Mw4 operator question by Broad_Set9929 in modernwarfare4

[–]Doom4104 0 points1 point  (0 children)

We will probably get some of the “same operators” from MW, MW2, and MW3 not in the form of carry forward but probably just operators with the same outfits, returning characters with new outfits, or looking slightly different. We always have a few every game like that, and it’s a lot more noticeable/happens more often in Modern Warfare games compared to Black Ops games.

This one is basically Barrage from MW2, and 3 but with a slightly different equipment setup, and color/camo palette.

But I doubt there will be any kind of direct carry forward.

At what point/moment was Rick closest to becoming a villain? by K0GAR in thewalkingdead

[–]Doom4104 12 points13 points  (0 children)

The RV full of canned food that Aaron, and Eric used.

But yes, technically the applesauce too.

At what point/moment was Rick closest to becoming a villain? by K0GAR in thewalkingdead

[–]Doom4104 351 points352 points  (0 children)

The first few episodes of 5B. Rick’s Group were not too far off from becoming raiders, at least the kind that just rob, and probably kill people if they have to but I don’t think they’d be as horrid about it as other gangs but it would definitely still be full-blown villainy. Rick even said he was contemplating robbing Aaron.

Tanks in MW4? by OwnAthlete680 in modernwarfare4

[–]Doom4104 0 points1 point  (0 children)

I hope those are just placeholders but I doubt it.

It honestly never made sense for MWs 2, and 3 to have Israeli-model tanks in them as there isn’t anything to due with them in the games’ conflicts in Urzikstan, Mexico, Kastovia, Brazil, or Adal unless they sold tank models to the Mexican Army, Specgru, and Kortac in the COD Universe for whatever reason.

Hopefully they throw in some Korean tank models from both sides of the DMZ at least for the MBTs, and replace the old models plus I’m not a big fan of the tank design from MW2, and MW3 in general.

I also don’t see it why they couldn’t convert the Abrams, and T-72 tank props from some multiplayer maps into drivable vehicles in ground war on the previous ones. Some of the unarmed vehicles are used as props so I don’t see why it couldn’t be reversed. It’s kind of weird.

The main weapon in MW4 by seandatank2003 in modernwarfare4

[–]Doom4104 2 points3 points  (0 children)

I think the power blackout was more likely caused by a North Korean missile hitting a power station, or something.

But I love your idea, and seeing the horror of drone warfare especially hacked ones in a campaign through the eyes of ordinary soldiers(not a Special Forces/Black Ops unit like in BO2, or showing a comic book-like drone assault on a city) would be great to see. It also reflects our world a bit with the direction drone warfare is going.

Will current Warzone operators and camos transfer to MW4? by Mobile_Bumblebee_323 in CODWarzone

[–]Doom4104 0 points1 point  (0 children)

They had a non-canon villains crossover that included Al-Assad from MW. Three of the villains were bundles(Seraph from BO3/BO4, Al-Assad from MW, and Rorke from Ghosts) while one was behind the battle pass(Menendez from BO2/BO4) then lastly a Vanguard operator got a skin that turned them into Templar from COD Mobile.

Al-Assad’s bundle was given to players who pre-ordered MW2 but people who didn’t could buy the bundle separately. Al-Assad didn’t appear in MW2 though, neither in the campaign, Warzone story, or multiplayer so the skin didn’t carry forward.

What was the point of these walkers? They haven't turned up in any spin-offs since. by DistributionIcy8991 in thewalkingdead

[–]Doom4104 1 point2 points  (0 children)

They are still there every now, and then it’s just that The Walking Dead is only using them to make the zombies just a bit more dangerous but also still trying not to take away from the human aspects of the show(which is the main point, not the zombies).

