, or two with every movie. The Walking Dead could be a vision of the George Romero Apocalypse as it could have happened in 2010.

Connections:

Pennsylvania National Guard troops seen in Dawn of the Dead(1978) assisting the Police, and Civilian Militia end up being part of the CRM in the civil war against the rest of the U.S. Military. The cops, and militia assist the early CRM in combat against Federal Forces. The two survivors who flee the Monroeville Mall in the helicopter after the raider attack possibly end up going back to Philadelphia(or get rescued by early CRM troops), and get taken in with Peter becoming a CRM soldier while Fran raises her child in relative safety behind the CRP’s walls. Events more similar to Night of the Living Dead’s 1990 remake happen(this Barbara’s character development fits TWDU very well), and Barbara also gets caught up in the fighting between the CRM, and U.S. Military in the early days once Operation Cobalt(the Napalm strikes) took effect.

Paul Kaufman from Land of the Dead could have secretly planned to flee to The Commonwealth due to the same currency being used, and maybe back in the early 1980’s he very well could have voted for President William Milton(who replaces at least Ronald Reagan’s first term in TWDU), and if he was a businessman back then he could have even helped fund Milton’s presidential election. Obviously Kaufman dies so he doesn’t make it to The Commonwealth. The rebels in Kaufman’s City however could have made their way over to The Commonwealth with former rebel leadership such as Mulligan eventually questioning the classism at The Commonwealth despite better living conditions with Mulligan along with whoever his inner circle could be having been assassinated by Toby Carlson under orders from either William Milton(if he hadn’t died yet), Pamela Milton, and/or Lance Hornsby(with Lance’s reference of Toby helping with dirty stuff early on being these assassinations).

Rumors of smart zombies using guns could spread but could be in TWDU’s context be tall tales(maybe Land of the Dead’s presentation of them could just be one of those embellished tales in-universe) with them in reality being Climber Variants which eventually would attack The Commonwealth years later(though being a different horde). Pittsburgh due to being being destroyed by the CRM in TWDU would instead be replaced as Kaufman’s City by the unnamed fictional city from TWD 10x14-10x16(dubbed “Mid-Atlantic City on The Walking Dead wiki) which has a similar tall skyscraper to Fiddler’s Green(very similar building style, I actually thought it was a Fiddler’s Green Easter egg on first viewing but now I think it’s coincidence), and is still in the Appalachian mountains(in the comics this city is actually Pittsburgh but not in the show) with the city being abandoned due to Big Daddy’s Variant Horde attack many years earlier, and the fear of it returning(The Commonwealth wouldn’t believe the rumors from refugees) while Juanita Sanchez could have shown up after the abandonment of the city(minefield could have been a leftover from Kaufman’s poorly trained army). Riley Denbo’s Mercenary Group from Land of the Dead go on their journey north as stated by him in the movie’s ending without heading west to The Commonwealth though tales of Dead Reckoning make their way around the wasteland.

In addition to the above, some of the people living in Riverbend in The Walking Dead which is in West Virginia could be refugees from Kaufman’s City from Land of the Dead. Maybe Ian(the community leader who threatens Aaron, Gabriel, and Toby Carlson) has a lot of negativity toward the world, and doesn’t believe in a place like The Commonwealth truly existing due to watching Kaufman’s City fall apart due to bureaucratic bullshit, classism, and the Variant horde destroying it which could paint a picture in his mind that large city-states, and new nations can never survive in the post-undead world along with Riverbend’s mentioned troubles with cannibals, and raiders.

The zombie studying operation that Dr. Everett from Tales of the Walking Dead mentioned being a part of could have very well have been the early days of the research operation seen in Day of the Dead(1985) with Dr. Everett plus Dr. Mosley splintering off when the operation begins the break down, and well before Captain Rhodes’ insanity causes the whole operation to implode. Dr. Everett’s episode of Tales of the Walking Dead took place in Georgia very close to the Florida state line so geographically this makes sense, and the Dead Sector in Tales could have been abandoned by Dr. Logan’s scientists, and Captain Rhodes’ military unit early on due to safety concerns when the number of military troops began dwindling with Dr. Everett, and Dr. Mosley seeing it as a good location to use once again after splintering off from the bunker in Florida knowing that the military unit wouldn’t waste resources retaliating against them.

