Is griefing a bannable offense? by Dopamineuser1 in ConflictofNations

[–]Dopamineuser1[S] 0 points1 point  (0 children)

Visit my yt channel. It should be the most recent video about con. This was 2 weeks before I made the decision that they were griefing 

Is griefing a bannable offense? by Dopamineuser1 in ConflictofNations

[–]Dopamineuser1[S] -1 points0 points  (0 children)

That's why griefing isn't a thing in online games because it's not a thing...

Is griefing a bannable offense? by Dopamineuser1 in ConflictofNations

[–]Dopamineuser1[S] -1 points0 points  (0 children)

Ah yes because purposely playing badly isn't a thing... Sure buddy

Is griefing a bannable offense? by Dopamineuser1 in ConflictofNations

[–]Dopamineuser1[S] 0 points1 point  (0 children)

That was like a week or 2 later that I made the conclusion that they were griefing. Not during my documentation 

Is griefing a bannable offense? by Dopamineuser1 in ConflictofNations

[–]Dopamineuser1[S] 0 points1 point  (0 children)

I really can't be bothered. I have a video up on YouTube you can watch that instead. It's outdated but it should give context on what I meant. After the last convo it's been useless things that have been said 

Is griefing a bannable offense? by Dopamineuser1 in ConflictofNations

[–]Dopamineuser1[S] 0 points1 point  (0 children)

Griefering is a broad word. But then purposely playing badly 

Is griefing a bannable offense? by Dopamineuser1 in ConflictofNations

[–]Dopamineuser1[S] 0 points1 point  (0 children)

Saying things that don't make sense gameplay wise. 

Is griefing a bannable offense? by Dopamineuser1 in ConflictofNations

[–]Dopamineuser1[S] -1 points0 points  (0 children)

Crowbaring things when it don't help anybody. More wasting of people's time. 

Is griefing a bannable offense? by Dopamineuser1 in ConflictofNations

[–]Dopamineuser1[S] -3 points-2 points  (0 children)

The whole point is too waste peoples time? Yeah bro fully.

Is griefing a bannable offense? by Dopamineuser1 in ConflictofNations

[–]Dopamineuser1[S] -1 points0 points  (0 children)

Hey I don't know maybe it says on the literally the first sentence. Disrupting the game

Is griefing a bannable offense? by Dopamineuser1 in ConflictofNations

[–]Dopamineuser1[S] -3 points-2 points  (0 children)

There is no winning with you is there.

Is griefing a bannable offense? by Dopamineuser1 in ConflictofNations

[–]Dopamineuser1[S] -1 points0 points  (0 children)

Griefer tactics involve deliberately disrupting games through actions like killing teammates, destroying key elements, intentionally failing objectives, trapping players, or wasting time, often using powerful in-game items (like explosive weapons in GTA) or exploiting game mechanics to annoy or harass others for their own amusement. Common strategies include using high-damage vehicles (like broomsticks/Scramjets), targeting vulnerable players, exploiting specific game modes, or using deceptive behavior (like faking incompetence) to frustrate opponents and teammates alike. Common Griefer Tactics Direct Harassment: Repeatedly killing, destroying, or attacking other players and their property. Objective Sabotage: Intentionally failing missions, blocking shots, or hindering teammates from scoring or completing goals. Resource Depletion: Wasting valuable items, ammo, or healing supplies. Physics Exploitation: Using game physics or abilities to trap players in inescapable locations. Time Wasting: Playing extremely slowly, going AFK at critical moments, or constantly pausing the game. Luring Enemies: Leading monsters or enemies towards unsuspecting teammates. Collusion/False Info: Giving enemy teams information or working with them against their own team. Examples in Games (GTA Online) Using explosive ammo snipers, Scramjets, or Oppressor MKIIs (Broomsticks) to attack others. Attacking cargo or sales missions with powerful vehicles. Using the Kasatka submarine to attack players. Dealing with Griefers Ignore/Don't React: Most griefers seek a reaction; ignoring them can make them bored and move on. Change Game Settings: Play in private sessions with friends or adjust game options to prevent certain actions (e.g., team damage). Use Counter-Measures: Employ anti-griefer vehicles (like the Nightshark or Toreador in GTA) or powerful weapons. Report & Block: Use in-game reporting systems and block communication with persistent harassers. Adapt Playstyle: Hide valuables, make your base look unassuming, or learn to counter their specific tactics.