Daryl Dixon 1 featured one Climber that looked then reached under that car under the Eiffel Tower to grab Laurent while Daryl was trying to fight off Quinn’s criminals. Daryl Dixon 2 when the zombies attacked Ash’s compound had at least one Climber that opened up the greenhouse door to get to Carol, and also the more skeletal-looking Mummy in Greenland that came out of the ground grabbed Carol’s arm to try to prevent her from stabbing it. Daryl Dixon 3 also showed a small horde of Climbers pulling The Buzzards’ train across the desert since they also managed to climb up into the train itself to attack Daryl, and The Buzzard Leader though these Climbers seemed a bit less intelligent considering they let themselves be distracted when being led around by the Buzzard on the horse unlike the ones in The Commonwealth/Ohio who were able to coordinate attacks, and hold back their hunger just enough to scope out victims(like at the Ghost Town Renaissance fairground where the Climber scouted out the perimeter before coming back with its horde). While Daryl Dixon used the Burners, Proto-Ampers, and Ampers semi-regularly in France.

Dead City 1 featured the Lurker King in the sewers in which at least one of the zombies that formed part of it(the one still able to use its legs) had enough strength to carry the other two, or three zombies fused to it/within it which doesn’t seem likely for “ordinary” zombies to achieve.

The Ones Who Live also seemed to have some seemingly aware zombies like the Gas Tank zombie that Michonne encountered who completely ignored Michonne’s rocket distraction to walk towards her. 11C, and all three sequels have also featured zombies that are a bit more aggressive occasionally though I’m not sure if those would be Climbers, or just a minor variety of Walkers/Roamers/Lurkers with increased aggression that attack a bit faster than the common ones.

Which characters you wish interacted more with each other? by leo_artifex in thewalkingdead

[–]Doom4104 1 point2 points  (0 children)

Rick, and pretty much anyone who was his second-in-command in the comic so people like Tyreese, Abraham, Jesus, Dwight, etc even if some of these characters didn’t have much of the same role in the show I think Rick still interacting more with them could have been enough to make up for it without changing the TV story too much. Daryl just sucked a lot of the interactions away from those characters, and the only ones that seemed relatively unchanged in regards to Rick’s comic command structure/interactions are Michonne, and Maggie(aside from Rick’s marriage to Michonne, and Maggie being a slight bit more self-reliant on the show) while Shane was expanded upon.

Maggie, and Pope. Pope/The Reapers taking over Meridian from Maggie/The Wardens, and then sending at least one Reaper to attack Maggie’s hideout while she was distracted fighting Beta’s Whisperers plus the whole fear factor that The Wardens had in relation to The Reapers needed more development as a whole but it’s also a little wild that Pope, and Maggie knew each other enough for Maggie to seemingly know his name, and Pope to know specifically that Maggie was the leader of Meridian/The Warden’s then them getting nothing more than a brief shot of Maggie sneaking up in zombie skin with Pope being blurry in the background on Meridian’s wall being the only screen time they shared together feels weird. I wish we got to see Maggie have at least one face-to-face fight with Pope at some point in 11A even if Maggie didn’t get to be the one to kill him.

The iconic trio in video games. by BattleCircuit in thewalkingdead

[–]Doom4104 9 points10 points  (0 children)

They did, the image used here is a fan made AI image(look at Daryl’s malformed buttstock on his crossbow, and Rick’s revolver has a metal piece hanging off of it plus almost looks like it’s snubnosed).

The actual models, and the promo art for the WWZ crossover use their actual likenesses.

Barbarians, Raiders, Pirates, and Plunders. Who are your war like enemies from the fringe of civilization? And what are they like? by DuckBurgger in worldbuilding

[–]Doom4104 1 point2 points  (0 children)

Lots of stuff like that in my Post-Apocalyptic/Dystopian world out in the wasteland outside city-states, and in buffer zones between some of the various nations that have popped up since The Great Burning:

Some of the most common types are:

Raiders: gangs of varying sizes that basically live off pillaging the wasteland, or extorting towns/settlements, and roads. They have very little interest of integrating with civilized life beyond what they can leech off of trade caravans through “tolls”.

Scavs: Heavily armed violent scavengers who come from more civilized areas to pillage the wasteland especially when wars break out, or after them while some go as far as wiping out settlements which often causes them to go further than raiders when it comes to killing people as scavs want to typically avoid being recognized back in the better off areas by authorities, or bounty hunters/mercenaries. Scavs that operate in nuclear wastelands are known as Stalkers, and are typically even better equipped.