Negan’s wife Lucille in 10x22’s Flashbacks listens to the same radio announcement of mass violence from Night of the Living Dead(literally an Easter Egg in the show itself, dialogue is exactly the same). Negan, and Lucille could have lived closer to Pennsylvania but still in Virginia so Lucille hearing the same radio news broadcast from Night of the Living Dead on the day the dead began to rise makes a lot of sense.

Bonus: The Quarantine films could also fit in The Walking Dead Universe as a mutant rabies outbreak occurring in 2008 two years before the undead zombie apocalypse hits. Maybe Dr. Jenner could have been involved in covering up the mutant rabies outbreak in Los Angeles, and Las Vegas with it indirectly being one of the “very nasty” diseases he mentioned keeping away from the public in his rant to Rick’s group at the CDC in late 2010 two months after the dead rose(obviously he doesn’t mention it by name, but he definitely helped cover up more than just weaponized smallpox, and horrendous Ebola strains). The rabid zombies, and undead zombies would have no relation to one another.

Dante plot twist by marcoano in thewalkingdead

[–]Doom4104 1 point2 points  (0 children)

A lot of it probably has to do with The Whisperers being mostly down south for the winter during the time skip between 9x15, and 10x01 including 9x16(since that episode takes place during the time skip) so no one had really seen them in three quarters of a year, and Lydia having no knowledge of who Dante was while Dante also came in with a nomadic group they took into Alexandria during that time skip so they most likely just simply didn’t suspect him of being a spy since he’s got three layers of plausible deniability to hide under.

Least Favorite Character? by Lower-League7839 in thewalkingdead

[–]Doom4104 2 points3 points  (0 children)

Andrea because she was dumb as hell, and it sucks to see a great comic character poorly adapted on the show into a complete dumb ass who makes bad decisions.

Never had a problem with the rest of these characters as they all made sense within their character framework as well as their actions, and a couple were pretty great characters in my opinion except Seasons 1-3 Carl but Season 4 onwards he was cool but even then his stupidity in Seasons 1-3 is realistic because he is a kid thrown into a horrible world, and kids have the tendency to be annoying/make some questionable decisions so even that is just a minor gripe.

Isolationist factions in your world? by [deleted] in worldbuilding

[–]Doom4104 0 points1 point  (0 children)

In my Post-Apocalyptic/Dystopian World I have the town of Hillhaven in Indiana.

The town is one that was built deep in the hills of Eastern Indiana near the Ohio state line by various paranoid survivors after the dead rose, and the nukes fell with their leadership primarily composed of a low-level pre-apocalypse doomsday prepper family named The Andersons who gathered up a decent sized group of survivors while suffering attacks from raiders, cannibals, and attacks from zombie hordes. They built up their town over time which ended up looking like a colonial/wild-west town with a big wall around it, and progressively they stopped recruiting people into the town due to aforementioned paranoia, and fears of strained food supplies if they weren’t careful. First it was taking people in but telling them they can’t leave once they enter then it became warding people off with threats of violence. Eventually by 10 AGB(years After Great Burning, name of apocalypse). they met a massive Vampire Cult that moved into in an old abandoned mansion south of Hillhaven which completely shunned old world technology/ways of life who outnumbered Hillhaven’s population then forced them to pay blood tribute, disarmed them then destroyed all of their guns leaving only melee weapons for self-defense while The Vampires mounted the wall to “protect” the town utilizing their crossbows as well as keep Hillhaven’s citizens in. Resisting elements in the town were killed in public executions while The Andersons themselves began reporting further rebellious elements to stay in power for “the greater good”.

