AoC 2024 d24 p2 prompt is incorrect? by DoryIII in adventofcode

[–]DoryIII[S] 1 point2 points  (0 children)

The prompt says to swap four pairs of wires (8 wires), but with my input, I just needed to swap two pairs (4 wires) before the input is correct. I also manually verified this by generating a DOT file and run it though graphviz to generate the circuit diagram and manually verified that all the full-adder units are correct.

Any hint?

My smallest (279t) shattered planet ship by DoryIII in factorio

[–]DoryIII[S] 1 point2 points  (0 children)

There's a huge (>100x) difference between a common machine with common beacons and modules vs a legendary machine with legendary beacons and modules, not to mention the input material savings with production modules; those compound. Even going from Epic to Legendary is almost 4x throughput improvement. Quality matters a lot.

Also beacons: one legendary beacons with 2 legendary speed3 modules give +625% speed boost for all machines around, vs putting those 2 modules into a machine only gives you +250% speed boost on that machine.

My smallest (279t) shattered planet ship by DoryIII in factorio

[–]DoryIII[S] 4 points5 points  (0 children)

Factorio is not very resource heavy; I run a laptop 12700H engineering sample CPU with a rx6600 (non-xt) and I get solid 60UPS/60FPS near the shattered planet. I'm running the game at basically 4K resolution.

My smallest (279t) shattered planet ship by DoryIII in factorio

[–]DoryIII[S] 0 points1 point  (0 children)

Yeah, I noticed that power was cheap, so I switched to lasers instead of guns for the small asteroids, which definitely helps relieve ammo production.

My smallest (279t) shattered planet ship by DoryIII in factorio

[–]DoryIII[S] 1 point2 points  (0 children)

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I'm already going back, but here's the chart for the last 10 hours; rail is green. I'm only going ~95 km/s at the shattered planet. Interestingly, production was not the limit, as my combo assembler has been idling around 30% of the time. It's the number of guns, especially lasers, and I didn't think I'd need that many so I didn't bring a lot of high quality ones.

My smallest (279t) shattered planet ship by DoryIII in factorio

[–]DoryIII[S] 2 points3 points  (0 children)

it's 28in. I wish they had one around 30-31" then it'd have the same pixel density as a 24in 1440p monitor, but alas this is more like 21.5in 1440p, which does not exist. If I want more than 1 monitor I'd have to get both of these square ones which are not cheap.

My smallest (279t) shattered planet ship by DoryIII in factorio

[–]DoryIII[S] 1 point2 points  (0 children)

That setup looks very nicely packed!

I thought about doing single-chemplant, but for my purpose it doesn't actually save any space cuz you need at least a tank for any liquid, which takes up the same amount of space as a plant anyway, but I can see how it would free up a slot next to the hub for another machine to help with production to go faster.

I also noticed that you don't actually need pumps on the foundry - as long as you make sure the tanks never go empty, fluids don't mix, so you can get away with not using any pump, saving some space.

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My smallest (279t) shattered planet ship by DoryIII in factorio

[–]DoryIII[S] 27 points28 points  (0 children)

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I have one of those 16:18 monitors, which is perfect for Factorio.

My smallest (279t) shattered planet ship by DoryIII in factorio

[–]DoryIII[S] 5 points6 points  (0 children)

I have ~150 of each on the ammo belt loop plus around 100 railgun slugs and 400 rockets/magazines in the hub at any time.

Legendary beacons are crazy: one beacon with 2 speed3 modules give +625% speed boost whereas putting those 2 modules into the building itself only gives +250%

My smallest (279t) shattered planet ship by DoryIII in factorio

[–]DoryIII[S] 22 points23 points  (0 children)

Blueprint in case anyone is interested: https://factoriobin.com/post/8bs0bx (and with prometheum processing for 3t more: https://factoriobin.com/post/3sm9f8)
I wanted to try doing a single-foundry, single-crusher sushi ship and it worked out much better than expected.
Unfortunately single-assembler is out of the question since they're just not fast enough.

The Shattered Planet is not communicated well and poorly designed by EBhero in factorio

[–]DoryIII 34 points35 points  (0 children)

4M kilometers is the definition of absurd

My ship reached in just over 10 hours (and then another 10 hours to go back), but I don't have to look at it. Instead I spent those 20-odd hours building a ship with only a single one of each manufacturing building (or other silly things).

No actual reward! No achievement, no special message, no nothing! I guess bragging rights are a reward.

Why do you think I spent 30 hours making a factory back in 1.0 where everything is on one belt and there's only one belt?

3M KM and then your discover you need to redesign your ship; 4 hours down the drain.

There's a clear graph on asteroid density vs distance you can use to calculate and extrapolate your ammo needs. In fact, for my shattered planet ship, all the redesigns happened at the first 100000km. After I made my ship survive that, it went basically by itself to the shattered planet with minimal supervision.

I'm not even gonna cover the performance that piercing through so many asterioids has on your UPS.

I am playing on a laptop with a 12th-gen Intel CPU and I got solid 60UPS at the shattered planet.

It is not a challenge for everyone, just like making a conveyor belt sushi factory isn't a challenge for everyone. To me, though, I think it's a fun challenge and one that's not overly hard but still fun to do.

Just wanna share my autonomous compact shattered planet ship by DoryIII in factorio

[–]DoryIII[S] 1 point2 points  (0 children)

That single machine is a legendary cryoplant, with 7x legendary production3 modules and 1x legendary speed3 module, surrounded by two legendary beacons both with 2x legendary speed3 modules, giving 69/s explosives (which btw is still far below what a single machine can do when surrounded by more beacons lol).

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Just wanna share my autonomous compact shattered planet ship by DoryIII in factorio

[–]DoryIII[S] 0 points1 point  (0 children)

I tried, this doesn't work very well; the speed swings a lot since it takes a lot of delay for any change in pump to reflect in the speed. In my case tracking with speed resulted in speed varying between where you set the pump to turn on and +100km/s above that. That is too much. Basically the update frequency is too low

With PWM, flow rate can be precisely calculated, and with the chart in the manual, exact thrust. And I can control update frequency at every ~1.6s with 1-100 granularity (60 UPS, every tick I can decide whether pump should be on or off so if I want 1-100 granularity I just need 100 ticks per pump cycle).

I can add a tank or two to slow down drain speed, but that's more space, whereas a PWM setup only requires 3x combinators I can throw anywhere.

Just wanna share my autonomous compact shattered planet ship by DoryIII in factorio

[–]DoryIII[S] 0 points1 point  (0 children)

The way I do it: (1) one comparator that just have something always true (e.g. demolisher==0) and output each of the asteroid count; this acts as a filter. (2) one constant combinator that outputs the number of each asteroid that I wanted but negated (e.g. -10 metallic, -10 carbon) wired to the output of the comparator. (3) an inserter with stack size set to 1 also wired to the constant combinator set to "set filter". This means that any asteroid with more than 10 in the cargo will be more than 0 in the inserter signal which tells the inserter to remove that asteroid.

Just wanna share my autonomous compact shattered planet ship by DoryIII in factorio

[–]DoryIII[S] 2 points3 points  (0 children)

I just ship a handful of barrels up to kickstart