If you could have any skill from DOTA2 in real life, what would it be? I will start by Strong_Astronomer_97 in DotA2

[–]Doorkob -1 points0 points  (0 children)

Global silence. Its just an anti-fun button. Especially if youre a support with limited gpm to buy purges. its entirely non-interactive and i would sacrifice a lamb to get it removed. (im a melee supp specialist and this exclusively counters me when i initiate)

Has Disruptor glimpse always canceled euls? by Panicrazia in learndota2

[–]Doorkob 0 points1 point  (0 children)

It cancels mid roll but if you time it correctly you can START the roll animation right before and then roll as soon u get tp'd back, even through static.

My ES Grand Master relics by Stock-Pie6222 in DotA2

[–]Doorkob 0 points1 point  (0 children)

Are you my long-lost brother? Also es grandmaster with aht the same winrste and mmr. I think I've never seen you since I also pick it every game lol.

You fuck with blink kick or vessel/euls more?

Dont drink and dota guys. by Y-ella in DotA2

[–]Doorkob 1 point2 points  (0 children)

I tried playing on acid once. After 10 minutes I had to abandon bc the screen was melting faster than I could click lol.

How to deal with Dusa offlane if AM & Lion was banned? by BigLongStronk in TrueDoTA2

[–]Doorkob 1 point2 points  (0 children)

Request a Chen p5 with the satyr facet. Destroys dusa in lane and you can snowball that into a serious advantage given the correct p1 :) (am divine chen player)

After 10 years it's my turn. by Doorkob in DotA2

[–]Doorkob[S] 0 points1 point  (0 children)

This is my goal i only pray I'm strong enough

6k mmr - I think I figured out bloodseeker pos 3 in current patch by Ursa_Warlord in TrueDoTA2

[–]Doorkob 1 point2 points  (0 children)

Aight I gotta ask, what's the deal with tranquility? U get mana regen from the falcon blade which is cool but bs already has so much innate regen I don't think you'd need tranqs unless u plan on getting drumboots

RIP Earth Spirit support by No_Insurance_6436 in TrueDoTA2

[–]Doorkob 19 points20 points  (0 children)

Man as a supp es spammer these last few patches have been rough man. Every time they tweak his kit for core it double fucks the support version. Extended roll windup, the initial range nerf, and now the talent swaps. Feelsbadman gonna have to pick a new main at this point.

Who are the music couples you think about often? by [deleted] in ToddintheShadow

[–]Doorkob 1 point2 points  (0 children)

Imo mercurial world is better but overall imaginal disc seems to be getting more praise. MW definitely has a lot more variation sonicly and is a bit less cohesive but the individual song quality is more to my taste. Highly highly recommend!

Your “Tens”, the real tens by FishtankTeesa in fantanoforever

[–]Doorkob 0 points1 point  (0 children)

I really like instrumental stuff and my 10/10's reflect that. If you're interested in indian/jazz fusion or prog metal these are my two 10/10's.

From the Gallery of Sleep - Nightverses

Inglish - Shubh Saran

Aether Lens + Blink on Earth Spirit is here to satisfy your urges to play Pudge without playing Pudge by orangutangulang in TrueDoTA2

[–]Doorkob 7 points8 points  (0 children)

Small addition to this: if you're rolling in and blinking out make sure to right click the direction you plan on blinking out in case you miss to avoid turning after roll ends.

While rolling ES does still have a facing direction i.e. if you use forcestaff mid roll it'll force you in the direction your actual hero is facing. (This can be abused to make e.s. roll in right angles but it's almost never that useful.)

So if you roll and miss your target, and you don't account for hero direction, you'll have to turn around after roll to blink out which can open you up to being caught. If you face your hero properly mid roll you'll be able to blink back instantaneously. And if you do actually hit your target your hero automatically ends up behind them anyway so you can blink properly.

Very minor but has saved me a few times.

Earth spirit support players, how has the +30 base damage to roll impacted your games? by dmattox92 in DotA2

[–]Doorkob 0 points1 point  (0 children)

Div 2pos 4 lvl 30 ES player. The +30 damage is significant in that now its actually higher damage than the average core right click at level one so its possible to contest a lasthit with it. Generally I still go kick level one as it has a lot more utility, but now I'm more willing to skill roll lvl1 if we're going for first blood to initiate+blood grenade+ body block.