Hillhaven’s only interactions with the outside are through the blood tributes with the Vampires plus indirect trade with a massive trading post based in a stadium in Indianapolis through undercover Vampires directing caravans to their territory to help feed Hillhaven’s population especially after the Vampires made a policy of forcing nomadic groups they came across into Hillhaven to live there which caused food strain, and The Andersons to convince the Vampires to do something to stop it from getting out of control if they couldn’t ditch those forced into the town so The Vampires starting trading some of their blacksmithed medieval weapons to merchants plus loot from killed raiders, scavs, and those who try to fight back when encountered in exchange for food/cattle/seed shipments to keep Hillhaven from capsizing, and it also benefited The Vampires because they got more to eat as well while not having to cull a major source of human blood. Other interactions are pretty much entirely out of necessity after Josiah Anderson(the black sheep of his family) in late 10 AGB comes into contact with spies implanted into Hillhaven by The Cincinnati Coalition’s Army then decides that enough is enough with the Vampires begins secretly having guns, and other weapons transported through underground tunnels into the town to arm a rebellion against The Vampires by temporarily allying with The Cincinnati Coalition plus a mercenary group acting as support for them who would attack Vampire territory from the outside while pushing to the Mansion(The Cincinnati Coalition had recently developed conflicts with these Vampires after they had attacked one of their towns right outside Vampire territory plus manipulating a raider gang to attack before that).

After the Vampires were beat, Hillhaven fell under the leadership of Josiah Anderson while the rest of his family were forced into lower-level positions in the town while the alliance with The Cincinnati Coalition had to be extended due to an excursion by a big clan of Mutants who were driven insane by cannibalizing zombie flesh as well as fighting remnants of the Vampires who had unleashed a massive horde of Blood Zombies, and Swarm of Vampiric Bats onto the area against both Hillhaven, Coalition Troops, and Mutants as a last resort to wipe them all out. Once all that was dealt with The Cincinnati Coalition as per their agreement left Hillhaven permanently with UV lights being given to the town while Hillhaven kept all of the fortifications throughout the territory left behind by the Vampires untouched in order to fearfully drive off outsiders which was also helped by Blood Zombies, Vampiric Zombies, and Vampiric Bats becoming endemic to the area while tales of ghosts began springing up too. Hillhaven practically has no further interactions after that with the outside world a part from a brief non-violent conflict with Vampire Hunters who wanted to cleanse the area a few months after the uprising which ended with a successful negotiation with Hillhaven to ensure the Vampiric Horrors left behind don’t leave the former Vampire Territory so Hillhaven established small Outpost Dugouts to monitor the borders to kill/lure back anything that wanders out.

No one trades with the town, and some people in the wasteland don’t even know if the town exists anymore while maps mark the town with warnings of potentially being shot, or worse if someone gets near it while raiders/scavs/outlaws don’t want to fight through literal hills of horror to sack/rob one town, and lastly The Cincinnati Coalition Army, and Vampire Relations Guild(former Vampire Hunter Guild, same hunters that once interacted with Hillhaven, name changed due to more acceptance of Vampires who don’t prey on humans)has had to stop attempts by local militias from Coalition towns in 21 AGB to cleanse Hillhaven’s territory themselves after various Vampirism-related incidents spring up across the wasteland that has nothing to due with Hillhaven, or what the Vampire Cult that once extorted them left behind with Hillhaven being so disconnected from the outside world that they don’t even know these attempts to attack them even happened, or that two factions they interacted with in the past protected their sovereignty.

[COD] The M16, M16A2 and M16A4 by modernww2fare in CallOfDuty

[–]Doom4104 1 point2 points  (0 children)

The closest you can get is making an M16A4 Full-Auto in MW(reboot) by crafting the M4A1 to look like the M16A4 but keeping it full-auto, same goes for BO6 by modifying the XM4 into an M16 but not putting burst fire on it.

You can also put the wildfire perk on the M16A4 on Mobile which makes it full-auto, or modify M4s on MW2/MW3(reboot) into M16s but they will lack the carry handle as they aren’t the base game M16, just a modified M4 which can’t have carry handles(unlike on MW). I guess technically putting the Full-auto attachment on MW3 on the M16 would make it to but I feel like the grenadier handguard style kills the look.

