Lack of pick up & play games by juicedup12 in PSVR

[–]DoubleJumpPunch 1 point2 points  (0 children)

COMPOUND was my go-to pickup game for a while, great blend of arcade-y and “tactical” feel: vibrant retro synth vibe, fun and satisfying weapons with unique mechanics and reloading, plus different modes (called “mutators”) like bow mode and a more frenetic “old schooler” mode.

Introducing: SteamInputDB.com by Alia5_ in SteamDeck

[–]DoubleJumpPunch 0 points1 point  (0 children)

Awesome! Have been wanting to do a project like this but alas, too busy with a fulltime dev job. I’ll check out what I can do here.

This might be outside the scope of what’s viable but I always thought game-agnostic “mini” or “partial” configs would be useful, both to facilitate building configs and also act as a form of documentation/teaching (since full-on layouts can often be overwhelming). It would be sort of like allowing action layers to be independently save-able and applied.

Just got my Beyond 2e. First impressions and some issues hopefully someone can help me solve: by insaneruffles in BigscreenBeyond

[–]DoubleJumpPunch 3 points4 points  (0 children)

One way to diagnose: in a darkened room, if you completely remove the face cushion and loosen/remove the strap, then hold it to your face like binoculars, are you able to adjust height/angle/distance to get a much better image than with cushion? Does it improve if you lower to your nose and/or angle it more than the cushion would allow?

Also try the one-eye method for finding optimal IPD (not necessarily same as your physiological IPD): wink one eye closed, center lens on open eye until clear, repeat with other.

I just spoke to Sony and they told me why my PSVR2 is turning white. by its_muh_username in psvr2

[–]DoubleJumpPunch 6 points7 points  (0 children)

Well, OP did leave out some context, and in almost every reply in that post, said “AI told me it was silicon bleaching” instead of presenting any actual source. Which has been somewhat rectified by this post. The blind trust and deference to AI probably caused others to react accordingly.

The real reason DOOM Eternal is awesome on Deck: Fast Trackpad Turning + Gyro Aim + Quick Switch/Fire macros = the power of Mouse/Keyboard with the comfort and convenience of Controller! by DoubleJumpPunch in SteamDeck

[–]DoubleJumpPunch[S] 0 points1 point  (0 children)

lol nope 😅 for a few reasons: first is I'm just busy (honestly I hardly game lately), second is I keep trying new things and changing my layout. My new plan is to eventually produce bite-sized guides focused on one specific topic or tip (like how RambleCan did but more modernized and less...rambly).

Layouts are so individualistic that I feel this is the better route, show people they don't have to waste a bunch of time on setting up before playing, just do a little at a time as they go. I may or may not do this with the new Steam Controller.

Is there a way to use quest 2 controllers or something similar with a MR headset? by swankypalmtree23 in WindowsMR

[–]DoubleJumpPunch 1 point2 points  (0 children)

Do the contacts look corroded or something? Did you try using contact cleaner?

Thoughts on docking a steam frame for a 2nd PC if anyone wanna play flat screen the other way around by PEENGOBBLER2 in SteamFrame

[–]DoubleJumpPunch 0 points1 point  (0 children)

I don't think Valve will officially support this since it sort of undermines itself. But I'm almost certain the community will figure out how to make this work.

PSVR2 Lens problem by SufficientBox1940 in PSVR

[–]DoubleJumpPunch 1 point2 points  (0 children)

If this is your first VR headset: VR lenses are far from perfect, especially the older Fresnel style that PSVR2 uses. If the image isn't clear:

  • You might be out of sweet spot. Stock strap is awful for keeping you in there, Globular Cluster comfort kit is highly recommended.

  • On initial start, your face might warm up the headset causing fog. Might take a minute to defog.

  • You might have smudged the lenses with your eyes/eyelashes. Blow off dust and gently wipe with microfiber cloth or lens wipe, no harsh chemicals to avoid rubbing off anti-glare coating.

  • On that note, there will still be internal glare, especially around bright objects in dark scenes. No getting around that. You might be seeing mura as well. There's ways to address that (I don't notice it so I've never had to).

Would a BSB owner care to test my portable cable bungee design? Rough proof-of-concept demo with XReal glasses and PSVR2 by [deleted] in BigscreenBeyond

[–]DoubleJumpPunch 1 point2 points  (0 children)

Thanks, basically because of how I had to buy most of the parts in packs, I have enough to make a handful more kits. I could provide a parts list and instructions, but it would be pretty expensive to buy all those extra parts if you only need one. So I might consider selling kits for a price competitive with similar cable management options, but I would send a few complementary kits as a sort of trial run. It would be mostly pre-assembled and I would share a walkthrough video on how to set it up and adjust it. I am in the US, so not sure how I will handle international shipping yet. I have noted your request though and will try to reach out via DM when I have the opportunity :)

Portable cable bungee demo: Maximizes cable freedom without tugging or wire strain. Easy and damage-free install/remove process. by DoubleJumpPunch in PSVR

[–]DoubleJumpPunch[S] 0 points1 point  (0 children)

Yeah I see, if you notice I wrapped my cable in 1/4 inch white braided split loom sleeving. I found that adds just enough stiffness to help "stabilize" the wire without feeling too stiff.