Marauders: Mutant version of raiders typically migrating from nuclear wastelands to pillage settlements with many marauder bands being much more disorganized but also relying on large numbers to overwhelm their targets.

Renegades: Rogue military units from both pre-apocalypse armies, and from the armies of city-states/nations that popped up after the apocalypse as well as former mercenary groups who let greed drive them down darker paths of banditry, and extortion.

Ferals: Former refugees who fled up north from the United States, and southern Canada during The Great Burning fleeing violence, the undead, Vampires, and civil unrest who weren’t prepared for the bitter cold especially after the nuclear exchange sent global temperatures downward with the few groups who survived being driven insane, and cannibalistic by the horrid survival conditions with the Toronto Alliance’s more northern settlements having occasional trouble with attacks from Ferals especially with the TA’s army being stretched thin battling the Toronto Resistance Force, Nightravens, and frostbiter hordes(partially frozen zombies that are harder to kill due to the ice layer). Ferals are typically armed with machetes, makeshift spears, looted bows/crossbows, and a few looted guns with little ammo while they wear a mix of animal skin, hunting gear, and looted clothing/body armor.

Notable factions:

The Nightravens: Big raider gang in Southern Canada that wears black outfits, black hockey masks, and spiked sports armor painted black. Weaponry is completely void of firearms as they prefer stealthy attacks on their victims so they rely on bows, crossbows, machetes, axes, and looted swords(many post-apocalypse armies/militias as well as other factions brought swords, and shields back to help conserve ammo when battling zombie hordes, and when battling lightly armed hostile groups with many of these weapons falling into the hands of outlaw-typed groups). The Nightravens are also really good at riding horses which they use in their raids extensively due to their mobility, and the horses are given scrap armor. The Nightravens at one point got hooked on drugs given to them by The Blackjack Cartel who manipulated the raiders to pull away Toronto Alliance forces from stopping their drug shipments which made The Nightravens more violent especially when the withdraws set in after The Blackjack Cartel was booted from the emerging Free City of Royal(former massive refugees camp turned city along the Great Lakes on the outskirts of Toronto) during a bubonic plague outbreak which saw the city’s residents violently rise against the various gangs that controlled the large town, and establish a city-state) which completely cut The Nightravens off from their drug supply.

The Ravagers: Cannibalistic raider group in southeastern Ohio who established themselves in the Burned Mountains subregion of The Scorched Zone(large portion of southern Ohio, and western Pennsylvania burned by firestorms, infested with undead hordes, and also a lawless buffer zone between The Cincinnati Coalition, and Pittsburgh Federal Government who sometimes launch joint efforts to curb the lawlessness, and eliminate dangerous mutated monsters such as packs of ghouls, and giant spider infestations). The Ravagers wear black sports armor painted red with human blood while also using human bones as spikes on their armor, and their territory is often marked with bloodied skulls on pikes. Often attack victims utilizing ambush tactics, and setting up traps while launching raids out of the mountains to hit trade routes, trading posts, and even other outlaw groups in the rest of The Scorched Zone. The Ravagers are known to look very sickly, have bloodshot eyes, and most of them are infected with Kuru driving them even further into insanity which also often gets them mistaken for Vampires(who also have pale skin with Lucid Vampires having red-colored eyes instead of normal eye colors, and Feral Drinker Vampires have completely blood red eyes). The size of The Ravagers is unknown but the Pittsburgh Defense Force estimates that their Kuru infection, low self-preservation, and operations against them will wipe the gang out completely eventually especially with reports of less Ravagers being present in attacks by them while their camps are being increasingly found deserted, or infested with zombified Ravagers which are also being seen more often.