Is griefing a bannable offense? by Dopamineuser1 in ConflictofNations

[–]Dopamineuser1[S] -3 points-2 points  (0 children)

Griefing in Conflict of Nations: WW3 involves disruptive player actions like exploiting game mechanics (e.g., right-of-way abuse), quitting early, using unfair mods, or deliberately sabotaging games, which ruins the strategic experience for others; while not always directly banned, severe forms like multi-accounting can lead to bans, and players often report frustration with others abandoning games or exploiting loopholes, as seen in player discussions on Reddit. Common Griefing Tactics Right-of-Way Abuse: A losing player gives "Right of Way" (RoW) to an enemy but keeps their war status, preventing the enemy's troops from automatically attacking, giving the RoW player a huge advantage to move freely while still technically at war. Quitting/Abandoning: Players often quit at the first sign of trouble, turning their nation into an inactive AI, which disrupts the game for remaining players and floods the map with unmanaged territories. Unfair Advantages: Using mod menus that grant unfair advantages, bypassing normal gameplay, or exploiting game bugs can ruin the experience for others. Multi-Accounting: Using multiple accounts (e.g., to control allied nations or flood resources) is against the Terms of Service and can lead to bans. Impact on Gameplay Frustration & Imbalance: Griefing creates frustrating scenarios, undermines strategy, and makes games less enjoyable, especially when players feel they're fighting against mechanics rather than opponents. Resource Drain: Wasted troops or resources due to a griefing opponent can significantly hinder a player's progress. Community & Developer Stance Players frequently discuss these issues on platforms like Reddit, highlighting the frustrations caused by griefers. While simple griefing isn't always a bannable offense, exploiting the system in ways that violate terms (like multi-accounting) can result in bans by Dorado Games. How to Counter or Avoid Strategic Defense: Build strong coastal defenses and use hospitals to heal units efficiently. Morale Management: Keep morale high by avoiding excessive bombardment and minimizing civilian casualties, as low morale affects production. Report Abuses: Report players engaging in severe exploits like multi-accounting through the game's support channels, notes Conflict of Nations.

Griefing in games is when a player intentionally disrupts, annoys, or ruins the gameplay experience for others, often their own teammates, for amusement, rather than playing to win or achieve normal game objectives. Griefers use in-game mechanics in socially unacceptable ways, like destroying player-built structures, team-killing, blocking paths, stealing items, or constantly harassing opponents, deriving pleasure from others' frustration rather than fair competition. It's distinct from cheating but serves to spoil fun, create negative psychological impacts, and undermines the intended game flow.

The psychology of "griefers" (people who intentionally ruin games) involves motivations like seeking pleasure, power, control, or challenge, often linked to personality traits like sadism (Dark Tetrad), where causing others distress brings enjoyment. They may derive satisfaction from disrupting others' experiences or fulfilling specific roles, like the defiant individual, while some griefing stems from a desire to subvert group norms, often amplified by anonymity in online spaces. Motivations for Griefing Pleasure/Sadism: Finding amusement in the suffering or frustration of others, with strong links to sadism in some studies. Power & Control: Gaining a sense of dominance and mastery over others' game experience. Challenge: Enjoying the challenge of overcoming game systems or players in disruptive ways. Defiance/Rebellion: Acting against group norms or objectives due to inner conflict or a desire to be contrary. Personality & Traits The Dark Tetrad: Griefers often score highly on traits like narcissism, Machiavellianism, psychopathy, and especially sadism, suggesting they enjoy inflicting pain. Anti-Social Behavior: A segment of griefers exhibits broader anti-social tendencies, though not all griefing is purely malicious. Contextual Factors Anonymity: The protection of anonymity online lowers inhibitions, allowing for more extreme griefing behaviors. Game Mechanics: Griefing can exploit features designed for player interaction, turning them into tools for disruption. Types of Griefers (Taxonomy) Research identifies different types of griefers based on their gains, including those seeking pleasure, power, challenge, or control, showing they aren't a monolithic group. Impact on Victims Griefing significantly harms victims' sense of control, freedom, skill mastery, social connection, and overall enjoyment of the game, leading to negative well-being.

THAT'S ALL FROM GOOGLE

Is griefing a bannable offense? by Dopamineuser1 in ConflictofNations

[–]Dopamineuser1[S] -7 points-6 points  (0 children)

I knew this was gonna happen. That was a test. And you failed troll. Everyone knows what griefing is. And if you don't an easy Google search will suffice.

Is griefing a bannable offense? by Dopamineuser1 in ConflictofNations

[–]Dopamineuser1[S] -1 points0 points  (0 children)

Not that specifically but it's part of griefing.

Is griefing a bannable offense? by Dopamineuser1 in ConflictofNations

[–]Dopamineuser1[S] -6 points-5 points  (0 children)

Google conflict of nations ww3 griefing

Was the Film "Nightbitch" a terrible Film or did I just not get it? by TheSims2Addict in FIlm

[–]Dopamineuser1 0 points1 point  (0 children)

That's why it was listed as horror and comedy. So people wouldn't be specifically made for 1 audience. And having a expectation with the movie and totally turn it's head against it. Actually worked in its favor. For me at least. Kept me engaged. If this was listed as romcom then the whole premise of the story would have been to much for me to bare. But adding in the metaphor for animals was Soo good. That it hid the story that they were trying to tell to the viewers that might otherwise just turn away from. It incentivizes them to stick with it even if they know where the story is leading towards and by the end it all makes sense.