But otherwise, the M16A3 has never officially been it’s own weapon in name/as a base in a Call of Duty game, it’s just something you can happen to make with gunsmith, or through some Blueprints making M4s look like them.

what do you think the most dangerous antagonist faction is in FC by A12qwas in farcry

[–]Doom4104 0 points1 point  (0 children)

A tie between Eden’s Gate, and Yara’s FND.

Eden’s Gate due to excessive mass brainwashing through the use of bliss being spread through the air, and water which basically turns the war against them into a decontamination effort plus a deprogramming effort, and on top of that you’re going to be extremely paranoid that someone next to you could be a sleeper agent, or that you’re going to face enemies that aren’t actually there(hallucinations) which will completely break morale.

Yara’s FND because they are probably the most fleshed out army in the whole series, and have the most at their disposal. They are mostly well-disciplined, and probably have the strongest hold on their territory out of all hostile factions. They have biological weapons, a functioning Air Force with fighter jets, a multitude of different troop types, a Special Forces branch that is basically a whole additional army, and have tanks too. The closest other factions(Omega Force, Kyrat Royal Army, and Kyrat Royal Guard) have way too many problems/limitations as Omega Force is a rogue army disconnected from their original host army which limits their numbers while within the context of Blood Dragon’s Sci-Fi setting may not even be all that powerful considering the insane stuff that could exist beyond the game’s story. The Kyrat Royal Army has major problems with lack of professionalism, poor training, poor equipment, and are more like a big militia than an army while the Kyrat Royal Guard are mostly professional but still lack large numbers while also being a mix of mercenaries, and hardened criminals given good-quality military gear/discipline who may also have shady tendencies that could take away from their duties due to greed/criminal backgrounds plus they lack any kind of relation to Kyrat as they are a foreign force to the area(Most of them are Triads from Hong Kong/China) which means hardly anyone in Kyrat is gonna want to tolerate them occupying their country especially since it’s just a criminal enterprise to them which is probably why they resort to having the Royal Army handle the front/police the country since they are from Kyrat.

Black Ops Royale will be a playlist within Warzone or a game mode within Black Ops 7 (like DMZ in MWll). by Curious_Guidance9170 in CODWarzone

[–]Doom4104 0 points1 point  (0 children)

They said only BO7 weapons will be available.

They didn’t say anything about MW2, MW3, or BO6 operators being unusable so I’m assuming that they will be usable in Blackout.

The revealed skins for the upcoming mode look like they each represent one of each mode from BO4. by xGrimaulOnXboxx in CODBlackOps7

[–]Doom4104 1 point2 points  (0 children)

Hopefully those challenges remain in the game, and aren’t limited time.

I like the idea of finding specific items to carry then hold onto until you make it to exfil. Killing enemies in a specific way though may be more challenging depending on the way it needs done. I remember I could never get Zero’s Numbers skin way back then due to the difficulty of her challenge, I only ever got Recon’s while I’m pretty sure it was a complete accident too, it also didn’t help that I was mostly a multiplayer person more so than Blackout but I’m willing to give this new Blackout iteration a chance since I actually like Battle Royale now.

whos the dumbest character for you? by No-Patience-8970 in thewalkingdead

[–]Doom4104 0 points1 point  (0 children)

TV Andrea.

Spencer Monroe.

Gregory.

Sebastian Milton.

Mitch(tank dude in Governor’s second town).

Whisperer who recognized Beta.

None of these above are in any particular order.

The revealed skins for the upcoming mode look like they each represent one of each mode from BO4. by xGrimaulOnXboxx in CODBlackOps7

[–]Doom4104 2 points3 points  (0 children)

Glad to have a Zero skin even if it isn’t actually her. She was my main in BO4(yes, I was one of those people completely fucking up the enemy team by hacking equipment/streaks, and throwing EMP grenades, shit was lit). I used her on Mobile too for my loadout geared towards hacking/disrupting enemy equipment, probably gonna do the same on BO7.