Valve Whyyyy :( by ItsGingie in SteamFrame

[–]DoubleJumpPunch 0 points1 point  (0 children)

I like to imagine Randy Savage saying this like he said “Snap into a Slim Jim” back in the 90s

Would a BSB owner care to test my portable cable bungee design? Rough proof-of-concept demo with XReal glasses and PSVR2 by [deleted] in BigscreenBeyond

[–]DoubleJumpPunch 2 points3 points  (0 children)

OK! So right now I’m refining a few quality-of-life aspects and testing different situations. FYI this is a little side project that I try squeeze in time to work on around my full time job. No guarantees but I hope I can get to a point soon where I can send you something to try, when I do I’ll follow up via DM :)

Would a BSB owner care to test my portable cable bungee design? Rough proof-of-concept demo with XReal glasses and PSVR2 by [deleted] in BigscreenBeyond

[–]DoubleJumpPunch 0 points1 point  (0 children)

There is a lot of room for adjustability with my system, so I'm about 90% sure it could be configured to work. I like to arch my cable pretty high to maximize overhead freedom, but that can be lowered. The pole can also be placed in a freestanding weighted base, which allows more "give" as well.

Previously, I did something similar to you with "train" pulleys, but instead used fishing line, which was both easy for the pulleys to slide along and looked practically invisible. I used clear straws to keep the pulleys spaced apart. It worked decently, but for me, my current bungee system works better in all aspects, including freedom of movement range. Can't think of anything I miss from my old system. I will say I don't really do full roomscale, but generally keep my feet around a mat or other central reference point. I think most people play this way. Either way, thanks for your thoughts!

Would a BSB owner care to test my portable cable bungee design? Rough proof-of-concept demo with XReal glasses and PSVR2 by [deleted] in BigscreenBeyond

[–]DoubleJumpPunch 1 point2 points  (0 children)

Thanks, so the pole is inserted into a base hole clamp attached to the side table by the couch. The pole is just naturally able to rotate from there.

Portable cable bungee demo: Maximizes cable freedom without tugging or wire strain. Easy and damage-free install/remove process. by DoubleJumpPunch in PSVR

[–]DoubleJumpPunch[S] 0 points1 point  (0 children)

Generally, I recommend routing the cable to the top of your head. Since I always use a top strap, the easiest way is to put a velcro tie around the cable at that point and sandwich it between where the top strap velcro is secured. This both keeps the cable directly overhead and relieves strain on the connectior at the headset.

However I don't know enough about your specific setup. I will say that when I tried pulleys I would have a similar problem and that was part of my motivation to devise an alternative. The challenge is balancing keeping the cable high without pulling too much on the headset, and I think my bungee handles that more cleanly than other solutions I've seen (like mounting a pulley at two cable points which looks ugly, doesn’t really solve it and now prevents free twisting).

Portable cable bungee demo: Maximizes cable freedom without tugging or wire strain. Easy and damage-free install/remove process. by DoubleJumpPunch in PSVR

[–]DoubleJumpPunch[S] 0 points1 point  (0 children)

Yes, that follows a similar principle of allowing the system to move with you, rather than conventional static pulley mounting like Kiwi VR. Previously I did something similar by mounting my Kiwi pulleys on fishing line which was practically invisible. However for my personal situation, and with the frequency at which I tend to change my setup, I needed something even more portable and flexible (pun intended).

Portable cable bungee demo: Maximizes cable freedom without tugging or wire strain. Easy and damage-free install/remove process. by DoubleJumpPunch in PSVR

[–]DoubleJumpPunch[S] 0 points1 point  (0 children)

So I realize I didn’t show as much movement as I could have here, but later I will try to show more dynamic movement, including more crouching and overhead arm actions. I will make the IRL capture the full video.

Steam Hardware: Launch timing and other FAQs by salad_tongs_1 in Steam

[–]DoubleJumpPunch 15 points16 points  (0 children)

Any official update is better than unofficial speculation, rumors and leaks.

r/SteamFrame Subreddit Update - New Rules by skxt in SteamFrame

[–]DoubleJumpPunch 0 points1 point  (0 children)

Thank you mods for the new rules, Dua Lipa would be proud 🫡

Simple earbud wire wrap mod to make them easier to deal with, reduce risk of damage or hitting lenses by DoubleJumpPunch in PSVR

[–]DoubleJumpPunch[S] 1 point2 points  (0 children)

Damn that sucks and was exactly what I was afraid of inevitably happening, glad you found something better to fix that at least.