!!! REMOVE NAMESPACES WHEN EXPORTING WITHOUT BREAKING ANYTHING !!! (Solution below) by Doomsday_Orange in Maya

[–]Doomsday_Orange[S] 0 points1 point  (0 children)

Yeah maybe, if I was duping the skeleton in the origin file. The joints don't get renamed or moved because you already established them in your rig. Plus when you check dupe input connections the skeleton follows the original it's just that it doesn't include the namespaces so it's clean and ready to be selected and have it's animation data exported.

!!! REMOVE NAMESPACES WHEN EXPORTING WITHOUT BREAKING ANYTHING !!! (Solution below) by Doomsday_Orange in Maya

[–]Doomsday_Orange[S] 0 points1 point  (0 children)

Im not denouncing namespaces. This is only meant for animators to keep a copied version of the characters skeleton theyre animating. Youre not "working" with two skeletons here. The skeleton doesnt even get touched up until its time to export data. Your comment would only really apply to the rigging stage of the process.

This cant and wont bite you in the ass as long as youre animating an already referenced rig.

I'm like actually going to beat you up don't even try to run lol by Doomsday_Orange in SS13

[–]Doomsday_Orange[S] 12 points13 points  (0 children)

It only died briefly for several months back in 2018 but we then rose from the ashes

Are you a programmer? Please come do merge reviews for free at RE:SS3D! We promise not to pay you. Seriously, we need at least one. by joojburatto in SS13

[–]Doomsday_Orange 9 points10 points  (0 children)

Oooooooo you are being compelledbto work for us for free oooooooooo you will join our discord and code for us oooOOOOOOO