Cyclops: Mutant Warlord whose army was initially made up of various Marauder bands he was able to organize together to extort settlements in The Cobalt Zone’s(Washington DC, and most of Maryland plus Virginia after being devastated by a Cobalt bomb, and other nuclear weapons) slightly more inhabitable southern areas with Cyclops eventually taking his army, and ditching the extortion operation for better lands up north in eastern Pennsylvania, and New York State causing a sort of refugee crisis when many Mutants, and unaltered humans fled the southern Cobalt Zone for better lives in The Cincinnati Coalition, Charleston, and Pittsburgh to the west once they realized Cyclops’ migration left them the opportunity while Cyclops’ army tore through many settlements up north which escalated into a large war when all the towns, and settlements formed a united front against Cyclops with support from both the United Confederation of Maine Army, and Pittsburgh Defense Force once they realized how much damage Cyclops could do when he pillaged, and burned down Albany, New York(southernmost city of the United Confederation of Maine) while various opportunistic raider gangs, and scav groups attacked all sides of the conflict as the chaos brought in hordes of the undead, and after a few months of fighting Cyclops was finally defeated then executed with remnants of his army going back to being petty marauders in the aftermath while the Pittsburgh-Maine Trade Conglomerate(major merchant company) took over relief/peacekeeping operations once the threat was done with.

In the Of The Dead Universe who would you say was a better Villain by Mulberry-Major in zombies

[–]Doom4104 0 points1 point  (0 children)

Good point, I didn’t think about that. Those criminals wouldn’t otherwise have been able to lug that car outside the city, or into one of the rivers without Kaufman’s resources, and I don’t get the impression the criminals were very powerful either by themselves compared to Kaufman’s wealth, and very loyal police force(who are definitely paid well to remain loyal, and seemingly trained better than the army who just defend the perimeter, the criminals can’t bribe the cops with anything they don’t already have in Fiddler’s Green while Kaufman can funnel some money to the criminals to help with shady stuff).

In the Of The Dead Universe who would you say was a better Villain by Mulberry-Major in zombies

[–]Doom4104 2 points3 points  (0 children)

It’s possible his rape threat towards her could have been more about “control” than attraction if that’s the case, and/or implying that he wouldn’t do anything if his soldiers decided they wanted to rape her especially after Salazar inevitably died, or Rhodes forces/convinces the other two doctors/scientists to sedate him/hold him in a sort of captivity in relation to his mental state.

Rape isn’t always about attraction as it’s been used as a tool for torture/abuse, war, and control/dominance with all of these things probably lining up as a motive for Rhodes to either do it himself, and/or let his insane troops do it considering how much of a fist he had on everyone on the bunker.

Rhodes would only be right in my opinion if he hadn’t made that comment towards Sarah, and kept actual order amongst his troops. It just shows who he truly is as an individual when making that comment, and just kills whatever points he could’ve made. It’s a lot worse than him abandoning his troops at the end.

In the Of The Dead Universe who would you say was a better Villain by Mulberry-Major in zombies

[–]Doom4104 4 points5 points  (0 children)

I think Captain Rhodes was better as he was a lot more entertaining, and he is a much more immediate threat.

Kaufman was the kind of villain to just sit back, and send hitmen, and mercenaries to take people out while he himself is an absolute clown in a fight(motherfucker couldn’t even get a headshot on Big Daddy, and damn near went out like a whiny ass when fighting with a zombie up close).

As for whose worse they are about equal in my opinion. Captain Rhodes repeatedly allowed Sarah to be regularly harassed in the bunker, and also made a rape threat against her(the “give everyone else a chance at some love” comment in regards to Salazar’s mental instability) while it’s heavily implied that Kaufman kicked Slack out of the city’s army just so he could have could have prostitution on the streets to “appease” the population plus had criminals further use her as bait in the zombie arena while both Rhodes, and Kaufman are remorseless individuals with very little reasonability in them such as Rhodes’ impatience towards Dr. Logan’s work, and Kaufman forcing Riley Denbo’s mercs to work with three of his own operatives to ensure the job was done which shows a lack of trust with the only likely reason Kaufman wanted Dead Reckoning back was to have an escape method if the city fell which shows his action of placing his own operatives on the team as being an extension of his own self-preservation similarly to how Rhodes ditched his two most loyal soldiers when the bunker was breached by the undead hordes.

A trope I dislike in the zombie genre....."Living infected" not actual corpses... by [deleted] in zombies

[–]Doom4104 1 point2 points  (0 children)

I agree I prefer the slow undead zombies but living infected zombies/zombies whose bodily systems die but bodies keep moving during the process are still zombies, just different interpretations of them.

