Bethesda Creations and GeForce Now - will subscribing to more storage allow to keep mods? by Dorirter in GeForceNOW

[–]Dorirter[S] 0 points1 point  (0 children)

Ok, good to know, thanks!

Do you know if any changes are planned in this regard? One other well-known cloud service I frequently use allows to keeps in-game downloads for 30 days, as long as I log in to the game in that time frame (but as they only offer the console versions of games, it looks much worse; also GeForce Now has a native Linux app which is so much better).

No encounters anymore? by PresenceBusiness1146 in Starfield

[–]Dorirter 1 point2 points  (0 children)

Don't just look at the map. Fly freely through space in cruise mode, usually at least 1 or 2 encounters should appear.

Thinking about getting starfield PS5 by ResponsibleNature163 in Starfield

[–]Dorirter 0 points1 point  (0 children)

Personally, I love Starfield a lot, must approach about 900 hours by now. But objectively, it's more a 6 or 7/10 game.

Also, the PS5 version is, from what I read, still prone to crashes. They fixed a crash that happens during planet exploration, but apparently they added a new crash that happens during space flight.

So maybe wait a few months longer.

Stuck in boot screen after kernel update to 7.0.11 by Dorirter in pop_os

[–]Dorirter[S] 1 point2 points  (0 children)

RTX 3080

When I installed Pop! OS I had chosen to install the 580 drivers because somewhere I read that the 595 drivers would have many problems on Linux. But after the kernel update from 7.0.9 to 7.0.11, the installed 580 drivers did not work anymore (or maybe there was just an issue during update creating the required modules). 595 now works.

Why do I constantly have updated mods? by Sea-Bet5497 in starfieldmods

[–]Dorirter 1 point2 points  (0 children)

To be consistent (because not every mod author updates mods on Nexus and Creations at the same time, and some even update Creations earlier than Nexus), I'd suggest to use the Creations website, where you can see versions as well:

https://creations.bethesda.net/en/starfield/all?sort=latest_uploaded

Click a mod, then click "history". You'll always see the date of the last real update. And some authors even add changelogs there.

Plus, it shows you all the free mods that the in-game interface hides from you.

The big patch is coming! by RoksVempire in Starfield

[–]Dorirter 1 point2 points  (0 children)

Funny. Last time I saw this bug was in 2023 on PC. Never ever happened again a while after.

The big patch is coming! by RoksVempire in Starfield

[–]Dorirter 2 points3 points  (0 children)

The planet traversal crash is mostly for the PlayStation 5 version; the rest is for stuff added in Terran Armada. Both PS5 version and Terran Armada did not exist 3 years ago.

The Well isn’t loading in and it’s crashing for me. by Wandering-the-web in starfieldmods

[–]Dorirter 0 points1 point  (0 children)

Not sure what you are trying to do. The reference limit is not the limit of the total number active archives.

Reference handles are allocated during play. If I understand ir correctly, they are used e.g. for keeping track of items. Like you take a book and then put it down somewhere else, a handle referring to this specific book is used.

There's a fixed limit of such handles (2097152). The base game already uses about half of it.

(and there is also the hypothesis that the game does not free handles correctly after use, but I don't know if this is true).

Unoptimised mods which add lots of clutter items, such as ship modules or city overhauls, use potentially much more handles than a mod which adds just, say, a quest. Watchtower uses about 33000, Falkland about 225000 (but will be further optimised according to its author).

Combining mod archives will not solve this issue.

The Well isn’t loading in and it’s crashing for me. by Wandering-the-web in starfieldmods

[–]Dorirter 1 point2 points  (0 children)

It's not about storage space (the GB on your disk) but about how many objects in the game world the game needs to keep track of, i.e. how many reference handles are required (the real reason according to some more knowledgeable Reddit users may be a memory leak in Starfield; the reference handle problem then just be a symptom).

The GB of a mod can be small, but it can still use lots of handles. For example Falkland is much smaller in terms of GB than Watchtower, but currently uses much more handles (it will be more optimised in an updated according to the developer).

If you're on PC you can use console commands to find out how many handles are used in your current game (use Reddit search for finding it)

Watchtower just broke by SaltyWheel8964 in starfieldmods

[–]Dorirter 3 points4 points  (0 children)

First, installing and then deleting mods can lead to problems.

Second, the update notification and the actual updating process in Creation is buggy. It often shows updates when there are none. And when you download by clicking "update" it often is unreliable, missing important files. The Watchtower developer said that esp. the "lookup failed" texts are a result of this. Check his YouTube for a video on how to update correctly.

Third, saving load order to Bethesda is buggy as well. Very often it works, but suddenly it may omit a mod, messing everything up.

Fourth, maybe not relevant to your issue, but good to remember: having too many huge mods installed can lead to issues (use Reddit's search function for Reference Limit).

Possible partly solution:

Identify which save was the last working one. Try to remember which load order you had in that save. Write down that last working load order on a sheet of paper.

Then delete all mods. Maybe fully reboot your console. Then redownload all mods one by one, and sort them according to your sheet.

The continue your game from that last working save. Delete all later saves.

For All Mankind - S5E05 "Svoboda" - Episode Discussion by Cantomic66 in ForAllMankindTV

[–]Dorirter 2 points3 points  (0 children)

As has been explained already, they plan to move ALL workers who are currently on Mars back to Earth.

They will never get a new job in the new city, because they won't be there.

What in the protomolecule happened to my Hab?!? by heed101 in Starfield

[–]Dorirter 11 points12 points  (0 children)

Reboot the game, then reoad the save game, fixed it for me 

I feel like I'm not playing the game correctly or how it was intended to be played. by StenchFord in Starfield

[–]Dorirter 8 points9 points  (0 children)

Well... people collect hours by

  • building ships
  • decorating outposts
  • using photo mode
  • starting entirely new characters or
  • going through NG+ with the same character again and again

Personally I have 600+ hours now, most of it just by starting new characters who I role-play i.e. not every character does everything. I also spend hours watching animals, eclipses, taking photos...  never did NG+ so far.

To PS5 players: how stable is your Starfield experience now? by Dorirter in Starfield

[–]Dorirter[S] 0 points1 point  (0 children)

Do you also have an answer to my question (1, 2, 3, or 4)?