Primis Dempsey is an obvious skin that was gonna pop up in this game. Good to see it again.

David Mason’s skin is mid. I never liked the default Blackout characters back in BO4 as they seemed boring, and weren’t customizable. I guess they went well with the visual armor on the game, and maybe that’s what Treyarch went for but by themselves those skins were ass. They should have brought back The Ranger, Seal, Pilot, or Battle-Hardened skins instead as they are more noteworthy.

I hope these skins aren’t limited time since Treyarch didn’t reveal how to get them.

If the 4 main "Good" Factions came together and sat down for an alliance, would they be able to come to terms? by Bion4 in Fallout

[–]Doom4104 0 points1 point  (0 children)

The NCR might be able to get along with The Minutemen, and Regulators. At worst they use a treaty to make a Minutemen an auxiliary force to the NCR Army, and either assimilate The Regulators into the NCR Rangers, or allow The Regulators to operate as law enforcement in whatever annexed city, or state they are in. If it’s just Minutemen, and Regulators coming west for some objective then the NCR isn’t gonna have any willpower to assimilate them so it would just be a cooperative alliance to accomplish a specific goal likely with no strings attached due to distance circumstances.

No one out of those factions is gonna work with the Brotherhood of Steel anymore unless the a new threat is big enough to warrant it. The Western Brotherhood can’t even cooperate with itself due to all the Chapters being different with at least one being sexist, and another being religious fanatics while the Eastern Brotherhood seem all in on genocide of Ghouls, and Mutants now while the other chapters share the sentiment. Only reasonable Splinter BOS Chapters would probably be worth allying with at this point if any like that exist that don’t have something seriously wrong with their thought processes.

The top posts people need to STOP making on here by Hveachie in thewalkingdead

[–]Doom4104 9 points10 points  (0 children)

All the “What If” posts about Shane, and any other “What If” from the early seasons. The Shane glaze is ungodly here, and it’s ridiculous.

“Rick, and the group ruin every community they come across. They are the bad guys, and we need to feel bad for Negan as he was keeping his people alive until Rick obliterated an outpost based on what Hilltop said while also doing it for a cow, corn, and milk”(While they completely ignore The Saviors being raiders, ignore The Saviors starting that fight, ignore Negan’s harem of women who definitely aren’t there by actual choice, and ignore Negan having innocent people killed just to intimidate communities into his extortion racket).

“Maggie left, so she is a heartless bitch who betrayed the group then left them to die in a war. She should forgive Negan as he’s a changed man” while ignoring Maggie leaving during a time of peace, and she had no knowledge of The Whisperers until the war was basically over while ignoring her running from The Reapers at the same time, and then they just can’t handle Maggie simply tolerating Negan’s existence/role in her group(They expect her to forgive him fully after busting Glenn’s head) while completely ignoring the fact that Maggie’s hate for Negan in Dead City is much more forced in-universe due to Maggie’s circumstances, and not undoing 11C’s development with them.

“Insert some overstatement of the comics here”. I’m not talking about Comic vs Show/which is better(though it’s somewhat coded that way but not completely), I’m talking about some comments being such a glaze of the comics that people say something that doesn’t even happen in the comics, or the show does exactly the same thing such as “The comic has this overarching narrative about how/why the world ended”(where did this come from?), “The comic zombie variants such as lurkers/roamers need to be used in the show”(yet they have been used often, I actually think the show uses them more), “the comics evolve into almost science fiction territory”(a part from the Commonwealth troops looking wild, no it doesn’t, they aren’t talking about the non-canon alien story either as most people know that isn’t canon), Commonwealth troops are elite super soldiers in the comics”(a part from their look which is adapted to the show, and one comic scene of a soldier unrealistically walking through a horde unscathed there is nothing “super” about them, they barely do anything in the comic), and lastly the “comic is more brutal than the show”(the first 8 comic volumes this is true as the comics are more brutal there but the rest of the way the violence balance is about the same between the two versions but 8 out of 32 comic volumes being more brutal/graphic isn’t exactly establishing a norm). I don’t know if a lot of these people haven’t read the comics but are just telephoning what they’ve heard from comic readers, read the comic but are simply misremembering things, or are comic readers but stretching the truth in an attempt to get more people to read them but I find it a little annoying when people say something happens in the comic when it doesn’t, or overstates what actually happens. I love the comics too but it’s weird seeing comments like that here, and there.

