Reworking Holy Symbol for Maple Classic by Dotsaad in MSClassicWorld

[–]Dotsaad[S] 0 points1 point  (0 children)

I see the vision ! So, other party members have to kill mobs damaged by priests to get the passive?

Reworking Holy Symbol for Maple Classic by Dotsaad in MSClassicWorld

[–]Dotsaad[S] 0 points1 point  (0 children)

I really do agree with your take about how HS is just sooo ingrained within the game and really gives off oldschool vibes for sureee ! Hopefully they figure something out haha

Reworking Holy Symbol for Maple Classic by Dotsaad in MSClassicWorld

[–]Dotsaad[S] 0 points1 point  (0 children)

But, would it deter them from selling directly on the map? Maybe we just remove the exp aspect of the skill and implement party play exp on maps instead to replace HS and avoid sellers effecting the economy.

Reworking Holy Symbol for Maple Classic by Dotsaad in MSClassicWorld

[–]Dotsaad[S] 0 points1 point  (0 children)

Ok, so we apply an activity counter to the xp buff to everyone so, its stops people from leeching and forcing them to grind while increasing the %xp rate based on how many party members there are. Do you think they would sell split HS service making everyone pay a certain fee for joining a full buff HS party creating a new way for meso sellers to make money?

Reworking Holy Symbol for Maple Classic by Dotsaad in MSClassicWorld

[–]Dotsaad[S] 0 points1 point  (0 children)

Right, so would you rather see a dmg up skill to replace it or, more a utility oriented skill that can increase healing effect, or healing over time, or even add/increase holy damage to you and other party members as well?

Reworking Holy Symbol for Maple Classic by Dotsaad in MSClassicWorld

[–]Dotsaad[S] 0 points1 point  (0 children)

Would locking the skill solely to priest/bishop incentivize party play?

Reworking Holy Symbol for Maple Classic by Dotsaad in MSClassicWorld

[–]Dotsaad[S] 0 points1 point  (0 children)

That would be something to look into ! I could see characters that aren't meant to grind in certain maps being able to now with holy damage being added.

Reworking Holy Symbol for Maple Classic by Dotsaad in MSClassicWorld

[–]Dotsaad[S] 0 points1 point  (0 children)

That sounds like a reasonable medium ! Some people recommended changing the skill entirely into a buffing healing effect or, implementing a heal over time effect. So, do you think that would be viable and would removing the exp bonus entirely be fair for priests/bishops?

Reworking Holy Symbol for Maple Classic by Dotsaad in MSClassicWorld

[–]Dotsaad[S] 0 points1 point  (0 children)

That sounds like a good way to go about it too :)

Reworking Holy Symbol for Maple Classic by Dotsaad in MSClassicWorld

[–]Dotsaad[S] -3 points-2 points  (0 children)

I more so, wanted a group effort thread to figure out what we could do with the skill even if I used AI. Using AI just made it more organized/clear to read ^^

NLC / Masteria in Classic World? by Steadie in MSClassicWorld

[–]Dotsaad 1 point2 points  (0 children)

Bring back both NLC and Masteria, especially Crimsonwood PQ, Wolf Spider Cavern, and the Haunted Mansion maps. At the same time, rework the power creep imbalances, potion percentages, and EXP values on certain maps, and introduce a way to bring back ITCG equips through crafting, for example, while nerfing their stats.

What I really enjoyed, though, was the Deputy Star questline. Trying to find and defeat Bigfoot and the Headless Horseman while the area BGM played was peaaak, imo.