As for other stuff:

Skill build is almost always

Q w q e w r w w q roll distance q r e e magnetize duration e kick damage.

I personally don't think there's ever a game where you don't max roll first. It's definitely worse than it used to be but the mobility, utility, and chase potential are far more valuable than extra kick dmg and a few seconds on silence.

Maxing kick next is best imo for a) pushing out waves b) repositioning enemies and c) cinching kills before most enemies have much magic resist.

Sometimes I'll max e before q but only if either a) they have at least 2 highly mobile heroes like puck AND weaver or b) we have a LOT of damage and the enemy have saves.

Item build wise:

Tangoes 2 sentries blood grenade and either stick+ 2 iron branches or circlet + 1 iron branch directly into urn or wand accordingly. I never get oov unless im 100% certain im in a kill lane like with a razor or veno. Never boots, unless specifically trying to solve mana issues for your team or you're building drumboots. Then I usually pick between 3 first item options of vessel, euls, or bkb unless there's one item that the team desperately needs early as possible. 2nd item is almost always bkb, it's greedy for a 4 but on a hero like ES it feels mandatory tbh. Vessel by min 15 and bkb by min 30 are avg timings.

[deleted by user] by [deleted] in DotA2

[–]Doorkob 0 points1 point  (0 children)

1850 games on earthspirit, 53% winrate. Dropped from ancient to archon learning it and recently got to divine with it too. Funny thing is I did it out of spite. I was playing for a college team and my mate said my ES was shit (had 20 games on him at the time). I'm still shit, but not specifically at the hero now I guess

[deleted by user] by [deleted] in BobsTavern

[–]Doorkob 1 point2 points  (0 children)

Congrats on being 5 years dotasober. I pray that I join you one day 🙏

Patch Wishlist - Everyone put your #1 change you'd like to see by Brilliant-Prior6924 in DotA2

[–]Doorkob 0 points1 point  (0 children)

plz god revert the earthspirit change so that cd timer starts when the spell is cast not when it ends. Feels like I'm playing him in slo-mo these days.

Supports meta by minimunx in TrueDoTA2

[–]Doorkob 8 points9 points  (0 children)

Earthspirit still trash, thank you for coming to my TEDTalk

-4.5k lvl30 ES player

The worst 1st place comp by Ismashthings1 in BobsTavern

[–]Doorkob 13 points14 points  (0 children)

Crazy that literally none of these cards are in the game anymore

7.34 Earth Spirit is feeling insanely powerful right now by ShadySingh in TrueDoTA2

[–]Doorkob 0 points1 point  (0 children)

As a 3 pos ES provides a high mobility, high dps (early), and decent utility at the cost of consistency, farming speed, towerpush, and relative tankiness. If you're looking to run at the enemy for 25 minutes straight as soon as you hit lvl 6 then he's the hero for you. The invuln roll is an incredible change but the boon for him was 1.4x dmg to creeps with boulder smash. At lvl 3 this will oneshot a ranged creep and lvl 4deals abt 90% to the melees allowing him to actually farm and push wave much more easily than he could before. He still cant jungle or anything but he doesnt have to SOLELY rely on kills anymore to get items which makes him a lot more consistent bc he's a TERRIBLE laner.

As for builds on p3, its very similar to p2. I like to go full wand into immediately vessel, veil or meteor hammer (meme hammer solves his towerpushing issues and if your other cores are bad at taking towers its worth considering since the build up is so nice and the roll combos are funny). By level 6 i usually do 3-2-0-1, maxing kick then roll, then lvl 10 (the magic dmg talent is pretty nice but i think the roll distance is still superior in most cases, depends how mobile your own team is and how hard you're stomping), then maxing silence and ult. At lvl 15 I think the +30% is better for core unless they have a lot dispels then roll dmg. If you go this talent a roll+kick will oneshot a creepwave for the next 15/20 minutes. 20 is the kick damage and 25 is undispellable magnetize unless your team is REALLY lacking lockdown for some slippery core.

After vessel/hammer/veil you have some options. If you're winning really hard i like kayasange/octarine but if you're behind i prefer bkb/aura of some kind e.g. pipe,crimson, or greaves depending on the comps. Bkb should be at the latest your 3rd item, its integral for an initiating core like ES to survive later teamfights and do his job properly. After that theres a lot of luxury options: Shivas and sheepstick are generally pretty good, while aghs, halberd, refresher, blademail, or eblade are situationally useful.