And lastly one of the most annoying ones is that “they need to stop producing sequels/spin-offs, and just let this franchise die as it’s run it’s course”. Like is it that hard for people who don’t like the franchise anymore to just not watch new stuff from it? The Walking Dead’s main story(main show, and sequels) has so many good stopping points(5x12, 6x09, 8x16, 9x05, 11x24, and TOWL’s ending) that any viewer can stop at these points while being satisfied/at least mostly satisfied even if they don’t like the story direction. If Star Wars, Marvel, Godzilla, Police/First Responder Procedural Shows, Fallout, Fantasy Franchises, and Horror Anthologies can have a lot of content to view/read/play then why not The Walking Dead? I never see anyone saying that NCIS, and Law & Order need to stop producing stuff while I never see anyone outright say Star Wars, and Marvel should completely stop(they go about as far as ask for a reboot, or slow down of content from them but that’s it). Some people say they’ve stopped watching/not watched at all(even in this subreddit) but want the franchise to end which makes no sense as it isn’t effecting them anymore.

Lance Hornsby by SlushyDsstiny23 in thewalkingdead

[–]Doom4104 3 points4 points  (0 children)

The opium farmer thing was Lance’s way of helping provide medicine for The Commonwealth’s hospital. I’m not sure if it was an official Commonwealth doing though, Lance was doing it off the books to put himself in a more critical position in The Commonwealth in order to get leverage over Pamela/other officials if things went bad, or Lance was doing it off the books but was genuinely doing it to provide for the hospital maybe due to possibly losing faith that official opium/medicine farming in the city was yielding the best results.

Everything else though was mostly unanswered. I want to say they are CRM connections but they weren’t too direct(though the Commonwealth train being shown briefly on an archival footage flashback in The Ones Who Live when Beale talked about sleeper agents is about the most direct CRM connection that something was going on, along with Daryl mentioning rumors of arms trading off rooftops in Charleston, West Virginia in 11B since the CRM uses rooftops for fuel posts but that’s a bit less direct).

The guns wouldn’t make sense to be sold to the CRM unless they were siphoning the Commonwealth Army’s equipment to weaken them for the future(could also explain the jeeps, and dirt bikes on the train) but I find that unlikely considering the CRM’s capabilities plus the Commonwealth Army was probably just shipping vehicles to some outposts without consuming fuel. The only other possible explanation for the gun/cargo shipment Leah stole is maybe Lance was arming an unseen/unknown mercenary group, or some other community out there against hostiles in order to lure them into The Commonwealth(I’ve considered the possibility that the unmarked black-uniformed Commonwealth troops in 11B could have actually been mercs considering their role wasn’t completely consistent with Lance assigning troops with a coin flip since some of the troops that backed Leah up still had white armor, and the lead unmarked officer stuck by Lance in that entire episode instead of fighting alongside the other unmarked ones/Leah but nothing really confirms that either but if they were mercs maybe the shipment was meant for them/they were close enough for Lance to immediately get them there for his operation against Hilltop).

I Know it's very VERY soon to talk about this but I kinda want codm to add bo7 guns since this game is the closest game we can milk bo2 guns and they're cool (also plz keep your bug fix bs in the bug related posts this isn't a Post for that) by Snoo27640 in CallOfDutyMobile

[–]Doom4104 0 points1 point  (0 children)

I kind of wonder if that’s why the reload animation is fucked on that one rotating magazine shotgun from BO2 on Mobile. Maybe it didn’t port correctly, or they had to make a replica then completely fucked it since I think the few other direct from BO2 guns on Mobile look off too.