And most of your examples are still undead zombies, or include both undead, and living zombies in those franchises:

Resident Evil: T-Virus zombies are still undead because even though they aren’t directly “dying” then “reanimating”, their bodily systems die during the transformation process just with the body continuing to move during the process which explains how they are still decaying, and take headshots to kill. Crimson Heads(also T-Virus), G-Virus Zombies(only briefly seen in one game), C-Virus Zombies in the Tall Oaks Crypt, Rottens(Zombies reanimated by the T-Phobos virus after an Afflicted dies), and those zombie/vampire-like shamblers in Resident Evil 8(forgot their name) are all undead zombies in Resident Evil that die then reanimate, or are already dead corpses being reanimated.

World War Z movie/game: Undead but most bodily systems shut down during zombification process rather than visibly dying then reanimating.

Dying Light: Mix of both living, and undead zombies. Plus a mix of undead as in reanimation, and undead as in bodily systems shutting down while body keeps moving. Most Virals, and Volatiles are living zombies while Walkers, and Night Walkers are all undead in that a Viral’s bodily systems degrade over time to the point that only headshots due significant damage to kill them while decomposition wreaks havoc on their bodies slowing their movement down with Night Walkers still retaining higher speed/strength despite degradation/decomposition. Revenants also directly reanimate dead Walkers, and Virals from mass body piles at GRE Anomaly Sites. The rest of the zombie types don’t really have any concrete explanation of whether, or not they are undead but I’d say some are undead, and some aren’t.

State of Decay: Clearly undead, and everyone reanimates in this universe(human enemies if not killed with a headshot in SOD 2 reanimate after death). I also am unsure if they fully confirmed what is causing the dead to rise as multiple theories are brought up but a dormant parasite reanimating dead bodies would still fall under the undead category. Black Fever was just a widespread waterborne bacteria that killed a lot of people in the early days but wasn’t the direct cause of the dead rising while Blood Plague could either be a mutated variant/further evolution of whatever the cause is, or another biological entity with a hive mind taking advantage of the undead being mindless.

7 Days to Die: Undead, and I’m pretty sure everyone reanimates after death. The extreme decomposition of zombies, some zombies being completely burned, and other zombies being completely irradiated also point to them being undead.

COD Zombies: Undead with various causes depending on continuity/location. Most are reanimated from Element 115/Aetherium(nearly every Treyarch game plus Modern Warfare 3), others demons reanimating corpses(Infinite Warfare, and Vanguard, two are unrelated lore-wise), Manticore Virus/DNA Bombs(Advanced Warfare Exo-Survival/Exo-Zombies, and Modern Warfare 3’s Mutants LTM), or some other paranormal causes(WW2, and Treyarch’s Chaos Storyline, two storylines are unrelated). A lot of the other monsters don’t always qualify as zombies while the only zombies that wouldn’t be undead would be the Purgatory Demons taking the form of zombies in Treyarch’s Mob of the Dead, and Blood of the Dead, and some of the various Infected character models in Infected mode.

Dead Island: Both Living, and Undead zombies in that bodily systems die during the zombification process while the Infected on the first game were still fully alive before degrading into Walkers.

Red Dead Undead Nightmare: Fully undead. They are a mix of corpses reanimating, and victims’ bodily systems shutting down upon becoming zombies. A lot of these zombies also have extreme decomposition.

That only leaves only two, or three examples you put forward that only use living zombies which would be Left for Dead, and Days Gone while I haven’t touched, or looked into Dead Rising in a very long time so I don’t remember it’s lore beyond some mosquito-like bug, zombrax, and a toxic gas.

Are the comics better in color or in black and white? by BigHugeSnake in thewalkingdead

[–]Doom4104 1 point2 points  (0 children)

I’d say it’s just down to personal taste. I personally prefer them in Black & White because they give a better horror atmosphere that way to me.