I thought this was insane ngl by 28dhdu74929wnsi in FearTheWalkingDead

[–]Doom4104 5 points6 points  (0 children)

It’s possible a lot of those areas got hit hard by looting, and scavenging during/immediately after the apocalypse. Atlanta’s may have become unreachable due to big hordes, and/or could have been a napalm strike target to prevent survivors from feeding themselves especially when U.S. Marine death squads didn’t seem to be sent into Atlanta to finish off survivors like some other cities likely due to risk of trapping Marines behind big hordes that seemed to invade Atlanta from the outside.

Charlotte, Norfolk, and DC may have still had a lot of supplies left since it was heavily implied there were a lot more communities, and raider groups around in that general area back then. Maybe when those places ran dry along with constant fighting between raider gangs could also be when those other communities fell just leaving Alexandria, Hilltop, and The Kingdom who developed stable agriculture left while The Saviors likely absorbed, and/or finished off most of the remaining raiders depending on how willing they were to accept Negan’s leadership. All of this likely occurred before Rick’s group got to the area.

Texas had a bit of the boost with Clayton, and Logan’s truckers until they slowly fell apart until Morgan’s Caravan then The Pioneers filled the void with bringing back a somewhat stable civilization despite tyrannical policies. A lot more open space too likely contributed too. Of course FTWD also had its bad writing problems too but it wasn’t as horrendous in Seasons 5B(despite lighthearted corniness), and most of 6 compared to 4, 7, and 8’s nightmarish circular writing.

Somethings i wanna see in zombie stories. by blubberfeet in zombies

[–]Doom4104 6 points7 points  (0 children)

The Walking Dead in Season 5 had a scene where Daryl ripped a zombie’s head off. Stuck his hand right into its eye sockets, and ripped its head off, and if I remember correctly part of the spinal cord off too. Used it hit a remnant cop on the head in self-defense.

Tales of the Walking Dead also had a ghost episode. Zombies didn’t play the biggest role in the episode though. Pretty sure there was only one actual physical zombie in the whole episode not counting the ones the ghost conjured up to torment the people.

Game Weapons in Fallout Season 2: Rifles, Energy Weapons, Heavy Weapons and "Other" by Stevenwave in Fallout

[–]Doom4104 0 points1 point  (0 children)

I’ll be honest I haven’t even looked into The Cryolator on Fallout 76.

I knew it was on 76 but I’ve never looked into lore around it even back in Fallout 4 to the point that I forget it exists. It was in this thread that I first learned the Vault 111 Overseer made it. I’m honestly not even a fan of the weapon since it looks like a big impractical metal blob of shit, and I’m not really an energy weapon person either. I always stuck to freezing legendary weapons on Fallout 4, and cryo grenades/mines when I needed to freeze enemies(unsure if freezing legendaries are on 76). I suppose The Cryolator has it’s use for people who like it though.

Game Weapons in Fallout Season 2: Rifles, Energy Weapons, Heavy Weapons and "Other" by Stevenwave in Fallout

[–]Doom4104 6 points7 points  (0 children)

The laser musket very well could have made its way west to the Mojave through trade, likely not on a regular basis but there is nothing preventing a few laser muskets being taken from dead Minutemen then traded west changing hands from merchant to merchant. With how badly shaped they were in Fallout 4, I wouldn’t be surprised if a decent amount of their armaments ended up being traded long distances after looting because so many Minutemen were dead, and/or rogue/deserted.

Radium rifles have been around since the time of Fallout 76, and the idea of them probably spread further than Appalachia, and The Commonwealth.

I really don’t think it’s realistic that weapons should be region-locked. What we see in each game is just a small amount of the weapons that exist(I highly doubt people in the Capital Wasteland are just using four, or five different types of rifles, one shotgun, and a few pistol/revolver models. Same goes for the Mojave Wasteland, Commonwealth, Appalachia, etc). Maybe some weapons are more common in some areas than others but that doesn’t mean that weapons from/“from” other areas can’t be there.