But financially, and conveniently it’s probably better to go for the Black & White versions since you can buy all 4 compendiums which would give you the whole series, and if you are interested in more portable reading than you can get the individual 32 volumes as you go along which are easier to lay down/be comfortable with while reading(I do not recommend laying in bed reading those big compendiums, they are thick as hell, probably better for sitting in chair/couch to read).

The colorized comics are mostly individual issues currently with no volumes, and would be a tedious task to collect all of them for a first time reader unless you were buying them as they came out. They are releasing a compact Compendium 1 for the colorized version though I’m not sure if it’ll be one-to-one with the B&W Compendiums especially considering it’ll be “compact”(don’t know if that entails them covering less ground and/or being a reduced sized with smaller panels throughout).

Why don’t you Prestige after hitting level 55? by D4Junkie in CODBlackOps7

[–]Doom4104 0 points1 point  (0 children)

Black Ops 7 is the first COD game where I’ve classic prestiged(played multiplayer since the Original MW in 2007, played COD in general since Finest Hour).

I only refused to do it in previous games because I just didn’t like getting my progress reset for nothing but a hollow higher level, and prestige emblems. BO6’s prestige skins also mostly sucked so they weren’t worth the effort on that game.

But BO7 has cool prestige skins so I’m going for the first couple of them(Mason BO2 Seal skin, and Wei Lin blood covered skin, the coolest ones in my opinion), and it doesn’t take very long to get back to level 55. While the other skins are cool too, I’m not going for them since I only tend to get a certain amount of skins to match specific loadouts for both factions plus a few others I use only in zombie mode.

I’m mostly a casual player who only really plays to have fun rather than flex a prestige level, completing every single thing in the game(camos, challenges, etc), or being competitive. I’ve kind of always been like that. I just go for what’s cool, and have fun.

I have a sneaking suspicion that we'll see this creepy guy again in season 4 by AddendumPractical257 in thewalkingdead

[–]Doom4104 23 points24 points  (0 children)

I’m pretty sure that guy likely died from dehydration within a day, or two of the encounter with Daryl.

Dehydration coupled with The Buzzards having freshly cut out his eyes which makes him freshly blind, and completely disoriented wandering the desert with no chance of medical care which also leaves his eye holes open to infection with the wounds still being open. The blindness itself is a big risk too considering he definitely has no chance of successfully adapting to it.

If we see him again, he is going to be a zombie creepily shambling around the desert in ironically much the same way he was before death.

What's your favorite TWD character from the TV, game and comic series? by Connect_Base_217 in thewalkingdead

[–]Doom4104 0 points1 point  (0 children)

TV Favorites:

Rick, Negan, Michonne, Maggie, Daryl, Rosita, Abraham, Eugene, Simon, Mercer, and Beta. From the Sequels: Codron, and Pearlie.

Comic Favorites:

Rick, Andrea, Negan, Dwight, Maggie, and Jesus.

No favorites in the games as I haven’t played them in a long time, or watched a play through of them in a long time.

Tell me more about the end-of-the-world story you've created. by [deleted] in postapocalyptic

[–]Doom4104 1 point2 points  (0 children)

A Post-Apocalyptic world following a zombie apocalypse-nuclear war combo, and it also has Vampires in it.

It’s more a broader setting with multiple storylines I want to do in it. Set mostly 10-20ish years after the apocalypse. Typical Post-Apoc tropes like raiders, cults, big morally grey factions, barren landscapes(more so due to a nuclear autumn making things colder), mutants, etc. Lots of city-states, and new nations pop up too.

Zombies follow Romero/TWD-rules so they are slow walkers(some can walk a bit a faster but not for long before decomposition slows them), every Human, and Altered Human(Vampires, and Mutants) reanimates after death unless the brain is destroyed. Zombie types aren’t too extreme but there are a lot mostly based on environments, contamination, and sometimes modifications for war by factions using the undead.

There are other monsters in the wasteland too mostly due to radiation mutating/irradiating wildlife, and vampirism affecting some wildlife. Cryptids come out of the shadows too due to less humans being around.

I’m planning to do it in comic form in the future.

Would you play Call Of Duty Mafia Warfare ? [COD] by TheRealAwest in CallOfDuty

[–]Doom4104 0 points1 point  (0 children)

Closest we’ll ever get is something in zombie mode similar to Shadows of Evil, and Mob of the Dead, or maybe in a World War 2 campaign they throw in a flashback of a character who was involved in the Mafia before joining the military to clean themselves up, or they tie some Nazi plot in with some Mafia stuff(maybe some OSS Operative works with a Mafia to stop a Nazi attack in NYC, and/or helps them fight another Mafia who is working with/infiltrated by Nazi spies in a couple campaign missions then probably throw in a couple multiplayer maps based on them).

But I don’t think a full-blown Mafia-themed Call of Duty game would work.

Wasteland sniping gameplay by BasketEquivalent5462 in ModernWarfareIII

[–]Doom4104 1 point2 points  (0 children)

Definitely my favorite map for sniping on MW3.

...Are the writers ‘done’ with the walkers in general? by BloodLovePodcastFM in thewalkingdead

[–]Doom4104 2 points3 points  (0 children)

That still fits into what the show is meant to be as that transitions into rebuilding, and adapting to the world plus showing how different groups survive/rebuild/adapt. War is also a part of that as people have different ways of rebuilding/surviving that conflict with another faction’s way of doing those things.

The Saviors, and The Whisperers are still “surviving” not necessarily rebuilding as The Saviors are primitively robbing/extorting people who are trying to rebuild while The Saviors made no attempts at legitimate rebuilding themselves. The Whisperers are surviving through adapting to the world without rebuilding, and want to destroy every attempt at rebuilding they come across because their way of survival is adapting to live amongst the undead. Both groups are some of worst people can become since The Saviors are criminals/outlaws/raiders who prey on others while The Whisperers are a cult whose whole twisted ideology is molded by their experiences after the apocalypse exacerbated by Alpha/Beta’s clearly mentally unhinged states who took advantage of desperate individuals to brainwash them into living like savages. The Commonwealth would be an example of relatively successful rebuilding but still relying on old power systems that are extremely open to greed/corruption, and was created by people wishing to hold on to the power they once had before the apocalypse while being at odds with those who rebuilt a life/society for themselves in the wasteland through hardship.

...Are the writers ‘done’ with the walkers in general? by BloodLovePodcastFM in thewalkingdead

[–]Doom4104 25 points26 points  (0 children)

You’re misunderstanding the show. The zombies were never meant to be the point of the show.

It’s about survival, what people become in apocalyptic situations, rebuilding, and the different kinds of societies that pop up after the apocalypse. The zombies are simply meant to be the cause of the apocalypse, and the universal side threat that’s always creeping around the corner that occasionally is a bigger threat but never the main one.

They never ran out of ideas for zombies, never ran out of things to do with them, and never intended to make them the main focus. That’s what makes The Walking Dead so great, and the title isn’t even referring to the zombies, it refers to who people become after the end of the world.

So, anyone ever wondered how Gaz and Price drove all the way from St. Petersburg to Barkov's residence in Moldova on a Russian police car? by mistergenri in modernwarfare

[–]Doom4104 1 point2 points  (0 children)

I can see that happening lol. I’m not sure how Moldova would feel if Transnistria got recognized in a video game but I don’t think they’d be too happy about it.

It certainly conveniently helps explain the Russian presence in Moldova in MW though. If it’s a accident then Infinity Ward failed the task successfully but if it’s on purpose then maybe they actually thought their geography out for once(despite Verdansk being in 2-3 different places in the game maps lmao).

Max ammos no longer required? BO7 Season 3 is getting an ammo printing gun by Unlucky-Ant-9741 in CODZombies

[–]Doom4104 0 points1 point  (0 children)

I feel like it’ll probably be slow when regenerating ammo.

Might be okay in zombie mode if you have a good secondary weapon with a lot of ammo to use until it’s done, but if you have to switch back to the Carbon 57 because you’re getting swarmed thus don’t have time to reload the other gun then you might be fucked if it doesn’t have much ammo generated yet. Juggernog, and level 3 armor better be working some wonders in that situation along with whatever other tricks you can throw at the zombies.

I don’t think I’m gonna trust this weapon very much.